Anonymous Monkey
GDPR Removed
Brief Summary:
Allow players who are restrained to run around without being forced into walking around.
Detailed Suggestion:
Currently, once you are cuffed/ziptied you are completely stuck wherever you are in a sense as you are not going to get all that far walking, at least if the other player is paying the slightest bit of attention to you. There should be a good use for the escort function, to stop players from doing this in the first place.
For one, this would be realistic in a sense that people would be able to run around without their hands IRL. Then, if the police did get foot restrains, it would make the player only be able to walk around, keep the balance for all players in that scenario.
I understand the cons and want to explain them briefly. Police will lose more cuffed suspects, but why should this really be a con? Police don't have to win once they cuff someone, and they do have a variety of avenues they could take to stop this from happening.
Overall, the ability to run whilst restrained would make sense from a police POV, and a criminal POV, potentially with the chance to fall over flat on your face if you're running in restraints, and it should take a while to stand back up, though make it a low chance.
The Pros:
- Somewhat more realism leading to more immersion.
- Allows for some potentially more interesting longterm roleplay (warrants for escaping etc)
The Cons:
- Police would lose more... and they probably wouldn't want to.
Does this suggestion change balance on the server ?
Technically, yes. The police and criminals would lose the people they have in restraints more often due to this, leading to items that may have been removed from the circulation may stay within the circulation.
Allow players who are restrained to run around without being forced into walking around.
Detailed Suggestion:
Currently, once you are cuffed/ziptied you are completely stuck wherever you are in a sense as you are not going to get all that far walking, at least if the other player is paying the slightest bit of attention to you. There should be a good use for the escort function, to stop players from doing this in the first place.
For one, this would be realistic in a sense that people would be able to run around without their hands IRL. Then, if the police did get foot restrains, it would make the player only be able to walk around, keep the balance for all players in that scenario.
I understand the cons and want to explain them briefly. Police will lose more cuffed suspects, but why should this really be a con? Police don't have to win once they cuff someone, and they do have a variety of avenues they could take to stop this from happening.
Overall, the ability to run whilst restrained would make sense from a police POV, and a criminal POV, potentially with the chance to fall over flat on your face if you're running in restraints, and it should take a while to stand back up, though make it a low chance.
The Pros:
- Somewhat more realism leading to more immersion.
- Allows for some potentially more interesting longterm roleplay (warrants for escaping etc)
The Cons:
- Police would lose more... and they probably wouldn't want to.
Does this suggestion change balance on the server ?
Technically, yes. The police and criminals would lose the people they have in restraints more often due to this, leading to items that may have been removed from the circulation may stay within the circulation.