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Dynamic economy

@lionel

On second thought, your idea of £ to % is probably the best way to do it, cause underused commodities would automatically get boosted.

We have a winner, now whos gonna implement it ?? :)

 
Would be fun to run a simulation on the server, like do a test day to see what happens and at the end of the day just reset back to where we started .

Id really love to see stats of sold products on a daily basis like you mentioned, in major towns.
I can mock something up, not sure if it needs it though
 
If we can get persistence over restarts and this take the form of it living in the DB alongside other stuff, can we please get it exposed on the my.altislife.co.uk section?

How awesome would it be to see price history graphs of goods on the server! Or is it just me that loves seeing data? :(

 
I don't know if I would be a fan of copper sales affecting iron, for example...unless they are directly connected (apple prices going up would cause cider to as well). But sans a direct connection, the idea of dynamic commodity pricing is that the supply/demand of a specific commodity affects THAT commodity's pricing.  Heroin and copper shouldn't affect each other at all (however, I could make a good argument for oil prices increasing making it more expensive to buy fuel for our vehicles, but maybe that is asking too much, lol)...

But I do agree with most of the points you guys were making...but I bet that is gonna mean staring at A LOT of code to implement them... poor Ciaran...lol

 
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