Anonymous Monkey
GDPR Removed
Brief Summary:
I suggest that we bring more traction to non-whitelisted jobs such as Taxi Drivers + Mechanics.
Detailed Suggestion:
POLICE
Currently, the main way for police to get money is to impound vehicles to get their £500 and then move on. They do get their pay check, but is definitely not enough to live off of. The police job is not to impound vehicles and that job should be up to the mechanics on the server to do so. Police should have to contact a mechanic to impound the vehicle AFTER the police officer marks it for impound, as they would do IRL. This creates more roleplay for the servers mechanics rather than them just doing NPC jobs. Mechanics should get paid ~ 3,000 - 5,000 per a non-NPC callout. Paying extra for callouts that are not NPC's brings the initiative to actually go there to roleplay instead of continuing with their NPC jobs.
But then how are police going to make money?
Bring back payments for tickets. Police have no initiative to conduct traffic stops, to end up in a huge pursuit just for someone running a red light. Giving officers £500 for each ticket they give out would stop police not even giving a ticket or any punishment for quite serious offences. On my CIV character, I stole a G6 vehicle and when I pulled over for the police they said I was going to get a £2,500 fixed fine. I said "I was too poor" and without any more negotiation, I was let off on a caution? That should certainly not be a thing. I stole a frigging motor vehicle for heavens sake. Police could also get £500 for imprisoning people. All of this together brings back the reason to stop someone for running a red light, speeding etc.
TAXI
Currently, if you are a taxi driver, you likely get 1 or 2 callouts every hour. Which imo is really sad. You get paid very little for 7+ mile drives with NPC's and even then, get no roleplay AT ALL. This is mainly because, new players can just kick someone out of their car and take it. No questions asked. You don't even have to fight the NPC if you're quick enough. By simply removing the ability to kick an NPC car and them getting out would certainly bring more traction to TAXI jobs and may increase the amount of taxi drivers we have on the server. I used to really enjoy driving around in a taxi, but it gets really, really boring.
The Pros:
- Gives Mechanics more roleplay.
- Gives Taxi Drivers more roleplay.
- Gives Police more roleplay
- Gives Police for initiative to pull someone over for a smaller offence such as a red light as they can give a ticket.
The Cons:
- Sometimes there might not be any taxi drivers on, my counter to this is just use a boris bike or buy a car. Cars go as low as 5k, cmon you can get 5k.
- Mechanics might not be on meaning cars get left in the road.
Does this suggestion change balance on the server ?
Yes. It gives all jobs more to do and more to get money from in roleplay scenarios rather than NPCs.
I suggest that we bring more traction to non-whitelisted jobs such as Taxi Drivers + Mechanics.
Detailed Suggestion:
POLICE
Currently, the main way for police to get money is to impound vehicles to get their £500 and then move on. They do get their pay check, but is definitely not enough to live off of. The police job is not to impound vehicles and that job should be up to the mechanics on the server to do so. Police should have to contact a mechanic to impound the vehicle AFTER the police officer marks it for impound, as they would do IRL. This creates more roleplay for the servers mechanics rather than them just doing NPC jobs. Mechanics should get paid ~ 3,000 - 5,000 per a non-NPC callout. Paying extra for callouts that are not NPC's brings the initiative to actually go there to roleplay instead of continuing with their NPC jobs.
But then how are police going to make money?
Bring back payments for tickets. Police have no initiative to conduct traffic stops, to end up in a huge pursuit just for someone running a red light. Giving officers £500 for each ticket they give out would stop police not even giving a ticket or any punishment for quite serious offences. On my CIV character, I stole a G6 vehicle and when I pulled over for the police they said I was going to get a £2,500 fixed fine. I said "I was too poor" and without any more negotiation, I was let off on a caution? That should certainly not be a thing. I stole a frigging motor vehicle for heavens sake. Police could also get £500 for imprisoning people. All of this together brings back the reason to stop someone for running a red light, speeding etc.
TAXI
Currently, if you are a taxi driver, you likely get 1 or 2 callouts every hour. Which imo is really sad. You get paid very little for 7+ mile drives with NPC's and even then, get no roleplay AT ALL. This is mainly because, new players can just kick someone out of their car and take it. No questions asked. You don't even have to fight the NPC if you're quick enough. By simply removing the ability to kick an NPC car and them getting out would certainly bring more traction to TAXI jobs and may increase the amount of taxi drivers we have on the server. I used to really enjoy driving around in a taxi, but it gets really, really boring.
The Pros:
- Gives Mechanics more roleplay.
- Gives Taxi Drivers more roleplay.
- Gives Police more roleplay
- Gives Police for initiative to pull someone over for a smaller offence such as a red light as they can give a ticket.
The Cons:
- Sometimes there might not be any taxi drivers on, my counter to this is just use a boris bike or buy a car. Cars go as low as 5k, cmon you can get 5k.
- Mechanics might not be on meaning cars get left in the road.
Does this suggestion change balance on the server ?
Yes. It gives all jobs more to do and more to get money from in roleplay scenarios rather than NPCs.