What's new
Roleplay UK

Join the UK's biggest roleplay community on FiveM and experience endless new roleplay opportunities!

Gangs...

Father

Well-known member
Brief Summary: A change to gangs and gang lore's and what gangs do on a day to day basis and is there to many gangs?

Detailed Suggestion:

My whole big suggestion today is about a change to gangs, as a former gang lead ( even though I called us an organisation ) we were technically a turf gang The Apostles.

At the minute all the gangs feel the same? Its the same craft guns / coke and whatever they do with their imagination  to make them a bit unique , and I feel at the minute most gangs and people are getting bored of doing the same thing over and over and not using their imagination much? which then that boredom causes conflict with others and all these big pointless wars go on with no "lore" or story behind them, no meaning, I honestly would love to see gangs have a touch of uniqueness behind them, like for example Azteca's having all these illegal car mods that you would have to go to them for? Like for example, The Apostles are ordering in a few cars to be done with illegal car mods, the Azteca's then sell them to the Ballas instead and break their deal with us as the "Ballas" offered more money, that would create a bit of dislike/broken deal, a bit of actual RP conflict ( this was just an example for what I am meaning ), rather than the same ole "aw you called me this over tweedle" … proceeds to rock a turf with 25 people rocking AKs over a tweedled message. At the minute all the gangs feel the same, obviously are all different to interact with but all offer the same and do the same and its just a rotating circle? maybe why all gangs feel the same cause all they can do is the same? is fault on them or what they can do ? and each single gang looks the same at the minute but just with different colours and obviously they can do more by using their imagination ( I would also like to see gangs doing their characters to fit to the lore ) - Obviously this would be a hard one to make people do as its a bit weird seeing the likes of Vagos/Marabunta who just all sound pure English when they are meant to be like Mexican / el salvadorans , and Apostles actually preaching the word of the lord these are all just examples to

The Pros: 

1 - Gangs have unique things to go to for , rather than guns/coke ( something unique they can offer to make that RP more better ) 

2 - Maybe less gangs? to make it feel like less of a gang server?

3 - different clothing that makes gangs unique in look?

4 - Remove turfs off the map so people can find out in roleplay rather than their map and going there instantly

5 - Update on gang lore on what they are about and there history ( cause at the minute it seems all over the place ) 

6 - Police to be more strict on gangs because the police are meant to be feared not 9 times outta 10 getting steam rolled. Make these gangs who do out in the open big mass shootings face long times in prison or potentially life ( this may be a touchy one ) 

7 - It would create that different type of experience for a new person who joins in and wants that life of crime and wants to find out about things, rather than finding out from one gang and wouldn't really make them expand to a different place for a different type of 

8 - could create more RP jobs for hiring people to go out and get these materials for them to provide these services

The Cons: 

1 - All gangs could potentially would all work together and there is no competition for these things

2 - They are the ones who could dictate prices due to no competition 

3 - For an example if a gang got this certain unique ability to do and they became inactive and weren't around for a bit  , that would put a full stop to that supply. (maybe certain services could be split between a couple who are similar in that field to make that competition / keep up that supply ) 

4 - Cant think of much more

Does this suggestion change balance on the server ? Yes

(Bare in mind, it is 6.49AM, I haven't had a bit of sleep in over a day and a half, and I am non punctually smart with writing stuff up (tired or not tired , just me in general ) And this may look like a bit of a mess and I may have left a lot out of this because it is hard to think and imagine with no sleeeeeeeeep ) - father is a raging alcoholic 

As I was ranting on about below, I of course left a lot of this and a lot of other pros and cons and would love to hear all the opinions and thoughts from people, even if its a completely different opinion to what I have, because every opinion matters

 
what would be great if there was two types of gangs with same or similar ability. or a non gang organisation that could do it that may get the gang knocking on the door. Like when the callaghans didn't get the store they wanted they took one of the staff hostage. It allows for gangs to then get pissed at people outside of a gang too. 

Removing turfs sounds great then they can claim bigger areas then they actually have. 

I know they had each gang specialising in a drug. However coke and weed is only worthwhile drug. Maybe buff their special ones to be worth it.

However when gangs even have chance to create fun senario that could lead to war. They hardly take it. Both Mara and Apostles own clubs that never got used apart from opening. Triad created a taxi company what did get a few other gangs as rival taxis then it all died. Its a case of do the gangs want it themselves 

 
I like this idea of sharing the special, black market type jobs amongst the Gangs / Organisations / Businesses.  I don't think anyone outside of these 'groups' should have any influence other than potentially being 'employed' to carry out a task by a member of the said groups.  Gangs, Orgs and Business owners have gained trust in the city and so should be good enough to trust, anyone not in that position - including me to an extent should have to prove themselves and build trust.

We have to keep it competitive so one gang does not solely dictate the price for stuff, hence the idea of giving the specialisation between two gangs to compete is a great idea; so to take the idea of Azetcas 'having control of the illegal customisation', that could also be given to the Ballas for example - both crews put a couple of mechanics on a specialist course which shows them once Iron or Steel is smelted what else needs added to the mix to create that certain mod.

Lots more weight on mining and smelting, and tonnes more RP out of it.  We need more of this type of RP, rather than just waiting for the creative RP.  With the city knowing that these two groups are supplying these types of mods and they will clearly have quite a big demand for resources, that will open up the chance of the lone wolf / sigma grinder to create a mini business and perhaps undercut his competition for mining or smelting.

 
what would be great if there was two types of gangs with same or similar ability. or a non gang organisation that could do it that may get the gang knocking on the door. Like when the callaghans didn't get the store they wanted they took one of the staff hostage. It allows for gangs to then get pissed at people outside of a gang too. 

Removing turfs sounds great then they can claim bigger areas then they actually have. 

I know they had each gang specialising in a drug. However coke and weed is only worthwhile drug. Maybe buff their special ones to be worth it.

However when gangs even have chance to create fun senario that could lead to war. They hardly take it. Both Mara and Apostles own clubs that never got used apart from opening. Triad created a taxi company what did get a few other gangs as rival taxis then it all died. Its a case of do the gangs want it themselves 
Agree to an extent, but maybe you haven't heard about the recent wars and reasons for them.  I haven't heard or seen the part when you say the gangs hardly take the offer of war, but that's only what I've seen - I don't see and hear everything.  From what I've seen and heard if someone drops a fart in someone's space and they don't like the taste some of the gangs/gang leads think that's a good enough reason to start a war and kill people.  In my opinion the recent reasons are that petty they're pathetic. 

An advantage to this suggestion of being two gangs specialising in certain fields and having an open competition is likely to lead to a bit more beef.

p.s. the war agreements made are pointless when some don't follow them and there are no repercussions to those offenders.  Don't want to open that can of worms on that just yet.

 
Like when the callaghans didn't get the store they wanted they took one of the staff hostage.
I will have you know the Callaghan family is a legal family, and strongly denies the above allegation.

Got to say I am a big fan of the above, think gangs need some uniqueness to keep them fresh.

My opinion not the staff teams

 
I can only agree with what has been said above. The group I am in is currently struggling because the goal to not be a "street gang" is very hard since the opportunities are not really transparent. You either are a "gang" or you grind a ton lot of money to own a business to get your RP out of that (let's say it's similar to Apostels problem, to not want to be a street gang). But the server side mechanism, for example ordering unique items that can only be ordered by that specific group brings more dynamic into it. Economy, the items or goods that drive it, would build a perfect frame. It's just thoughts and an opinion that come up from my side here.

Cheers

 
Back
Top