Simon MacMillan
Well-known member
- Location
- Over there
Steam ID: 76561198152788230
Character ID: 51584
When did this happen: 04/19/23
Summary: Different gate behaviours - Vespucci PS
Full Description:
The gates at the rear of Vespucci Police Station have different behaviours which cause massive sync problems, in the video provided you can see what I mean but the TL;DR is, one gate closes upon being locked, while the other often gets stuck open.
The problem of this is that whilst it may be closed for others, it will be open for some and vice versa. When the gate isn't synced, people will often see it in a different state compared to others, meaning when people approach the gate they will walk in place for a little only to then teleport through leading to confusion - when seen driving through, they hit the solid gate and then teleport to the other side.
Video attached is me demonstrating the gates behaviour, can provide an additional video of the gates being out of sync if required.
Images / Video's
https://www.youtube.com/watch?v=TqYphfQq8k
Character ID: 51584
When did this happen: 04/19/23
Summary: Different gate behaviours - Vespucci PS
Full Description:
The gates at the rear of Vespucci Police Station have different behaviours which cause massive sync problems, in the video provided you can see what I mean but the TL;DR is, one gate closes upon being locked, while the other often gets stuck open.
The problem of this is that whilst it may be closed for others, it will be open for some and vice versa. When the gate isn't synced, people will often see it in a different state compared to others, meaning when people approach the gate they will walk in place for a little only to then teleport through leading to confusion - when seen driving through, they hit the solid gate and then teleport to the other side.
Video attached is me demonstrating the gates behaviour, can provide an additional video of the gates being out of sync if required.
Images / Video's
https://www.youtube.com/watch?v=TqYphfQq8k