- Location
- Liverpool
What exactly is fail driving, driving not risking your own life? I mean I don't think driving at 150mph plus is valuing your life? You make a small jump, it's a stunt jump now you're banned from the server for doing a stunt jump that's in the game? Authorized tc, you're in fucking Narnia. Driving up a mountain or up rocks etc doesn't seem realistic. Absaloutely destroying you're vehicle to TC another ain't realistic. So what is realistic driving??? Like let's be honest here I think most people don't really follow this rule most of the time during persuits or in general and I want people's opinions on it. I'm being fed up of police ramming the back of my car (which I don't mind it's just the next part I'm going to mention, but in all fairness disabling a vehicle isn't the only way to win a chase and people need to realise that) but I can't jump over a wall and it's classed as fail driving. As some police have said, driving through red lights and risking their life could be seen as fail driving or doing street race and going off road etc. I think personally and I know a few others would think the same is that driving should be more diverse in what we are able to do, doing stunt jump in my opinion should be allowed and it would add more fun to a chase other than the boring go down an alley and you've lost them. I like testing people's skill and intuition and having little scummy things that criminals would try and do kinda makes sense. Especially with the disabling of being able to flip your vehicle while in it currently it adds a risk to doing these things, meaning if you do a stunt jump there's a possibility you're done for.
- this could change balance of the server to an extent
As you have probably have whitnessed usually there's about 5-10 cars on one car usually and it's utterly unfair and over the top so having the ability to do a stunt jump to lose a few of them actually gives a civ a chance to escape from a nearly impossible situation.
Onto my next point of vehicle change, realistic speeds, slower vehicles and engine breakage I'm pretty suure most of the people in the city are aware of how easily you're vehicle can break down, takes about 2-3 hits and police cars taking a little bit more since they have a bit of a fucked up hotbox for bumpers etc not that there's anything wrong with that and I root for that cuz they gonna be in a few chases before repairing, but taking inspiration from other servers not saying they're better than rpuk cuz they're not and I wouldn't be here if that was the case but for an example, nopixel has a car system where there is engine stalling allowing boxing in cars, longer durability of cars allowing for longer lasting persuits which means a more active city rather than everyone sitting around twiddling their thumbs all day after getting in a 1 minute chase until your car breaks town due to a TC that send you flying and breaks their car in the process( just realized how civ side this sounds but I think it has pros for police)
If this engine change becomes a thing this could add for a more interactive roleplay scenario such as a mechanic actually being useful and repairkits becoming rare to come across. Making use of a roleplay oriented car business as auto exotic are trying to push, which in my opinion would be much more efficient if people's cars could last longer to actually make it to a mechanic and not breaking down before you get there.
FFS I WANT A GOOD ROLEPLAY SCENARIO AND NOT JUST RAM THE SHIT OUT OF YOU AND CAR BREAK DOWN AND NOW YOU CANT MOVE
Ps, sorry señors a bit ooc mawlding happened there teehee
-pros
more rp interactions
Better police chases
More fun
Less toxicity
Successful roleplay during chases rather than constantly destroying a car
Makes economy better if repairkits become more rare/expensive
Cons
-polce won't like that there is more to a chase so there will be more complaints
-alot of work to try and fix in the server because it changes the balance quite a bit
-could break the server if not implemented properly with a new type of repairkit because people like to stock tons in their house/car/shop etc so an implementation of a repairkits that doesn't fully repair your car could be good or only repairs it for a limited time.
Thankyou for coming señors and as always it's just a suggestion that could make the server just that tiny bit more enjoyable gracìas!
- this could change balance of the server to an extent
As you have probably have whitnessed usually there's about 5-10 cars on one car usually and it's utterly unfair and over the top so having the ability to do a stunt jump to lose a few of them actually gives a civ a chance to escape from a nearly impossible situation.
Onto my next point of vehicle change, realistic speeds, slower vehicles and engine breakage I'm pretty suure most of the people in the city are aware of how easily you're vehicle can break down, takes about 2-3 hits and police cars taking a little bit more since they have a bit of a fucked up hotbox for bumpers etc not that there's anything wrong with that and I root for that cuz they gonna be in a few chases before repairing, but taking inspiration from other servers not saying they're better than rpuk cuz they're not and I wouldn't be here if that was the case but for an example, nopixel has a car system where there is engine stalling allowing boxing in cars, longer durability of cars allowing for longer lasting persuits which means a more active city rather than everyone sitting around twiddling their thumbs all day after getting in a 1 minute chase until your car breaks town due to a TC that send you flying and breaks their car in the process( just realized how civ side this sounds but I think it has pros for police)
If this engine change becomes a thing this could add for a more interactive roleplay scenario such as a mechanic actually being useful and repairkits becoming rare to come across. Making use of a roleplay oriented car business as auto exotic are trying to push, which in my opinion would be much more efficient if people's cars could last longer to actually make it to a mechanic and not breaking down before you get there.
FFS I WANT A GOOD ROLEPLAY SCENARIO AND NOT JUST RAM THE SHIT OUT OF YOU AND CAR BREAK DOWN AND NOW YOU CANT MOVE
Ps, sorry señors a bit ooc mawlding happened there teehee
-pros
more rp interactions
Better police chases
More fun
Less toxicity
Successful roleplay during chases rather than constantly destroying a car
Makes economy better if repairkits become more rare/expensive
Cons
-polce won't like that there is more to a chase so there will be more complaints
-alot of work to try and fix in the server because it changes the balance quite a bit
-could break the server if not implemented properly with a new type of repairkit because people like to stock tons in their house/car/shop etc so an implementation of a repairkits that doesn't fully repair your car could be good or only repairs it for a limited time.
Thankyou for coming señors and as always it's just a suggestion that could make the server just that tiny bit more enjoyable gracìas!