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Important Red-Zone Poll

Should the Red-Zone be removed and server rules implement?

  • Yes

    Votes: 161 50.6%
  • No

    Votes: 157 49.4%

  • Total voters
    318
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Keep the Red Zone as it is! It's a place for rebel gangs to blow up steam! It's the only place where you can shot on sight and the only way for Gang wars do have any meaning. If a Gang member in real life would see a gang member that they are at war with he would just jump him! But we can't do it here so we need the Red Zone to solve gang stuff out. If you dont want to be killed in the Red Zone go in a group!

Also do you want big group of armed people running around in Kavala starting small fights i or any other big town?

 
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If your main reason for playing a rebel is just to shoot people, because I'm getting that impression from you..

I think you might be playing on the wrong server mate. Go play wasteland.

Which is just depressing from an RP server, most of the rebels just want gun fights and just don't care about RP that much.
You are talking like you want to take all rebels and guns out of the game and just talk to everyone. Sounds a bit boring. Believe it or not guns do bring the most exciting RP. The rebels are a big population on this server, the redzone is just a small percentage of the map for us, why can't it just be left there. Its not like anyone is forcing you to go there and the map is big enough for everyone.

 
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My question @Wilco if the red zone is removed, where will the gang bases go? Will they still be in that area, or will they be removed and rethought?

 
You are talking like you want to take all rebels and guns out of the game and just talk to everyone. Sounds a bit boring. Believe it or not guns do bring the most exciting RP. The rebels are a big population on this server, the redzone is just a small percentage of the map for us, why can't it just be left there. Its not like anyone is forcing you to go there and the map is big enough for everyone.
All I want, is for rebels (hell, not even rebels... everyone in fact) is to prioritise role play above pretty much everything else. Is that such a big ask from a Serious Roleplay Server? I'm not saying they can't have guns, rob people or kill them. As you said, it would be boring if that was the case, but 90% of the time, rebels just want a gun fight... and that's it.

I've met some good rebels that started with some great roleplay and it ended in a massive gunfight which we lost, I'm down with that, we role played, the role play descended into a gun fight, which honestly we all knew it would in the end. No problem.

But when almost every encounter with rebels and gangs is almost an instant gun fight, with the usual "Leave or you die"...

THAT... is boring.

What's the point of even being on this server if all you want is a gun fight?

What purpose does the red zone serve? An outlet for the rebels that just want to kill someone? That's why the King of the Hill server exists... In my opinion, a red zone simply has no place on a dedicated role play server.

 
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All I want, is for rebels (hell, not even rebels... everyone in fact) is to prioritise role play above pretty much everything else. Is that such a big ask from a Serious Roleplay Server? I'm not saying they can't have guns, rob people or kill them. As you said, it would be boring if that was the case, but 90% of the time, rebels just want a gun fight... and that's it.

I've met some good rebels that started with some great roleplay and it ended in a massive gunfight which we lost, I'm down with that, we role played, the role play descended into a gun fight, which honestly we all knew it would in the end. No problem.

But when almost every encounter with rebels and gangs is almost an instant gun fight, with the usual "Leave or you die"...

THAT... is boring.

What's the point of even being on this server if all you want is a gun fight?

What purpose does the red zone serve? An outlet for the rebels that just want to kill someone? That's why the King of the Hill server exists... In my opinion, a red zone simply has no place on a dedicated role play server.
What I have noticed, is that you seem to think there is only one kind of roleplay. The roleplay of being a small group, traversing the dangerous red zone, with a freshly taken hostage is very exhilirating. I've roleplayed several times in the red zone, with medics, with people I was in a firefight with, with random hobos trying to buy stuff. There is just the constant threat of getting shot. And that, to me, just spices things up.

And at the end of the day, it all comes down to if you dont like the red zone, simply dont enter. Its THAT simple. There is nothing crucial in there, no reason you have to go in. We have a HUGE island, more than 60% is not being used. If a large part of the server wants it there, why not humour them? Is that such bad thing?

 
I voted no , maybe not fully remove the redzone , but move it somewhere else and make it smaller

 
I voted yes, only for it to be moved or made smaller. Rebels still need whatever fun they want, without the rebels there wont be a police force (Unless you wanna chase people speeding all day.) If you're having a gang war its not ideal to have it in the middle of kavala or athira, so thats what the red zone is for.

Yes the police don't even patrol 60% of the island only the 40% so I don't seem why they would be bothered about the red zone anyway, as its full of gang bases which where the main rebel force is. I like to have shootouts but its hardly the same on a different server when I want to send a message to another gang on this server. If the rebels get bored and lost the motivation to do anything they will take prey every time on the police.

tl;dr move the red zone or make it smaller, police would probs never patrol it anyway.

(from a rebels perspective.)

 
Changes would mainly be removing the lack of server rules.

The 'ethos' would remain, so it would still be a disputed rebel area, and the police would treat it as they always have, rarely going in, and not carrying out normal patrols in or around that zone. The biggest thing here would be the map marking, and rule changes.

it's not like the Police have the ability to man that area anyway,

Remove the redzone and the RDM rule but make it a rebel zone so no cops can maintain the area but only allowed in if there chasing a suspect or doing a raid on a base

Voted yes, remove it.

for example police don't go there and people won't be allowed to RDM. 

Finally, I think we should keep the rebel outposts

what are we gonna put there? The island is already far too big to be properly patroled by the police.

My question @Wilco if the red zone is removed, where will the gang bases go? Will they still be in that area, or will they be removed and rethought?

Yes the police don't even patrol 60% of the island only the 40% so I don't seem why they would be bothered about the red zone anyway

tl;dr police would probs never patrol it anyway.
All we're really looking at is taking away the pure RDM aspect. Gang bases would stay, police wouldn't patrol, and if taking away RDM means gangs will roleplay wars in major cities, what's stopping them from doing that very same RP in the rebel zone? 

Just clarifying what my original post said as it appears some points may have been missed. I don't vote on things any more as it's my responsibility to represent the majority of the community. What you express, I feed back. My own opinion is fairly irrelevant. But I do need to make sure you are aware of the facts.

Dain

 
Thanks @DainMK appreciate you addressing our concerns I know how difficult it can be to handle a large community and try to keep everybody happy - which is never possible - but you are doing a great job, keep it up! I definitely feel the community representative position was a must and those shoes seem to fit you very well.

 
 if taking away RDM means gangs will roleplay wars in major cities, what's stopping them from doing that very same RP in the rebel zone? 

Dain
i'ts a mighty long treck down there eh?

;)

 
You guys removed the redzone before, only to have a huge influx of people who "RDM'd" (term used very loosely) against police and such. 

I think alot of people use this area as a kind of fun area of the server. Its all well and good telling them if they want to have gun fights to go to another server (as i hear an awful lot of people used to say) but on the other side of it, keeping people playing on your server, letting them blow off steam and then returning to normal RP all without having to leave is a bonus. 

You would have to be mad to make people who just want 30 mins to an hour of just shooting fun to leave the server? 

*Goes back into hiding for another few weeks*

 
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I am for the RDM rule being removed but I think that rebels should have a city to fight their wars in. Preferably Pyrgos, cuz of the Harbor and perhaps make it spawnable aswell? Also put back the Pyrgos hangar :p

 
You guys removed the redzone before, only to have a huge influx of people who "RDM'd" (term used very loosely) against police and such. 

I think alot of people use this area as a kind of fun area of the server. Its all well and good telling them if they want to have gun fights to go to another server (as i hear an awful lot of people used to say) but on the other side of it, keeping people playing on your server, letting them blow off steam and then returning to normal RP all without having to leave is a bonus. 

You would have to be mad to make people who just want 30 mins to an hour of just shooting fun to leave the server? 

*Goes back into hiding for another few weeks*
#MitchForPresident

 
Red zone very rarely gets used nowadays. I watch it at peak times and all you see is the one or two guys at rebel outposts gearing up (perhaps a small group camping there) and the guys with bases taking hostages to them to hide from the police.

People who are asking for somewhere to go blow off steam should either go play some KOTH (on our server OFC) or if its a gang vs gang thing make gang bases capturable and those areas alone could be relaxed RP areas and reset every server restart like the rebel outposts.

I am up for some kind of war declaration mechanic in game like a voting system where you perhaps need 3+ members from each side to vote for a war against rival gangs. You could always vote to surrender if the heat is too much then be humiliated within RP in the local papers (Forums). The red zone would then turn into a "War" zone for some gang vs gang action and not for the lone sniper or campers who are just killing guys gearing up in any of the outposts.

I havent voted on whether to remove it or not yet however I think its current iteration is not conducive to a serious RP environment.

 
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I like Vladic's idea.

Currently I do not use the red zone like before. The most fun time for me and the red zone was when the frog swamp was the cocaine field and the risk of going there was super high. Trying to hide a hemmit in those bushes and hope to god that heli hovering above you did not spot it. High risk High pay off. Currently I have no reason to go there so I don't.

My suggestion is to change the Red zone. Do not fully remove the RDM aspect but to add something big in the red zone to make it worth it.  One suggestion would be a Domination type play style. Have 4 bases in a quadrant with one super base in the middle. In order to capture the super base you need to capture threee smaller bases.

I'm not sure what to have in the superbase but make it something worth having. Maybe you can spawn a tempest device with a nuclear symbol on the side and if they can get that to the treasury they can demand the cops to open it in exchange for not releasing the toxin. Cops could even get involved if two bases are taken at one time. Obv the above suggestion would need some work to avoid exploiting but I feel this would be something big that everyone could get involved in. Would be awesome

 
as paul said, fhe red zone is a nice play to go blow of some steam without having to go to a wasteland server, leave it as ut is please #voteNo... lol

 
What's the point in having a large area with very few people in it to blow off steam..it's not difficult to log onto a KOTH server or wasteland server.

 
What's the point in having a large area with very few people in it to blow off steam..it's not difficult to log onto a KOTH server or wasteland server.
The point is that it is an area where you can fight, kill and cause mayhem without disturbing the roleplay on the rest of the island.

And let me ask you, what is the point of having a large area with absolutely nothing? Cause that is what would become of the red zone. 120 people on such a large island is not much, especially when the majority stays in Kavala, Athira or along the main road.

I simply fail to see why it would get removed, it doesnt disturb roleplay, its simply a different kind of it. If there was some grand plan, if we needed a huge chunk of land to make something great from, then i would be all for removing the red zone. But that doesnt seem to be the case.

Also there has been several instances of roleplay, the AEGIS housewarming party for one.

It says nowhere you cannot RP in the red zone, and as i've said before, I have had some awesome, weird and breathtaking roleplay experiences in the magical red zone.

 
What's the point in having a large area with very few people in it to blow off steam..it's not difficult to log onto a KOTH server or wasteland server.
It's a place to spend large amounts of money too. Ifrits would not have much use either

 
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