- Location
- Liverpool
Before we start, i know that there is currently already the pacific standard bank that crims are able to rob, but as many know the required assets and relations in order to do this heist is rather tedious, expensive and not worth doing, despite the large ammount of cash you recieve once you complete it. Even within the Pacific bank there are still assets that dont require the implemented Archies eye, the banks havent been touched for 2 years now and it would be great to see a new criminal activity to do besides joining a gang and selling drugs (i understand that there are other activities such as robbing shop safes and distributing weaponry etc. however it either isnt worth the time for some people or they arent part of the specific organisation to do certain things, which shouldnt be forced upon a player)
In order to keep things balanced for this to work there would have to be server rules implemented that would make it fun for both Police and Crims:
-Limiting the number of people able to do a heist (e.g 4-6) (This would allow Police to gauge the ammount of units to turn up on scene and reduce stress on the police force)
-to keep it fair on both sides there would have to also be a limit on the amount of police that can turn up on scene
-you are to not orchestrate multiple bank heists at the same time reduce stress on the police
-No Fake and/or members of your affiliated group are to be used as a hostage
How It could be implemented-
This could be implemented by making use of the Drills that we already have in RPUK, these would obviously be used to either unlock the door and/or safes. In order to implement some sort of way skill could be implemented, the current minigame used for mining or Repair kits could be used in order to drill the safes/door open, with slight altercations (sped up/increased ammount of skill checks). This drilling proccess could either be effected or break, slowing it down or removing it from the players inventory, the latter adds an increased risk however when first implemented it would probably be for the best to slow it down in order to allow the players to adjust to how banks work; later changing it to breaking the drills in a later update.
The payout- The payout from the heist would need to be enough to endorse crims to do the Bank with varying degrees of payouts. (depending on the ammount of police that are on the server/which bank you are robbing) E.g Paleto bank would have the lowest payout and legion bank would have the hieghest (With the exception of Pacific Bank).
Since there will hopefully be a cap on the number people that are able to do the bank therefore the pay would be the best being 350k in possible dirty cash.
divided between 4 people that would be 87k each and between 6 it would be 56k.
Pros-
-more RP opportunities for Crims and Police, more opportunities for gangs to interact with those who arent affiliated with gangs.
-(If dirty cash is introduced it would provide a more in depth and realistic roleplay experience and would still give police the opportunity to catch the suspects after they initially escape)
-just overall more things to do with less risk if losing large sums of cash making it more appealing to people and could encourage a higher quality RP.
-Appealing to mass majority of the community (increasing player retention and keeping players occupied for a long time).
-Police props would be used more often to block off roads producing further realism in high demand areas such as legion square.
-Something else the crims can prepare for without major investment like with the pacific bank.
Development Pros- Could use the same scripts used for Archies Eye, Mining/mechanic minigame, Drilling animation, police alerts, Bank Alarm, loading bar, Shop safe cooldown, crafting restrictions, bank interiors dont need to be changed (I dont Develop for Fivem so some of this may be incorrect)
Pros/Cons(could be seen as both)-
-Police have more to respond to
-Gangs could have another source of income from selling drills
-Changes to the economy
Cons-
-More Development
Solutions-
-How to reduce the ammount of random newcomers looking to instantly rob a bank/ bait police.
make it locked behind gangs/other whitelisted groups to build and sell drills to the right people.
-How to reduce the stress put on the police; Banks can only be hit every 3 hours or once per server restart (per bank)
this gives Crims 8 Banks to hit per storm (as a whole not per person!)
In order to keep things balanced for this to work there would have to be server rules implemented that would make it fun for both Police and Crims:
-Limiting the number of people able to do a heist (e.g 4-6) (This would allow Police to gauge the ammount of units to turn up on scene and reduce stress on the police force)
-to keep it fair on both sides there would have to also be a limit on the amount of police that can turn up on scene
-you are to not orchestrate multiple bank heists at the same time reduce stress on the police
-No Fake and/or members of your affiliated group are to be used as a hostage
How It could be implemented-
This could be implemented by making use of the Drills that we already have in RPUK, these would obviously be used to either unlock the door and/or safes. In order to implement some sort of way skill could be implemented, the current minigame used for mining or Repair kits could be used in order to drill the safes/door open, with slight altercations (sped up/increased ammount of skill checks). This drilling proccess could either be effected or break, slowing it down or removing it from the players inventory, the latter adds an increased risk however when first implemented it would probably be for the best to slow it down in order to allow the players to adjust to how banks work; later changing it to breaking the drills in a later update.
The payout- The payout from the heist would need to be enough to endorse crims to do the Bank with varying degrees of payouts. (depending on the ammount of police that are on the server/which bank you are robbing) E.g Paleto bank would have the lowest payout and legion bank would have the hieghest (With the exception of Pacific Bank).
Since there will hopefully be a cap on the number people that are able to do the bank therefore the pay would be the best being 350k in possible dirty cash.
divided between 4 people that would be 87k each and between 6 it would be 56k.
Pros-
-more RP opportunities for Crims and Police, more opportunities for gangs to interact with those who arent affiliated with gangs.
-(If dirty cash is introduced it would provide a more in depth and realistic roleplay experience and would still give police the opportunity to catch the suspects after they initially escape)
-just overall more things to do with less risk if losing large sums of cash making it more appealing to people and could encourage a higher quality RP.
-Appealing to mass majority of the community (increasing player retention and keeping players occupied for a long time).
-Police props would be used more often to block off roads producing further realism in high demand areas such as legion square.
-Something else the crims can prepare for without major investment like with the pacific bank.
Development Pros- Could use the same scripts used for Archies Eye, Mining/mechanic minigame, Drilling animation, police alerts, Bank Alarm, loading bar, Shop safe cooldown, crafting restrictions, bank interiors dont need to be changed (I dont Develop for Fivem so some of this may be incorrect)
Pros/Cons(could be seen as both)-
-Police have more to respond to
-Gangs could have another source of income from selling drills
-Changes to the economy
Cons-
-More Development
Solutions-
-How to reduce the ammount of random newcomers looking to instantly rob a bank/ bait police.
make it locked behind gangs/other whitelisted groups to build and sell drills to the right people.
-How to reduce the stress put on the police; Banks can only be hit every 3 hours or once per server restart (per bank)
this gives Crims 8 Banks to hit per storm (as a whole not per person!)