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Health affects and injuries

Father

Well-known member
Brief Summary: To have more health problems in the city, rather than head feels warm with blood and legs/arms, Yes it is great when someone can RP injuries and put it all on, but sometimes assisting the RP would be great and help newer people be able to roleplay out there injuries

Detailed Suggestion:

for example you break a leg, if you try to run, you will fall / ragdoll affect to the ground and get hurt a little, which means that person has to roleplay and also face the consequences of their injury meaning they cant run, making it more realistic for people, if you break an arm, maybe your shooting is affected for that while ( if you are a cop/gang member ) or your driving is slighty worse? maybe if you drive with a broken arm, the car becomes harder to control? or it does the drunken affect where it will swing to the right or left a little and you got to control it or crash or what ever, these are just ideas anyway 

The Pros:
Brings more realistic RP in my opinion , makes the RP better for NHS, which might see the increase of NHS also, wouldn't see people jumping off cranes then going to the hospital and getting back up and running within 10mins 

The Cons:

People would no doubt be annoyed , having these injuries they would complain a lot, it would affect "gameplay" but > Roleplay is prio imo!

Does this suggestion change balance on the server ? Kind of?

( Maybe more cons than pros but I cant think half of the times, I get a weird idea in my head then start to write it down then forget 90% of it)

 
I think also, maybe not related too much this but...

Bandage - can be sold at most stores, but only stops your bleeding and maybe gives a slither of health back (15%)

Multivitamins - can be sold at most stores, this will progressively increase your health back to 85-90% (This stops people being shot and then 10 seconds later being full health)

First Aid Kid - sold at Pharmacies for a higher price, this will stop any bleeding and bring you back to full health, at a faster rate, but not instantly.

 
Has the engine the option to actually locate the injury? Or even calculate the injury. 

What can be added I think is, since its a simple code if->xy ->123 : 

If you have a wound and do not apply a bandage you get an infection and need to seek out a pharmacy for antibiotics or the pillbox hospital. In this case the bandage is not the same as now the bandage because rn there is only "bandage" -> health from X % to 100%, no matter what happened. It needs to be a similar effect like "your head feeels warm with blood, but in that case the bleeding needs to be treated as an effect you have on you. And the bandage (wound bandage) does that. 

 
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