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Shop Robberies ( more for owners )

Heyward83

Los Santos Police
Los Santos Police
Gruppe 6
Location
Mission Row / Bolingbroke
Can the cooldown on shop robberies get looked at please, shop owners in the quieter locations like myself get targeted more for obvious reasons, Since Monday my shop has been robbed 13 time's which has cost me 130k
( 65k Per till ) in that small window, I don't even turnover 130k in a month I just don't see the balance.


Suggestion 1 - Reduce cost from 5k to 1k to fix tills

Suggestion 2 - Only allow 1 robbery per shop per storm

Suggestion 3 - Unsure on cooldown time but say its 1hr make it 6 hrs?


Pros - Will stop people targeting the same shops and could create more RP avenues as they need to target places closer into the city ( as police and G6 its usually the same shops over and over again )


Neg - Dev work
RP Robbers wont like a couple of these suggestions
 
IMO just make it free to repair. All shops pay I think 20% of all income as tax, surely repairs would be something covered by tax / insurance as you would have cameras and alarms to verify they were broken maliciously. Then shop owners don't lose money by having their tills hit every 5 minutes, but criminals can still rob them.
 
Suggestion 2 - Only allow 1 robbery per shop per storm
I would say to tweak this abit to more along the lines of a person can only rob a shop once per storm, yes you can still be hit many times but it stops people like coming back to the same shop every 5 mins, like when you find the same person robbing the same pharmacy over and over again
 
Also to add onto it I seem to find alot of the time when you come to a till it's not even been robbed or the robber breaks it then hides for like 5 mins to see if anyone turns up

I think it should have a radius kinda like it did before when you broke the till and had to wait for the timer to count down but have it so that if a person tries to rob a till they have to wait x amount of time before it lets them collect the goods and the till had a radius so if the robber leaves the store/zone then the untill just auto reboots at 0 cost to the owner


So
Break the till, wait like 300 seconds (5mins) before they can take the items and have a say 10m radius to the till if they leave the area the till resets and they have to start again
 
I would say to tweak this abit to more along the lines of a person can only rob a shop once per storm, yes you can still be hit many times but it stops people like coming back to the same shop every 5 mins, like when you find the same person robbing the same pharmacy over and over again
Hardlocking the amount of crime a criminal can do seems silly
 
Hitting the same one over n over yeah but stopping people from hitting different shops doesnt make sense
That's not what I meant I mean the same shop once per storm there is like 96 shops so that means you could do 96 tills but not do the same one again in a restart
 
That's not what I meant I mean the same shop once per storm there is like 96 shops so that means you could do 96 tills but not do the same one again in a restart
I kind of agree with this however out of the 13 times I got robbed this week it literally could be 13 different people which doesn't change anything over my original point. so for something like your saying, something else would need to be implemented along side that like Suggestion 1
 
So
Break the till, wait like 300 seconds (5mins) before they can take the items and have a say 10m radius to the till if they leave the area the till resets and they have to start again
This I disagree with, it makes sense to wait x amount of time when you are drilling into the safe not when you smash the till into pieces. Stuffing your pockets takes long as is. It was like this before and shops were never robbed as there was no point at all(even now the reward isnt great but the way it is now is 1000x better)

If anything make the cooldown before the store can be hit longer.
 
Can the cooldown on shop robberies get looked at please, shop owners in the quieter locations like myself get targeted more for obvious reasons, Since Monday my shop has been robbed 13 time's which has cost me 130k
( 65k Per till ) in that small window, I don't even turnover 130k in a month I just don't see the balance.


Suggestion 1 - Reduce cost from 5k to 1k to fix tills

Suggestion 2 - Only allow 1 robbery per shop per storm

Suggestion 3 - Unsure on cooldown time but say its 1hr make it 6 hrs?


Pros - Will stop people targeting the same shops and could create more RP avenues as they need to target places closer into the city ( as police and G6 its usually the same shops over and over again )


Neg - Dev work
RP Robbers wont like a couple of these suggestions
I think just Suggestion 1 is enough and the other two would just have a negative impact on the server as there isn't enough petty crime to make suggestion 2 & 3 sustainable for crims
 
+1 the cost of fixing even if police or G6 do it still costs. And also the losses when the shop is closed after being robbed, A lot of the time no one is awake to fix and police dont respond. IMO it should be free to fix due to how much tax is paid per month. Or Like with door repair kits, You can have till repair kits you can get from noble cheap. This will also then open up RP for till repair services and could link with doors and make that a legal job for dispatchs for broken doors and tills for people to go fix to take the strain off of police and G6 and they get paid for it.
 
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