- Location
- London, United Kingdom
So a bit of a controversial one, but I personally base this on the abuse of certain mechanics on the server as of current which I have noticed over the last few weeks to a month specifially, so just bear with me as I explain
1. Crosshairs.
I have noticed that even with crosshairs being removed as in ingame feature, people haven't become more inaccurate as a result, in fact alot people are hitting reasonable distance shots on moving targets consistently. It is no secret that the presence of external programs to place a crosshair on the screen is prevelent throughout the server, and it is so easy to do with such a lack of detectability it makes more sense for people who have grinded getting guns to get a crosshair then to not get one and be at a disadvantage against those who do.
Its so easy to do, resulting in the few people who dont have one being at a distinct disadvantage. I suggest to level the playing field by adding it back, but to stop it being abused like it was in the beginning when it was removed initially, I suggest the following:
2. Remove Shooting from inside vehicles.
Another core game mechanic being abused, people are able to do a multitude of things that seriously detract from the overall roleplay experience. Situations such as people shooting through the solid backs of vehicles towards you behind the car with no opportunity to realistically shoot back, and people pulling guns from their crotches at a traffic light to try rob you or people just generally being able to whip a gun out causing any mundane traffic situation into a potential murder/robbery. Mix the shooting from vehicles with the large presence of crosshairs and we currently have a mix of two very powerful things that ruin the fun of voilent altercations as people can cheese their way through it. After asking multiple people on their opinions, they all agree that fights outside of cars are far more fun and realistic. It gives more change to roleplay and less chance to be very quick on a trigger pull and being able to just speed off with zero consequences. This would also allow for more car chases to be resolved with cunning and speed rather than just popping shots out a window resulting in normal police to back off, allowing for more traffic interations.
So these are my suggestions, while both need to be done imo, I can concede that the shooting from inside vehicles is far more detrimental to roleplay scenarios than the crosshairs, and can understand if its not wanted to bring crosshairs back as it affects normal on foot scenarios as well, but please consider that people can still use their third party crosshairs for those as well.
It is my goal with this to bring more violent interactions to a on-foot face to face scenario, as it slows things down and allows for more roleplay to commence rather than being a glorified transformers battles between two cars with guns.
1. Crosshairs.
I have noticed that even with crosshairs being removed as in ingame feature, people haven't become more inaccurate as a result, in fact alot people are hitting reasonable distance shots on moving targets consistently. It is no secret that the presence of external programs to place a crosshair on the screen is prevelent throughout the server, and it is so easy to do with such a lack of detectability it makes more sense for people who have grinded getting guns to get a crosshair then to not get one and be at a disadvantage against those who do.
Its so easy to do, resulting in the few people who dont have one being at a distinct disadvantage. I suggest to level the playing field by adding it back, but to stop it being abused like it was in the beginning when it was removed initially, I suggest the following:
2. Remove Shooting from inside vehicles.
Another core game mechanic being abused, people are able to do a multitude of things that seriously detract from the overall roleplay experience. Situations such as people shooting through the solid backs of vehicles towards you behind the car with no opportunity to realistically shoot back, and people pulling guns from their crotches at a traffic light to try rob you or people just generally being able to whip a gun out causing any mundane traffic situation into a potential murder/robbery. Mix the shooting from vehicles with the large presence of crosshairs and we currently have a mix of two very powerful things that ruin the fun of voilent altercations as people can cheese their way through it. After asking multiple people on their opinions, they all agree that fights outside of cars are far more fun and realistic. It gives more change to roleplay and less chance to be very quick on a trigger pull and being able to just speed off with zero consequences. This would also allow for more car chases to be resolved with cunning and speed rather than just popping shots out a window resulting in normal police to back off, allowing for more traffic interations.
So these are my suggestions, while both need to be done imo, I can concede that the shooting from inside vehicles is far more detrimental to roleplay scenarios than the crosshairs, and can understand if its not wanted to bring crosshairs back as it affects normal on foot scenarios as well, but please consider that people can still use their third party crosshairs for those as well.
It is my goal with this to bring more violent interactions to a on-foot face to face scenario, as it slows things down and allows for more roleplay to commence rather than being a glorified transformers battles between two cars with guns.
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