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Change the rate of police firearms becoming broken when dropped to the same rate that criminals lose their firearms to NPC nurses

ErnieW

Well-known member
Location
In the bushes
Brief Summary:
Match the chance of police weapons breaking to the same chance/rate that criminal lose their guns in the hospital to NPC nurses.

Detailed Suggestion:
People are losing guns in the hospital more than any other way in the server currently and it's crap. It's not enjoyable, fun or engaging in any way and only serves to annoy and frustrate people. However, it makes logical sense that if the civilian players on the server can lose their items easily to RNG then why shouldn't the police be at the same level of risk, it's only fair. Currently the rate at which a police weapon breaks is extremely high, so much so that I've never heard a police weapon not be broken when dropped. It feels like the chances of losing a gun in the hospital is extremely high [reference]. It doesn't seem fair and reasonable with how the chances are currently. I held off on making a suggestion because I wanted to give it some time and a fair chance to see if it could be good for the overall meta.

I think a lot of people wouldn't be against this change being completely removed. This is an alternative I have come up with as I have heard that it might not be removed. It'd be good to hear from others to see what the thoughts are on both sides.

The Pros: 
More balanced for criminals
Fairer
Police might be more careful

The Cons:
Police might get robbed a bit more
 

Does this suggestion change balance on the server?: Yes
 

 
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Wait police items already had a chance to not break? +1 high risk mid reward but adds more dynamic to feds and crims

 
-1

any police officer alone was grabbed(even from the outside of police stations) , robbed then either killed or dumped in the middle of nowhere. If that officer attempted to fight back they would get reported for NVL or shouted at in a liaison for effectively not handing over everything with no resistance.

There are already too many guns on the server, allowing police officers to be robbed again will just result in even more guns making it back onto the street. It's already possible to rob firearms that are bagged as evidence, I think that's a fair compromise.

 
+1

all this cry over realism, removing features that people enjoyed like the red x and screen flash, not very realistic for a glock 17 to be destroyed beyond all repair from a 4 foot drop when placed on the ground. Let alone the military grade weapons that seem to break over a handful of dirt. 

 
If anything i would say remove the chance of losing a gun to locals on the hospital instead of this suggestion.

 
-1

any police officer alone was grabbed(even from the outside of police stations) , robbed then either killed or dumped in the middle of nowhere. If that officer attempted to fight back they would get reported for NVL or shouted at in a liaison for effectively not handing over everything with no resistance.

There are already too many guns on the server, allowing police officers to be robbed again will just result in even more guns making it back onto the street. It's already possible to rob firearms that are bagged as evidence, I think that's a fair compromise.
Is it really though? I have not once caught an officer with evidence on them and as an Ex police main, we were strongly encouraged to deposit the evidence as soon as possible. How is it fair for us to lose our guns to an NPC with no roleplay whilst when we try and roleplay with Police (Robbing, Hostage taking etc) their guns break every single time. I have not once got a firearm off an officer nor do I know anyone that has managed to get one that's not broken.

I understand that it is frustrating getting robbed for your firearms but you must realise, we are asking for a equal chance between us losing stuff to the hospital and your guns breaking. Also remember your situational awareness, don't be confused when your pulling up to a gang turf by yourself and getting stuck up and robbed. Its like us going inside the station with guns on us. 

I also get that sometimes the roleplay from criminals is not up to par with RPUK standards, feel free to place up a report if you feel as if a rule has been broken. Hostage taking should be high quality roleplay.

 
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-1
 

The reason why the equipment breaking feature was put in place all that time ago was to avoid poor roleplay between criminals and police. It acted (and still acts) as a deterrent for criminals to rob any police officer they saw (when they are at petrol stations, single-crewed at a traffic stop, alone at the front of a police station, the list goes on).
 

I imagine if the chances were matched it would inevitably bring back the idea of police being vending machines. The roleplay standard would get worse than it already is. The idea of robbing/hostage taking being ‘high quality’ doesn’t necessarily equal fun for police. I can assure you it is very boring and demoralising from a police perspective getting a gun stuffed down your throat and being forced to drop your stuff numerous times during one shift. It ruins the fun that there is in policing which leads to people going inactive for large amounts of time. This carries on with a domino effect where there is no police to actually police the server and therefore criminals having no fun as there is no risk involved.

I can’t see any overarching positives that would come from this. It would simply feed the server with more guns, and let’s face it, there are already plenty.

 
Tough one for me thinking on it, I downvoted ( sorry dont hate me )

Money isnt hard to gain, and gangs have plenty of avenues to get weapons ( and already have big stashes of weapons )  and having people hunting police just to get the weapons isnt good RP. Where as making money / making contacts to get more weapons is IMO. I also think the current setup will have more of an effect to a "loosing" side so maybe rocket leagues wont last months between gangs and will come to a resolution more quickly, maybe even force more interesting ways to do gang wars!

However I also have never heard of a police weapon not breaking when dropped so maybe a little tweek is ok, but i certainly wouldnt advertise that to the community if it was done xD.

also to note, you wouldnt walk into a hospital  with any weapons so should be a high chance of loosing them while in hospital. Doctor - " whats this huge buldge in your pants, OH MY its a gun! RUNNNNN call the Police! "......Patient dies. 

 
-1
 

The reason why the equipment breaking feature was put in place all that time ago was to avoid poor roleplay between criminals and police. It acted (and still acts) as a deterrent for criminals to rob any police officer they saw
I mean roleplay between feds and crims didn't really get any better did it? Police still think they're invincible and gangs are hostile a good majority of the time. The two sides constantly bash heads, I don't think that allowing police to be robbed will decrease any potential rp between the two sides. It just means police aren't safe or don't have a safety blanket wrapped around them, it also means if criminals are brave enough and not smart with how they operate that they will end up with big sentences 

 
I mean roleplay between feds and crims didn't really get any better did it? Police still think they're invincible and gangs are hostile a good majority of the time. The two sides constantly bash heads, I don't think that allowing police to be robbed will decrease any potential rp between the two sides. It just means police aren't safe or don't have a safety blanket wrapped around them, it also means if criminals are brave enough and not smart with how they operate that they will end up with big sentences 
To be honest, before Police got robbed all the time. During one shift of 4 hours you could be robbed once or twice every hour of people wanting a gun.

That becomes very boring quickly, and it was a reason they introduced the change, as people saw cops and thought "free gun". People still use police as vending machines, but a lot less than before. Reintroducing being able to steal guns that works will once again introduce the same issue. There is a reason it got done that way. 

Just the other day I got taken hostage, the guy only said "Hands up", took me to a hillside, told me to drop this and that, got in his car and drove off again. Vending machine, and that is exactly what is going to happen the majority of the time. I understand it is less fun for you lot who provide good RP, but the thing is a lot of people providing the absolute minimum will again use us as vending machines, and that is the major problem of this.

Is it really though? I have not once caught an officer with evidence on them and as an Ex police main, we were strongly encouraged to deposit the evidence as soon as possible. How is it fair for us to lose our guns to an NPC with no roleplay whilst when we try and roleplay with Police (Robbing, Hostage taking etc) their guns break every single time. I have not once got a firearm off an officer nor do I know anyone that has managed to get one that's not broken.

I understand that it is frustrating getting robbed for your firearms but you must realise, we are asking for a equal chance between us losing stuff to the hospital and your guns breaking. Also remember your situational awareness, don't be confused when your pulling up to a gang turf by yourself and getting stuck up and robbed. Its like us going inside the station with guns on us. 

I also get that sometimes the roleplay from criminals is not up to par with RPUK standards, feel free to place up a report if you feel as if a rule has been broken. Hostage taking should be high quality roleplay.
To be honest tho, as long as you don't brandish your firearm or anything police wont stop and search you just for being in a police station. 

Not wise, if you want to keep the firearm, but I would say you are more likely to lose it on a gang turf, than at a police station anyway. 😄 

If anything i would say remove the chance of losing a gun to locals on the hospital instead of this suggestion.
This I agree more with. More likely is that hospitals irl would call the police, and not just straight up nick your stuff of you. 
we already have so we get notifications if people have a weapon in their hand at hospital, I don't see the need to take the stuff of people at hospital..

 
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