BronsonN
Member
- Location
- England
Brief Summary:
In the dispatch system add an option on a call you are assigned to called 'Clear call' which will not just hide that call from your own dispatch list but from all other players dispatch list.
Detailed Suggestion:
Currently when you are on duty as something like a medic during a busy period with multiple calls coming in since you can only hide calls that come in as other calls are dealt with it becomes unclear what calls still need responding to and what calls have been dealt with. I feel like the ability for people to 'clear' calls on the dispatch system in which rather than just hiding the call from the local user it should remove the call from every other unit who can see that call so they know this no longer needs someone. Although medics already have skulls to indicate dead players we still have plenty of other calls coming in so the dispatches are relied on by a lot of medics to know what has been called in. I feel like this simple addition will help to lower any confusion within services when it comes to people knowing what calls have actually been handled.
The Pros:
This would help clear up some service time of responding to the same calls that have already been dealt with and overall make the dispatch list more accurate to what actually needs a response.
The Cons:
The development time it would take, I am unsure how the system has been built so if it is done in a way where dispatches have synced IDs and so on it should be relatively easy however if it is made in a way where it is hard to reference dispatches after they have been made this could be more difficult.
Does this suggestion change balance on the server ?
No.
In the dispatch system add an option on a call you are assigned to called 'Clear call' which will not just hide that call from your own dispatch list but from all other players dispatch list.
Detailed Suggestion:
Currently when you are on duty as something like a medic during a busy period with multiple calls coming in since you can only hide calls that come in as other calls are dealt with it becomes unclear what calls still need responding to and what calls have been dealt with. I feel like the ability for people to 'clear' calls on the dispatch system in which rather than just hiding the call from the local user it should remove the call from every other unit who can see that call so they know this no longer needs someone. Although medics already have skulls to indicate dead players we still have plenty of other calls coming in so the dispatches are relied on by a lot of medics to know what has been called in. I feel like this simple addition will help to lower any confusion within services when it comes to people knowing what calls have actually been handled.
The Pros:
This would help clear up some service time of responding to the same calls that have already been dealt with and overall make the dispatch list more accurate to what actually needs a response.
The Cons:
The development time it would take, I am unsure how the system has been built so if it is done in a way where dispatches have synced IDs and so on it should be relatively easy however if it is made in a way where it is hard to reference dispatches after they have been made this could be more difficult.
Does this suggestion change balance on the server ?
No.