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Add ability to execute incapacitated players

AlfredW

Wiki Editor
Location
Sweden
Basically just the same, or a similar, system as the one on Altis. When you have incapacitated a player you should have the ability to execute them. I think this only makes sense from both a RP and realism perspective.

I also think this would be a great way to avoid all of the re-logging that is happening atm with people saving their gear.

Lets say you have had a long situation with lots of RP, ending with someone being executed for e.g being a traitor. So within RP they got shot in the head and finished of for being a traitor, but what actually happens in-game is that you drive off happily thinking they're dead, but 10 minutes later you meet them in Legion Square cause NHS put a bandage around his arm fixing the 2 shots to his head. It really can ruin some otherwise great situations.

 
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@Alfred Wilson are you a rust player ?

I think that vision is how every downed system should work.... You get the chance to interact with the downed player and they can interact with you, It leads to funny conversations and from that you might decide to either allow them to receive medical help or end there life if they give you some jip! 

I upvoted

 
@Wilco I haven't played Rust but from my understanding of that system it is something pretty close to that I would like for FiveM, it really makes for a lot of interesting interactions.

 
I'd be hesitant on this. I certainly wouldn't want this to be the end of the RP scenario. My worry is that people would just get downed then killed all the time.

Say you manage to put down a group of cops. IRL, if you did that, the ENTIRE police force is going to be looking for you, gathering as much evidence as possible. The paramedics are still going to do everything they can to save those officers (IRL a person isn't declared dead until they are seen by appropriately trained medical staff).

If this was done, I'd like to see the dead person not just instantly respawn. Perhaps they get to watch their own autopsy to pass the time. Maybe there is a morgue that acts as a "jail" for dead people, so that you don't find the person you killed wandering about again 5 minutes later. A dead body would also allow both NHS and Police some much needed different RP, and perhaps adding an investigation process where an NHS autopsy can reveal cause of death and help the police to find their killer?

 
@Gurlanin I see your point of having this system might do the opposite to what I want it to do and instead it might impede on RP.

But if you have a system somewhat like the one on Altis or Rust I think it could work well, especially if people provide high quality RP. And I believe the current system where anyone can be revived no matter what has happened to them is worse than the cons executions might come with. 

And in regards to what you were saying I think it would be reasonable to have the camera stay looking at your character after you've been executed until the time it usually takes to respawn is up, around 5 minutes I believe. 

 
And I believe the current system where anyone can be revived no matter what has happened to them is worse than the cons executions might come with. 
I agree that part of it is unbelievable. Sadly the NHS have to take the area around them and what the player themselves say for the RP, and sometimes there are those who simply don't want to "go through the hassle" of medical RP, despite how much we might encourage them that they were hit by a car and need to go to hospital for an X-ray.

 
Having the ability to execute would make things so much better for the server in an overall,

anyone can be revived no matter what has happened to them
players should be taking this into account in terms of RP, but there unfortunately there are people who value their items and money over role play in a situation. 



i think overall the whole downed stuff needs reworking abit, there needs to be different states and things that happen in these states,

rather then executing players, depending on what happened there would be knocked out, injured, critical.

knocked out would happen if any trauma came to someone IE being punched or hit with a blunt weapon, hit by a car etc. this would in a set time limit mean the player regains consciousness and gets back up requiring little assistance. 

injured would be if you crashed and flew out the window, hit with a machete, falling of a small building this being the most common downed state requiring nhs help or potentially another civ/cop with a bandage. 

and finally, critical, this is for the more serious injuries like gunshot wounds and stabbings, this would have a bleed out timer and would require nhs help. once the patient i up from the revive function an injured state would make the screen fuzzy (like when you hit a bong in gta online) and leave the player on low health, to fix this they would have to go back to the hospital with the medic, and encourage the RP scenario to go on.

 i think if say a player is for example knocked out and then someone hits the body with a machete the state would go to injured, and same goes for if someone was injured being shot or left entreat, then it would go to critical.

 
If you are executed do you lose your entire inventory? if so then i vote no for this. If you keep your inventory on respawn then how is the death handled? is the victim billed at the hospital? whats to stop people executing their mates to save their inventory? 

This game isnt rust. The point of rust is pvp to acquire resources from another player. you cant loot anyone here. rust is 100% loot on death. I see the point of using it to explain as an analogy but the mechanic behind it is designed for an entirely different thing. If you want to execute someone just so you dont have to watch them bleed out then thats not good. 

I dont see the "point" of saying hey I executed someone I dont want to see them walking around two minutes later... It makes me instantly ask - what do you prefer? this person logs off? this character is deleted and permadeathed and they have to start over? this is what happens in rust. They lose all of their stuff and have to start over. Usually they will just get another gun and some armour and come back and kill you, but this is the thing you want to avoid? Im not sure about this stuff. 

It sounds to me that people want to take control of another player, not actualy RP with them. This is a tad worrying to me. If you are RPing with someone you are putting your trust in them that they will do the right thing by BOTH of you. Not trying to take control of their player. Thats for games like fortnite and COD etc. Dont get me wrong, I love Rust, I love pvp and I am well up for those games with a bunch of mates having a blast but when I come here, I come to RP. I trust that the other person will respect that and do the right thing by that RP, not by some additional mechanic installed into the game to force them to adapt to my style of play. This kind of mechanic just makes me think you want to ruin RP not enhance it. If I am RPing with you what happens when you get tired of it and shoot me in the head, execute me and walk off. What choice do i have in that situation? youve just cost me XYZ to replace my gear plus the downtime just because youre bored of the situation we are in? 

I dont think there are any mechanics anywhere in Fivem that should turn it into CS:GO or any other pvp game. If youre RPing you have to trust that the other guy is RPing as well. Does it really matter to you that he is out of the hospital 5 minutes later enjoying his game? It doesnt to me, im glad that the player is having fun regardless of what the character is doing or has done in the last few minutes. Sorry but for the above reasons I am 100% against this idea. I think it is bad for a RP server and would ruin it completely for me. To the point I think I would up sticks and quit. 

If there are issues with people "combat logging" to save their gear or whatever else I have read about that people are worried about then it might well be a better thing to go look at addressing those problems by making the gear easier to get in some way or alleviating the penalty caused by death in some way to help them. Taking control of another player via execution is not the way to do that. It just opens the door wide to griefers and says hey guys, its like rust in here come shoot whoever you want. There is enough whining in the chat as it is about RDM, this would just encourage that even more. 

 
If you are executed do you lose your entire inventory?
Of course you lose your inventory, the same way bleeding out works. 

This kind of mechanic just makes me think you want to ruin RP not enhance it. If I am RPing with you what happens when you get tired of it and shoot me in the head, execute me and walk off.
I really do not get what you are on about here. If we have both been in a long RP situation that reaches it apex with you being shot and executed, all with great RP behind it, I do not see how executing you would be poor RP.

RP does not mean you always keep talking, it playing a role, hence role-play, and if what makes sense for the situation is to execute you and throw your body of a pier as consequence to something you've done, that can be great RP, if pulled of correctly. 

youve just cost me XYZ to replace my gear plus the downtime just because youre bored of the situation we are in?
Yes, I've just cost you XYZ plus the downtime, but not because I'm bored of the situation but because it was what made sense within RP, and often it might not make sense and then you wouldn't be executed.

For someone who says "I trust that the other person will respect that and do the right thing by that RP" you really don't seem to trust that people would use this feature in a way that is good for RP and the entire tone of this comment seems to be that my end goal is to turn this server into GTA Online .

RP will not always go your characters way and you will lose stuff, that is how a economy based server works and it is the system the devs have chosen. I have played mainly on Menu based FiveM servers before where EVERYTHING is RP based and relies on trust, if you want a gun you spawned one in, but here they have chosen the economy route in which loosing both items and money is a thing. Meaning there are consequences to your characters actions, there is risk and reward. 

 
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Im not against you for suggesting it, I am against the idea because it is wide open to abuse. I can see the logic and the good in it but I can also look beyond that and see how it can be turned into something bad. I dont know you personally and I am not here to flame/troll or belittle you in any way shape or form. I think the idea is terrible for the reasons stated, but you might well be a good person. Im not trying to guess your intentions or anything else. I merely disagree with the idea and think it would be bad for the server. 

If implemented I could go and get myself a gun, drive up to legion square or anywhere else where people gather, kill everyone and execute them all before NHS/PD got there and then kill all of them also and execute them and do thousands of pounds worth of damage in lost items and people would just think "fuck this im not playing on that server again" and leave. Theyre trying to build a community, not break it down. I fail to see how removing their body from your screen stops your RP that you just killed em and dumped them in the ocean/building site/whatever else. For me thats not an issue because the cost involved in removing them from my sight would be more than I would want to do to another person. 

Its not personal, its just a bad idea in my opinion. 

If this server had some of the functions you describe (menus spawning items etc) and the stuff was more easily replaced then I would love the idea, because there is no issue then or penalty to be on the receiving end of this treatment. Then I think it would be awesome. As it is all it will do is lead to a rise in people logging out to hold on to their items (which i understand is prevalent at the moment). You said  there is no choice in some RP scenarios but I think you are sadly mistaken, there is always a choice and it comes with the escape button. If you think that this is fail rp etc then yeah, you would be right but it wont stop people doing it. 

Anyway, this is just my opinion. 

 
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lol at the face palm. 😄 is this the first time someone has disagreed with you on the internet?

 
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lol at the face palm. 😄 is this the first time someone has disagreed with you on the internet?
Nope, but I know how these things go; We both keep posting page long essays responding to each other and it leads absolutely nowhere.

I've given my point of view and you yours, so at this point I think we can respectfully disagree on the matter. I would have preferred if there was a thumbs-down reaction as that might come across as less toxic and disrespectful, but this is my best way of disagreeing without starting a 10 page long conversation, the same as you down-voting this suggestion.

Have a lovely day!

 
Just a paragraph or a sentence is fine. It shows that you care enough to respond. It's not an argument where we incessantly need to get the last word. It's actually a really positive discussion because people get to see different viewpoints they might not have thought of. 

If everyone just agreed with everything in some kind of strange sycophant group think some really bad ideas would get a lot of credit. At least this way you can see all the really good points about your idea and all the really bad ones and then the powers that be can decide where they sit on the matter. 

I have no need to argue, flame or otherwise flog a dead horse either. My point was made in the opening paragraph. I'm totally at peace with you all disagreeing but it irks me when people are too lazy to explain why and have a discussion is all. 

 
For anyone interested in the suggestion I'd suggest to read the first 9 replies as they are relevant to it.

On another note: fuck, you got me, I'm responding. 

it irks me when people are too lazy to explain why and have a discussion is all. 
I did explain my point of view and even responded to your concerns in regards to my suggestion. But after that I did not feel it necessary to continue as we'd only be going in circles, therefore I showed my disagreement through a facepalm.

If that offended you I don't really know what to say, but at this point we seem to be losing sight of what this thread is supposed to be about.

 
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It's nothing personal. No stress. I'm happy if a mod wants to delete the conversation so it doesn't clog up the thread. 

 
Due to amount of votes is moved to accepted. We do not want a Altis 2.0 so is probably not going 100% for what you want and this will be discussed in dev team

 
After discussing in the dev team we have decided not to implement this suggestion.

Moving to rejected

 
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