- Location
- Kamyshovo
Hello, this is a halfbaked suggestion based off what I've seen from hunting so far, I invite feedback and additions from people who know more such as Rangers.
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I think hunting could use some subtle tweaks to flesh it out a bit:
1) Add a hunter/ranger skillset to bring it in line to what taxi and mechanic have where they can rank up to level 4, could be named or themed outdoormanship or hunting or whatever the British word for bushcraft is?
1.1) Level 1-4 available to all, scales salaries up to 70 from 30.
1.2) Provides a small bonus to either the amount given from skinning or reduces the time to do so, similar to fruit picking skill.
1.3) If possible, higher or bonus levels of this skill reserved for members of the Rangers to reflect their training and experience. Maybe all the way to 10 or so.
1.4) Small amounts of xp granted from skinning, higher amounts from doing picture jobs/dispatches.
2.1) Allow wildlife picture photography jobs to be completed alongside hunting, currently I believe if you kill an animal along the way the job is cancelled.
2.2) Allow new jobs to be requested via the CAPS menu remotely after a certain level of the skill is achieved, similar to local mechanic jobs. This would make hunting trips more dynamic, encouraging people to go to different areas than their normal spot/route.
3) Local diapatches / jobs. Perhaps the occasional report of a trapped animal or lost hiker etc to respond to. Hunters could respond to trapped or dangerous animal calls and neck them for a small cash payout similar to a pest control type role, Rangers could complete small search and rescue jobs for lost local hikers where they have to search a trail or area for their lost local hiker and get them back to civilisation again for a 'donation' of some kind from the happily reacued local, kind of like a offroad taxi job with added steps.
That's about all I've got for now. Balance wise it'd be a slight buff to hunting, but that's probably a good thing. Obviously there would be dev work involved too. Thanks.
‐-----‐--------------------------
I think hunting could use some subtle tweaks to flesh it out a bit:
1) Add a hunter/ranger skillset to bring it in line to what taxi and mechanic have where they can rank up to level 4, could be named or themed outdoormanship or hunting or whatever the British word for bushcraft is?
1.1) Level 1-4 available to all, scales salaries up to 70 from 30.
1.2) Provides a small bonus to either the amount given from skinning or reduces the time to do so, similar to fruit picking skill.
1.3) If possible, higher or bonus levels of this skill reserved for members of the Rangers to reflect their training and experience. Maybe all the way to 10 or so.
1.4) Small amounts of xp granted from skinning, higher amounts from doing picture jobs/dispatches.
2.1) Allow wildlife picture photography jobs to be completed alongside hunting, currently I believe if you kill an animal along the way the job is cancelled.
2.2) Allow new jobs to be requested via the CAPS menu remotely after a certain level of the skill is achieved, similar to local mechanic jobs. This would make hunting trips more dynamic, encouraging people to go to different areas than their normal spot/route.
3) Local diapatches / jobs. Perhaps the occasional report of a trapped animal or lost hiker etc to respond to. Hunters could respond to trapped or dangerous animal calls and neck them for a small cash payout similar to a pest control type role, Rangers could complete small search and rescue jobs for lost local hikers where they have to search a trail or area for their lost local hiker and get them back to civilisation again for a 'donation' of some kind from the happily reacued local, kind of like a offroad taxi job with added steps.
That's about all I've got for now. Balance wise it'd be a slight buff to hunting, but that's probably a good thing. Obviously there would be dev work involved too. Thanks.