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Bring back Fleeca's and Humane Labs.

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+1 remember doing these when i first joined and it was so fun. Also think the police will probably be able to handle it now as their is a lot more of them around ive noticed.

 
+1 but with a suitable amount of set up or this will literally be the only thing that the police are responding to.

 
I personally think this is a great idea, maybe a chain of things you have to do to break into a bank, for example Rob a shop and find something in the shops in order to use the thing you find to rob a bank

+1

 
I’ve been thinking about this, I would love to see it back but would suggest the below for it (not necessarily all of them, but a few suggestions); 

-Cool-down that works across all banks (I suggest 2 hours) 

-x amount of Police must be online to do it (or get ‘police are conducting raids in the area’ message) 

-Decent amount of prep needed to do. Maybe requires LC69 software, anyone with experience here knows how to get that, but out of reach of brand new players meaning you’d have to progress your character before robbing a bank 

-Would need to complete some sort of puzzle/hack (similar to software) to open the vault

-player that opens the vault must have a good in their inventory

I think this would keep it balanced, would allow experienced players to complete this without allowing people to jump straight from brand new player to robbing banks right away. These goals above aren’t incredibly difficult to reach, but also takes some amount of work to be ready for a bank robbery. 

 
I’ve been thinking about this, I would love to see it back but would suggest the below for it (not necessarily all of them, but a few suggestions); 

-Cool-down that works across all banks (I suggest 2 hours) 

-x amount of Police must be online to do it (or get ‘police are conducting raids in the area’ message) 

-Decent amount of prep needed to do. Maybe requires LC69 software, anyone with experience here knows how to get that, but out of reach of brand new players meaning you’d have to progress your character before robbing a bank 

-Would need to complete some sort of puzzle/hack (similar to software) to open the vault

-player that opens the vault must have a good in their inventory

I think this would keep it balanced, would allow experienced players to complete this without allowing people to jump straight from brand new player to robbing banks right away. These goals above aren’t incredibly difficult to reach, but also takes some amount of work to be ready for a bank robbery. 
I like this. I would actually like to see more requirements to it! Some preparations that need to be done to get like a different USB/Laptop.... Certain type of drill. I would say cool down on all banks would be nice but maybe the ability to hit more than 1 when there is a lot of police online. This is all relatively, more police means more than 1 bank can be hit. 

 
I’ve been thinking about this, I would love to see it back but would suggest the below for it (not necessarily all of them, but a few suggestions); 

-Cool-down that works across all banks (I suggest 2 hours) 

-x amount of Police must be online to do it (or get ‘police are conducting raids in the area’ message) 

-Decent amount of prep needed to do. Maybe requires LC69 software, anyone with experience here knows how to get that, but out of reach of brand new players meaning you’d have to progress your character before robbing a bank 

-Would need to complete some sort of puzzle/hack (similar to software) to open the vault

-player that opens the vault must have a good in their inventory

I think this would keep it balanced, would allow experienced players to complete this without allowing people to jump straight from brand new player to robbing banks right away. These goals above aren’t incredibly difficult to reach, but also takes some amount of work to be ready for a bank robbery. 
I like the way you’re saying there has to be cool-downs and equipment etc but there has to be a limit. I wasn’t around back them so I can’t say for sure but, from what people have been saying it was way too easy to access these banks. 
 

If we take a look at the big Pacific Bank, you need a lot of money but not a lot of experience which I disagree on. From what I’ve heard a C4 costs upwards of £1m which is a huge risk considering odds aren’t in the criminal’s favour. With Fleeca banks being suggested to return, I think it should be more hacking/interactive tasks instead of having a high money investment. We don’t see many (if any) people hitting the Pacific Bank because the risk is way too high for anyone which attempts it properly. Don’t get me wrong, I fully agree with having to put some money towards it but no where near as much as the Pacific Bank.

Those are my thoughts and opinions, let me know if you agree or disagree! And why!

 
Agreed. Great idea. Been thinking about this for a while. I'm keen to see more high end robbery take place as its a win for all involved by being a part of it. The experience is worth it. Crime generally increases popularity of the server. 

No disrespect intended for anyone playing a legal profession in any way shape or form but in order to attract more players in, if that's a consideration, then this is the way to do it. I have some ideas on the above as to how to implement it all. Not currently familiar with the necessary requirements for pac standard but I am thinking to privately pen out the bank jobs and submit it for content. 

 
I like the way you’re saying there has to be cool-downs and equipment etc but there has to be a limit. I wasn’t around back them so I can’t say for sure but, from what people have been saying it was way too easy to access these banks. 
 

If we take a look at the big Pacific Bank, you need a lot of money but not a lot of experience which I disagree on. From what I’ve heard a C4 costs upwards of £1m which is a huge risk considering odds aren’t in the criminal’s favour. With Fleeca banks being suggested to return, I think it should be more hacking/interactive tasks instead of having a high money investment. We don’t see many (if any) people hitting the Pacific Bank because the risk is way too high for anyone which attempts it properly. Don’t get me wrong, I fully agree with having to put some money towards it but no where near as much as the Pacific Bank.
Completely agree, it should be a difficult task but risk should also be worth the reward. I think what your saying with interactive planning instead of based on money in order to do it is great. 
I think the rp we get out of planning and the build up of these things within gangs is what makes it fun and provides a lot more great rp. 
Some small steps and jobs before hitting the bank itself sounds like a good shout and keeps the guy who’s just flown in and grabbing a knife and taxi driver hostage from doing it. 
 

 
We spoke about this in gang lead meetings a couple times, I believe it's also been put up as a suggestion before.

I agree that they should come back, but if they do they should be much more difficult than they used to be, being able to rob one by going in there with a baseball bat was a bit much. It should be something people need to build up to over time.

 
We spoke about this in gang lead meetings a couple times, I believe it's also been put up as a suggestion before.

I agree that they should come back, but if they do they should be much more difficult than they used to be, being able to rob one by going in there with a baseball bat was a bit much. It should be something people need to build up to over time.
I agree. It should be a long process and not something repetitive.. Many ways you can go with it. Even big bank right now is repetitive and too easy the way it is.

 
+1 for me. 

I do think they should be brought back as I think there is a lot of potential RP that could come with this from both criminal and police sides. However there should be some kind of events that lead up to the bank. For example, you and your crew have to acquire some kind of bank security code or maybe some equipment to blow the vault off. Just something that makes it more interesting than grabbing a knife and doing a hack like last time. 

I think with a bit of thought for the Dev team, this would definitely bring some life back into the server for all sides. 

 
Here is a suggestion for this that I hope will hit on the key points everyone so far has suggested or discussed.

Implementation of an NPC (akin to Gus or chicken man or however you want to call him) somewhere in the world. Preferably in a hidden location away from the city and the prying eyes of the law. Any one of the barns, hangers etc in the broader LS world.

Implementing a script for him or her, similar to the way the Halloween event ran with a random response to the interaction. An upfront payment made to him to begin the run. Nominal fee where he says " I want a guarantee that you're serious in what you're about to do. Call it a security deposit, you'll get it back as you proceed."

A menu could come up for choices of run. Small Bank. Big Bank. Biggest Bank (PAC standard). Each one will have different requirements in terms of task but will use the same pool. While i realise that most people might just opt straight for the big boy bank I would potentially offset this with a requirement that each one is done in stages so you HAVE to complete the previous for the contact to know you're actually competent and capable.

I am thinking of potentially $100k (forgive the dollar sign) to start off. This provides a small gate to stop the aforementioned brand new player dropping in to the city and going off with his bat and taxi driver, thanks Johnathon Reeds :p)

Now. In order to progress through the "quest chain" at each phase of completion he pays back a portion of the deposit paid. $25k per mission could be ideal. He requests items to be delivered for his own business, be they legal or illegal items and could be for any number of a broad range of items and an associated quest script text.

  • "Me and my boys are thirsty, go get us some drinks" you have to go to a liquor store and buy a load booze for em.
  • "Man we hit it hard last night, I feel like shit" go fetch a load of smoothies.
  • "I heard there's some new strains of green in the city, some real mind bending shit" go and fetch 100 bags of weed.
  • "I have a client in another city whose in the market for some serious hardware. Make it happen" Go off and produce/procure x number of weapon parts, stocks, barrels etc (not magazines for obvious reasons)
  • "You're gonna need a powerful drill for this one. Go find it" Put a drill together and keep it in your inventory when you talk to him.
  • "My client is looking for some new wheels." Get XXX car(s) for me
  • "I got some experimental stuff coming in from a contact overseas, grow it and see how it is." Seeds are given to grow poppies, hemp, weed etc and the player has to grow and return it.

Each mission should send a text to one person whose the "lead" on the job and he can relay. obviously an unknown number is the one contacting the user.

Once the mission is triggered its got a real time timer of say 3 days. (this is for example). Once complete its got a 12/24 hour cool down for the next. A text comes to the persons phone to make them aware the mission success so they can see the approximate time left on the cool down. This draws it out longer than just knocking it over in 5 mins.

At each stage of mission complete the reward is a piece for the job. Key Cards, Cutting Gear, disguises etc. (this is the bit i am struggling with atm but am figuring it out in my head. I hope for some ideas from you guys here.

Once enough missions are done he gives you the full deposit back and tells you a target specifically to hit. or alternatively the banks could be classified in to the categories above (small, big, and PAC standard on its own) but I am simply spitballing at this stage. (this bit  needs some work and id love staff input as to whether this is a viable thing or not. I don't want a coders nightmare here.)

You go and hit the bank and when its done the person who triggered the mission can go back to interact with the npc to give one final item to him (that is always available but only spawned in the vault.) to act as proof of success and completion for the character who begun the mission.

I hope this provides a skeleton for development going forward. I am happy to continue with the concept too. I think that sets the opening up pretty well. The execution of it all (physically robbing the bank) I am not familiar with in 5M or RPUK so if anyone out there is please elaborate (without spoilers) about what could or could not work. I don't want to know how to rob PAC at present. I want to have a chance to say how it could be done in the future. What parts have i missed, what's already there, what synergies align with current iteration etc.

I also feel I am missing a lot of interaction from the police point of view in this but need more time to figure out who to roll them in to it all and where to take it for them. I don't want to exclude any group but it might be easier in the initial going to let their involvement happen organically, within the sub context of the potential robbers running the mission.

I hope this helps.

 
This would be great to see, reminds me of how big doing a bank job on Altis was. 

 
This would be great to see, reminds me of how big doing a bank job on Altis was. 
Hopefully a bit more setup then anything on Altis as on the higher end it was just buy or easily make a blasting charge or just show up at Athira bank and click rob.

 
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