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Backpack Theifs

Coltas

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Glasgow
Im just wondering. are admins doing anything to make it so people stop steeling stuff from backpacks? i always get my gun robed off me in major towns i hate how you have to put the gun in your backpack. then again i know its for safty and all. i was wondering something this is a suggestion to the admins:

iv seen some servers where they make a keybind shift +H that holsters yoru weapon. cant we have something like that in this server? i think itl stop the theft of weapons and keep it out of the hands of ppl who steel it just to RDM. let me know what you think? i think it would be the best option to solve all the problems with backpack whores 

 
Ed did say something about this awhile back look in some old posts i tried looking but got bored looking for it sorry. In a nutshell ... very hard to put locked back packs in as bags where made so ur buddies in Arma could grab ammo etc.

So the answer is no .

just stay away from the trolls :)

 
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Ed did say something about this awhile back look in some old posts i tried looking but got bored looking for it sorry. In a nutshell ... very hard to put locked back packs in as bags where made so ur buddies in Arma could grab ammo etc.

So the answer is no .

just stay away from the trolls :)
haha damn xD il look for the post thx for lettin me know about it.

yeah looks like il just have to keep running if someones following me :p  

 
Holstering is different from the locked backpacks idea. Also you are permitted to take your gun out and knock out the trolls with your weapon using Shift+G giving you 15 seconds to leave.

If there is an officer around run near them and keep moving while you explain the troll is after your bag. I did and they stopped to get the guy,unfortunately the guy grabbed my gun and killed the officer. The good news is the troll was later caught and set on fire by three officers in Kavala square. :)

 
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Holstering is different from the locked backpacks idea. Also you are permitted to take your gun out and knock out the trolls with your weapon using Shift+G giving you 15 seconds to leave.

If there is an officer around run near them and keep moving while you explain the troll is after your bag. I did and they stopped to get the guy,unfortunately the guy grabbed my gun and killed the officer. The good news is the troll was later caught and set on fire by three officers in Kavala square. :)
been thinking about using the binoc trick, and just hold a empty weapon with no ammo in the backpack, and just rp your way out with the cops if they want your weapon :)

 
been thinking about using the binoc trick, and just hold a empty weapon with no ammo in the backpack, and just rp your way out with the cops if they want your weapon :)
That will not work.The rules have recently changed and the binoc trick still considers it openly carrying a weapon because you can see it on your back. I wish it were not so or a holster option were implemented. I just avoid Kavala,the city is a lost cause to visit without safeties in place. It's incredibly satisfying to declare war on Kavala though.

 
The holstering weapon feature will not be added, as there are too many bugs with the animation etc. If it was added there would be so many reports of weapons disappearing after holstering them. So the only possible answer is getting a feature to lock backpacks however, have spoke to Ed before and his answer was no, also I cannot remember the reason why.

 
Mostly all been said, but just to sum up (from the horse's mouth)...

Backpacks... locking is out, because that would require a mod/addon - and we don't want to use addons because they reduce the discoverability of the server.

Backpacks - we *might* possibly be able to add a noise... I've been thinking long and hard about this, and it *may* be possible to stack a second event-handler on to the I-keypress, which looks at the target of the inventory-investigation, plays a ziippp sound, then passes control on to the normal Arma3 inventory handler. Not sure yet - it's all theory. Will notify the forum if I crack it.

Holstering - no, not currently planning to do this. Too many bugs. There's nothing wrong with animations, per se, but there are issues to do with disappearing guns. The holster 'trick' is to delete the weapons from the player, mark them as being owned-but-holstered in a variable, and retrieve them later in reverse when unholstered. Trouble is, the variables sometimes do not sync properly across the client-server divide, so sometimes they never come back. It also means that cops are unable to discover them if they 'search' a player - we'd have to completely rewrite that searching code to examine the holstering variables, and that is prone to failure too (propagation of client-side variables across the server-divide to another client is always a bit 'iffy' in Arma). Worse, there are issues involved in the way Arma behaves if you remove a primary weapon (rifle) - it will automatically place the handgun into the players hand, which means they're still in breach of the 'no guns out' law. We'd effectively have to create a 'double-holster' to enable BOTH weapons to be hidden - which doubles the risk of glitching and weapon loss. We'd also have to write scripts to handle holstered (deleted by marked in variables) weapons when a player dies, respawns and disconnects, or they'd go missing.

All in all, simply not worth it, when you can merely shout at a backpack-invader, knock him out with Shift-G if necessary, and if he still persists (and you're not in town), shoot the silly bugger. OK, so you may have some RP to do with a cop later to explain that you shot a robber, but if you do it right (and you make yourself known, rather than wait to be caught), you'll probably get off with a token fine.

The binos trick is now outlawed, I believe (check local police rules - it may be different in some cities). I've also discovered today that 'backpack invaders' who use the binos trick don't show up with that tell-tale 'lean-in'... and thus backpack diving with binos is virtually indetectable. Probably another reason it'll go, tbh.

 
I was wondering another thing. Can you some how make it so you can put the gun in your vest cus me and my mate have been testing and we found out what ever you store in your vest ( ammo and medic pack) you cant loot it

 
If you have a pistol in your vest and do any other action,say picking up a backpack,you lose the gun. (Happened to me today,it happened once before,but I thought it was a glitch.)

 
Mostly all been said, but just to sum up (from the horse's mouth)...

Backpacks... locking is out, because that would require a mod/addon - and we don't want to use addons because they reduce the discoverability of the server.

Backpacks - we *might* possibly be able to add a noise... I've been thinking long and hard about this, and it *may* be possible to stack a second event-handler on to the I-keypress, which looks at the target of the inventory-investigation, plays a ziippp sound, then passes control on to the normal Arma3 inventory handler. Not sure yet - it's all theory. Will notify the forum if I crack it.

Holstering - no, not currently planning to do this. Too many bugs. There's nothing wrong with animations, per se, but there are issues to do with disappearing guns. The holster 'trick' is to delete the weapons from the player, mark them as being owned-but-holstered in a variable, and retrieve them later in reverse when unholstered. Trouble is, the variables sometimes do not sync properly across the client-server divide, so sometimes they never come back. It also means that cops are unable to discover them if they 'search' a player - we'd have to completely rewrite that searching code to examine the holstering variables, and that is prone to failure too (propagation of client-side variables across the server-divide to another client is always a bit 'iffy' in Arma). Worse, there are issues involved in the way Arma behaves if you remove a primary weapon (rifle) - it will automatically place the handgun into the players hand, which means they're still in breach of the 'no guns out' law. We'd effectively have to create a 'double-holster' to enable BOTH weapons to be hidden - which doubles the risk of glitching and weapon loss. We'd also have to write scripts to handle holstered (deleted by marked in variables) weapons when a player dies, respawns and disconnects, or they'd go missing.

All in all, simply not worth it, when you can merely shout at a backpack-invader, knock him out with Shift-G if necessary, and if he still persists (and you're not in town), shoot the silly bugger. OK, so you may have some RP to do with a cop later to explain that you shot a robber, but if you do it right (and you make yourself known, rather than wait to be caught), you'll probably get off with a token fine.

The binos trick is now outlawed, I believe (check local police rules - it may be different in some cities). I've also discovered today that 'backpack invaders' who use the binos trick don't show up with that tell-tale 'lean-in'... and thus backpack diving with binos is virtually indetectable. Probably another reason it'll go, tbh.
ok well what I said was close ;)

 
If you have a pistol in your vest and do any other action,say picking up a backpack,you lose the gun. (Happened to me today,it happened once before,but I thought it was a glitch.)
I am sure this is not possible as the arma engine does not support this. If you think in real life, you cannot store a rifle in a vest, only ammo, medkits, grenades, smoke grenades etc. However in a bag you can carry a rifle but cant be to big or it wont fit. 

#armalogic

 
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I am sure this is not possible as the arma engine does not support this. If you think in real life, you cannot store a rifle in a vest, only ammo, medkits, grenades, smoke grenades etc. However in a bag you can carry a rifle but cant be to big or it wont fit. 

#armalogic
I said a pistol in the vest,not a rifle. The story of it goes I bought a 4-Five .45 and a Katiba and my friend and I decided we were going into town, so I put the pistol in my vest for anti-troll and took one of those toolkit backpacks up and went to put the Katiba in the bag and noticed my pistol was missing to my dismay.

 
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