Obviously the numbers is just something from my opinion and others could adjust them, yes they should be taking chase from police but you can't expect a frontline car that is EXTREMELY slow (Not sure how fast they go as the speeds have changed a lot) to attempt to pull these vehicles over and create an RP traffic stop, if they know that they will not be able to catch it if it does flee.
No no, i totally agree normal patrol cars should be a bit faster, i'm totally for that. Right now 100/110 is useless. I'd like to see them do at least 125, i'd say through the city against the more 'Regular' cars that'd be a lot more fair. But yes, highspeed should be Traffic as you said.
I was on a Trojan patrol, hunting for arrest warrants and we found John Kiffs car. Had him pulled over, we called up for any available RPU assets. Yer boy Ponty came along and waited just in case the vehicle took off. The vehicle did take off, of course he did...He had a warrant.. The interceptor took chase of the vehicle was right behind it (DID NOT CRASH) then the vehicle just sped off and lost the M5.
What car was this? I'd like to try out these cars against each other when I have time.
Sure the police communications might be terrible from whoever right now, but the police cars aren't as fast as these imports, yes we do have NPAS and a lot of assets such as spikestrips but I barely see NPAS up and running
Isn't this something Police Command should enforce that you utilise at every opportunity?
Spikestrips can only be placed by Traffic officers and they're usually the ones in the chase and if they do manage to get in front of the vehicle
Spikestrips shouldn't be being placed by cars inside of the chase, they should be being setup by cars that aren't in the chase that either an officer on the ground or NPAS have set up further up the road with educated guesses of roads that people tend to use to get away. This is all knowledge of the server and let's face it most cops chase enough people everyday to know the common routes.
Even at that, this is no dig at Traffic or anyone but I think the most traffic that I have seen for a long time is usually around 3-4 traffic officers that are usually double crewed
From what ive heard it's so they're allowed to use weapons as they're limited to double crew? I'd say just remove that rule and allow weapons but only to be drawn in the most extreme situations, this would end the double crew saga we seem to have.
So thats 2 traffic cars, maybe 3-4 trojan, 4 probationarys, 6-8 frontline cars. There out of that, there is maybe 1 NPAS helicopter up, 2 traffic cars that can somewhat keep up to speed with these cars but almost everyone has one of these fast imports, fleeing from police.
To me this SCREAMS that the police either need to allow probationary's the chance to rank up earlier OR the chance to move over to something like traffic as a probationary but they only get say the Volvo? As I said, I feel like the police meta is so far behind the server meta, a lot of things that command could sort out easily if they just listened to what the force actually needs. I'd like to see things like Traffic used as stepping stones into gaining your full stripes in the police, make every probationary do a couple of days as each before they move up to what they want to do fully? I don't know if that'd be a thing that's viable to do but in my head it makes sense.
I believe the Police have two M5s now.
Yeah, they do. I'd like to see between 4-6 operated between 4-6 different "Interceptor Teams" I know it's something
@Ponty feels quite strongly about and with time he'll probably work towards it more and more.
There is no point having more than 1 interceptor if said vehicle can't keep up with a fair few of the chases to begin with
You're not using your imagination they don't need to always be used as pursuit vehicles, they could be used to maybe INTERCEPT & Sting? It's kind of what they do in the real world...