I think you're missing the point people are making. I don't think anyone is saying police shouldn't have the edge on crims, people are saying that the police have too much of an edge currently and forcing this change would further that divide. Crims are going to fight police at some points in roleplay, whether it be at a bank robbery gone wrong, a hostage situation gone bad, or some other roleplay situation that warrants a police vs gang shootout. People want it to be fun and engaging as it should be, however, currently it's just unfair and pointless. To have fun on the server in my opinion there has to be an element of risk and reward, right now I'm risking a lot of money to do any hostile roleplay with the police and I'm almost always guaranteed a loss. Losing when you had zero chance of winning to begin with is not fun. Right now myself and other people avoid intercepting evidence convoys, doing heists and generally avoiding any hostile roleplay with the police at all because it is a lose lose and not fun at all. Is that what police want? A server where nobody intercepts a prisoner or evidence transport because it's impossible to pull off? A server where people don't bring firearms to a heist because they're useless against police?