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Allow running whilst in handcuffs & zipties.

Anonymous Monkey

GDPR Removed
Brief Summary:

Allow players who are restrained to run around without being forced into walking around.

Detailed Suggestion:

Currently, once you are cuffed/ziptied you are completely stuck wherever you are in a sense as you are not going to get all that far walking, at least if the other player is paying the slightest bit of attention to you. There should be a good use for the escort function, to stop players from doing this in the first place.

For one, this would be realistic in a sense that people would be able to run around without their hands IRL. Then, if the police did get foot restrains, it would make the player only be able to walk around, keep the balance for all players in that scenario.

I understand the cons and want to explain them briefly. Police will lose more cuffed suspects, but why should this really be a con? Police don't have to win once they cuff someone, and they do have a variety of avenues they could take to stop this from happening.

Overall, the ability to run whilst restrained would make sense from a police POV, and a criminal POV, potentially with the chance to fall over flat on your face if you're running in restraints, and it should take a while to stand back up, though make it a low chance.

The Pros:

- Somewhat more realism leading to more immersion.
- Allows for some potentially more interesting longterm roleplay (warrants for escaping etc)

The Cons:

- Police would lose more... and they probably wouldn't want to.

Does this suggestion change balance on the server ? 

Technically, yes. The police and criminals would lose the people they have in restraints more often due to this, leading to items that may have been removed from the circulation may stay within the circulation.

 
There are three speeds.  Walking, jogging, and sprinting.  Sprinting moves your centre of balance forward and you use your arms to counter the movements of your legs.  We also have to remember this is a game and it's certainly going to not be fun for hostage takers or cops if every 2 seconds their prisoner somehow sprints away as if they're Sonic the Crackhead.

With jogging it gives you a decent amount of movement speed to be able to get away/hide, I certainly would have benefited from being able to job away in cuffs today but the walking allowed me to get caught.
It’s like people don’t care about their hostages or suspects, you guys are complaining that ppl would run away, that’s the point, your job is to keep an eye on them with some sort of weapon or ability to take them back down if they start to buss chase 

 
The point is to allow a fairer outcome for people that don’t get supplied free guns / tasers / a response team of 12+ to a traffic stop cuz someone backs out a shovel on accident. This is a simple feature a simple extra step for police to deal with. 
 

it’s also a role play element, something that ppl seek out for, how are you meant to be stiff as hell just bcus you’re cuffed it doesn’t make sense. You have way more movement in real life when you have your hands tired or cuffed. So why not here make it more realistic, make it fair. 
 

if feds have a win mentality let them try to get a win as a challenge at least 
I agree with you. I mostly RP as police and I think that would be a fun challenge. And you need to keep an eye on your suspect, or else, might need to search an area to find that person again - Maybe even they get away. Will deffo make it more hectic, but also more fun 🙂

I think it's a good idea but shouldn't be a full speed run as technically you need your arms to run as fast as you can. On a separate note the ability to headbutt while cuffed would be good.. 😃
ahah, would be a different kind of painful in cells, when someone headbutt you 🤣

 
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