Ade
Well-known member
- Location
- Sydney
[SIZE=medium](G2.4) Value of Life - At all times you are to value your life, if you are clearly outnumbered or at an obvious disadvantage you should comply with demands.[/SIZE]
Controversial post incoming. I know this will trigger some eye rolls and or some pretty strong feelings in regard. I am hopeful that this will kick off meaningful discussion however and lead to a better overall experience for all and hopefully cut down on some of the reports getting sent in.
As an avid reader of the reports section both good and bad, I see a lot of people getting done for NVL. I think the rule itself is in need of a review. Please note that I have not said change at this point, simply review. I think it warrants fair discussion on the subject to see just what people feel about it and how it could potentially be improved upon.
Under current wording I think its pretty basic and is very open to broad interpretation, underneath that it encourages a kind of mob mentality in some situations where, if you bring enough bodies, and the situation gets out of hand, you can fall back on this rule.
I credit Liam with the impetus for the thread after his thread about banning gang alliances got me thinking.
I myself have been on the end of multiple situations where I felt powerless at times because of not wanting to break the NVL rule and while I am not one to run to the report function it has left a bit of a poor experience. I have also for clarity, been reported once for it and received a warning. I kept the video too
So i would like to see arguments for and against changing it, and/or some ideas on how it could be tweaked to make for a more rewarding experience. One of the common themes I see is people using it when situations go down outside of their control. I don't keep records of the vids posted but I am fairly certain anyone whose watched some of the report vids (staff especially) can think of numerous times where someone reporting used it because they lost a situation or came off worse despite having the superior numbers in the situation and, supposed control thereof. 2 videos come to mind and sorry i don't remember the names but one was a police officer on triad turf making an arrest who ended up killing 3 gang members before he was shot (wyatt earp) and another in a robbery gone bad at the casino.
One proposal therefore from me would be to drop the section of "if you are clearly outnumbered" completely. Obvious disadvantage also is open to broad interpretation and I feel that the rule needs to be more specific in how its noted down and so enforceable. I feel these 2 parts are too vague and easy rule-play over role-play and common sense should ultimately prevail. The penalty of reviving with a loss of items I feel is penalty enough and the threat of a report should not be heaped on top of this.
I think it should be up to the players in question to decide what the right outcome should be in terms of each situation and how to handle it. In the case of attempted robberies etc (which seems to be more common than ever) if 1 party has 2 members in it and the target is alone, the target should have some room to outmaneuver and adjust the narrative rather than having to be outright compliant to avoid breaking of the rule. Let it be more organic and less cut and dried and let the role-play itself play out. If its still poor then let the report be put in. Not just someone crying on the forum because they got drilled 1 v 2 and their target got away.
However I would also like to see some solid input from the broader community about what possible interpretations could be.
What would you change and how? what could enhance the rule? or is it just fine the way it is?
Controversial post incoming. I know this will trigger some eye rolls and or some pretty strong feelings in regard. I am hopeful that this will kick off meaningful discussion however and lead to a better overall experience for all and hopefully cut down on some of the reports getting sent in.
As an avid reader of the reports section both good and bad, I see a lot of people getting done for NVL. I think the rule itself is in need of a review. Please note that I have not said change at this point, simply review. I think it warrants fair discussion on the subject to see just what people feel about it and how it could potentially be improved upon.
Under current wording I think its pretty basic and is very open to broad interpretation, underneath that it encourages a kind of mob mentality in some situations where, if you bring enough bodies, and the situation gets out of hand, you can fall back on this rule.
I credit Liam with the impetus for the thread after his thread about banning gang alliances got me thinking.
I myself have been on the end of multiple situations where I felt powerless at times because of not wanting to break the NVL rule and while I am not one to run to the report function it has left a bit of a poor experience. I have also for clarity, been reported once for it and received a warning. I kept the video too
So i would like to see arguments for and against changing it, and/or some ideas on how it could be tweaked to make for a more rewarding experience. One of the common themes I see is people using it when situations go down outside of their control. I don't keep records of the vids posted but I am fairly certain anyone whose watched some of the report vids (staff especially) can think of numerous times where someone reporting used it because they lost a situation or came off worse despite having the superior numbers in the situation and, supposed control thereof. 2 videos come to mind and sorry i don't remember the names but one was a police officer on triad turf making an arrest who ended up killing 3 gang members before he was shot (wyatt earp) and another in a robbery gone bad at the casino.
One proposal therefore from me would be to drop the section of "if you are clearly outnumbered" completely. Obvious disadvantage also is open to broad interpretation and I feel that the rule needs to be more specific in how its noted down and so enforceable. I feel these 2 parts are too vague and easy rule-play over role-play and common sense should ultimately prevail. The penalty of reviving with a loss of items I feel is penalty enough and the threat of a report should not be heaped on top of this.
I think it should be up to the players in question to decide what the right outcome should be in terms of each situation and how to handle it. In the case of attempted robberies etc (which seems to be more common than ever) if 1 party has 2 members in it and the target is alone, the target should have some room to outmaneuver and adjust the narrative rather than having to be outright compliant to avoid breaking of the rule. Let it be more organic and less cut and dried and let the role-play itself play out. If its still poor then let the report be put in. Not just someone crying on the forum because they got drilled 1 v 2 and their target got away.
However I would also like to see some solid input from the broader community about what possible interpretations could be.
What would you change and how? what could enhance the rule? or is it just fine the way it is?