Terry Ball
Well-known member
- Location
- S.E England
Detailed Suggestion:
As someone who's played a while as police and made the switch the crim for a while now, wanted to open up a discussion on the community's thoughts on the scrapping of cars involved in wars/fights.
Firstly, I completely understand that scrapping a car as a consequence of crim behaviour makes RP sense.
On the flipside, there have been complaints about things to do other than "grind" for money (which is needed in a lot of RP situations) as a crim (buy weapons, vehicles, anything really!) and it almost feels from an outside perspective (I've not been involved in a war as yet) that crims are expected to be at war with each other and not get along. With that being said, they do this and then get their vehicles scrapped and the grind for money starts again. (Hours or IRL gameplay time)
Instead, could crim vehicles be impounded for a longer duration and not scrapped?
The release fee should also be either set as a % of the vehicle's value, or kept at a low rate, so the "grind for money" aspect is avoided and the RP value in gang activity is maintained/restored. By that I mean time spent playing on the server is spent engaging in quality RP and not hours at a time grinding out taxi jobs to build some cash back up after a war with another gang. This is surely something that would surely satisfy both police and crim RPers?
This would "give something" for crims to do, because at the moment if they're too passive at risk of losing their guns/vehicles, eventually the police are going to find the 999 calls they're responding to being well... less RP and more giving some a telling off for not wearing a helmet whilst cycling. (Might still be a great RP situation, don't get me wrong.)
Let me put this in perspective from a police side of things:
I login, I get my uniform on, I get in a car (I've not had to work for in any way), I respond to a despatch and engage in quality RP right away.
Someone steals my patrol car.
It's gone.
It gets destroyed, a gang have taken it and blown it up.
I go back to the PD, get another car out and continue my patrol.
Once I've had enough, I logoff and when I come back the next time, the cars will all be there (if someone's been to the impound) and I've not had to spend any time grinding for the stuff I used and have had the enjoyment of RPing with random people in the city.
From a crim perspective:
I login, pull out a car (I've had to accumulate money for). I then go for a drive and look for an opportunity to engage in RP with someone.
It could take a while, but considering I'm playing as a crim, I shouldn't necessarily be a law abiding citizen... So the likelihood is I'm going to go through a few red lights, I might rob a shop, or someone... I might even kill another player!
I take someone hostage, a police officer sees and a pursuit is initiated.
After a while, I shake off the police, but they've got my plate.
Now you could say "don't use your own car", which is fair, but as a crim, when are you then expected to use your own car? Are crims not expected to buy cars? Do police want to chase everyone in a local Sultan until devs tinker with it's performance? That's what could end up happening. Try and think about the bigger picture here... Remember this is a game and meant to be fun for everyone.
Now the police have requested my vehicle be scrapped by a judge, the judge has approved and the next time I wake up, I've received a text to tell me my vehicle has been scrapped. I cry.
The consequence of this means as a crim, I'm less motivated to grind for the money again to buy the car I've just lost. Would it not make more sense (and be more balanced) for that vehicle to be impounded for a lengthy period of time as an alternative? Crim remains punished and the police have still had a victory as a result of their work identifying the car involved? Complaints about crims having to spend hours at a time grinding for cash, lose some of their validity and police are kept on their toes enjoying some better crim RP more often.
The Pros:
The Cons:
Does this suggestion change balance on the server ?
As above it is intended to help restore balance between police and crims, with neither side losing vehicles permanently. However I can see some crims taking advantage of this, if it were to be implemented. As such it would have to be monitored and reviewed periodically, in the same way speeding tickets have been recently.
As someone who's played a while as police and made the switch the crim for a while now, wanted to open up a discussion on the community's thoughts on the scrapping of cars involved in wars/fights.
Firstly, I completely understand that scrapping a car as a consequence of crim behaviour makes RP sense.
On the flipside, there have been complaints about things to do other than "grind" for money (which is needed in a lot of RP situations) as a crim (buy weapons, vehicles, anything really!) and it almost feels from an outside perspective (I've not been involved in a war as yet) that crims are expected to be at war with each other and not get along. With that being said, they do this and then get their vehicles scrapped and the grind for money starts again. (Hours or IRL gameplay time)
Instead, could crim vehicles be impounded for a longer duration and not scrapped?
The release fee should also be either set as a % of the vehicle's value, or kept at a low rate, so the "grind for money" aspect is avoided and the RP value in gang activity is maintained/restored. By that I mean time spent playing on the server is spent engaging in quality RP and not hours at a time grinding out taxi jobs to build some cash back up after a war with another gang. This is surely something that would surely satisfy both police and crim RPers?
This would "give something" for crims to do, because at the moment if they're too passive at risk of losing their guns/vehicles, eventually the police are going to find the 999 calls they're responding to being well... less RP and more giving some a telling off for not wearing a helmet whilst cycling. (Might still be a great RP situation, don't get me wrong.)
Let me put this in perspective from a police side of things:
I login, I get my uniform on, I get in a car (I've not had to work for in any way), I respond to a despatch and engage in quality RP right away.
Someone steals my patrol car.
It's gone.
It gets destroyed, a gang have taken it and blown it up.
I go back to the PD, get another car out and continue my patrol.
Once I've had enough, I logoff and when I come back the next time, the cars will all be there (if someone's been to the impound) and I've not had to spend any time grinding for the stuff I used and have had the enjoyment of RPing with random people in the city.
From a crim perspective:
I login, pull out a car (I've had to accumulate money for). I then go for a drive and look for an opportunity to engage in RP with someone.
It could take a while, but considering I'm playing as a crim, I shouldn't necessarily be a law abiding citizen... So the likelihood is I'm going to go through a few red lights, I might rob a shop, or someone... I might even kill another player!
I take someone hostage, a police officer sees and a pursuit is initiated.
After a while, I shake off the police, but they've got my plate.
Now you could say "don't use your own car", which is fair, but as a crim, when are you then expected to use your own car? Are crims not expected to buy cars? Do police want to chase everyone in a local Sultan until devs tinker with it's performance? That's what could end up happening. Try and think about the bigger picture here... Remember this is a game and meant to be fun for everyone.
Now the police have requested my vehicle be scrapped by a judge, the judge has approved and the next time I wake up, I've received a text to tell me my vehicle has been scrapped. I cry.
The consequence of this means as a crim, I'm less motivated to grind for the money again to buy the car I've just lost. Would it not make more sense (and be more balanced) for that vehicle to be impounded for a lengthy period of time as an alternative? Crim remains punished and the police have still had a victory as a result of their work identifying the car involved? Complaints about crims having to spend hours at a time grinding for cash, lose some of their validity and police are kept on their toes enjoying some better crim RP more often.
The Pros:
- Improves server balance. Police don't lose cars permanently, crims wouldn't either (they'd just be without them for a few hours/days)
- Others stated throughout my war and peace essay above...
The Cons:
- Police may feel the punishments don't go far enough, with repeat offenders taking advantage of this change. Perhaps vehicle scrap requests could still exist, but would require a court case given the impact on the person playing as the crim? This would give the opportunity for them to defend themselves and prevent their vehicle being scrapped without at least being heard first.
Does this suggestion change balance on the server ?
As above it is intended to help restore balance between police and crims, with neither side losing vehicles permanently. However I can see some crims taking advantage of this, if it were to be implemented. As such it would have to be monitored and reviewed periodically, in the same way speeding tickets have been recently.