TinyBigJacko
Management
Management
Dev Team
Los Santos Police Command
Los Santos NHS
Los Santos Firefighter
Gruppe 6
Judge
- Location
- Vinewood Casino Management Office
Another criticism that has been heard recently is the one about "Why are there XP penalties for doing drugs, etc? What's the point of doing them?"
On the face of it, to the person used to getting away with murder on Altis and thinking nothing of the value of polite society, I can see their angst, and even their point of view - although of course, I do not agree with it. To my mind, and those of the designers who thought long and hard about the way XP ought to work, the idea that 'doing bad things' had to be offset to some degree against 'doing good things to cover your tracks' seemed like a very sensible one, and quite challenging, but eminently feasible for anyone seriously thinking of being a 'proper' drug baron. And by 'proper' I mean the kind of drug baron that isn't a total fucktard who gets caught on day one because he shows out wildly and waves his huge wad around like a well-hung naturist turning up at a Women's Institute tea party in the buff and asking where the biscuits are.
Real drug barons are very hard to detect.
Real drug barons hide in plain sight.
Some of them even give generously to Women's Institute tea-parties, and other civic events and campaigns, and rarely, if ever, turn up naked asking for biscuits.
But still... it begs the question... have we made things too hard for the simple folk to understand? Should we maybe just throw it all away and replace it with a button that displays a big screen that says 'You Win. Please Press Win Button Again To Win Again!"
I think not.
Instead, how about this. We tweak it a bit. We mix it up some.
We make XP deductions only happen with drug deals and illegal activities that people are dumb enough to do IN BROAD DAYLIGHT. You go resin-making in the sunshine,and granny will smell it and your reputation (your XP) will suffer accordingly. She's seen you. You're a scummy git, lowering the tone of her neighbourhood, after all. You cook up LSD or refine coke during the day, and you're gonna attract attention.
But if you do it at dead of night, secretly, in the dark, then little old granny is fast asleep. She sees nothing. If she hears anything, she'll just think it is badgers fucking in the woods, and roll right over and go back to sleep. More importantly, your reputation (XP) doesn't suffer... and you can spend the whole night conducting your evil, foul, errant business without the upstanding citizens of Tanoa having the slightest clue what a scumbag you really are.
Except maybe the cops, of course. The cops will KNOW that only the truly foolhardy and doltish will try illegal runs by day - and doubtless they'll catch a few... but they'll also know that the real hardcore bastards only come out at night, in their true colours. They will be hunting...
And by day? Well, the clever drug-barons will be gathering what they can for their night's work ahead, and storing it, harbouring it, laying it off onto pals and into cars and trucks, ready to hit the road when the sun goes down - but with an eye out for the boys in blue, of course. Or they might be simply playing 'Mister Nice', and visiting a few old ladies for a tea-party, contributing to public community events and being a fine upstanding member of the daytime citizenry... and rarely, if ever, getting their nob out and asking for biscuits.
What do we think? Any mileage in this, or am I just fucking losing it?
(and if it's still not clear - for the dullards and hard-of-understanding - the proposal is: DAYTIME: drugs = XP-loss, NIGHTIME; drugs = No XP-loss. Nothing more, nothing less.)
On the face of it, to the person used to getting away with murder on Altis and thinking nothing of the value of polite society, I can see their angst, and even their point of view - although of course, I do not agree with it. To my mind, and those of the designers who thought long and hard about the way XP ought to work, the idea that 'doing bad things' had to be offset to some degree against 'doing good things to cover your tracks' seemed like a very sensible one, and quite challenging, but eminently feasible for anyone seriously thinking of being a 'proper' drug baron. And by 'proper' I mean the kind of drug baron that isn't a total fucktard who gets caught on day one because he shows out wildly and waves his huge wad around like a well-hung naturist turning up at a Women's Institute tea party in the buff and asking where the biscuits are.
Real drug barons are very hard to detect.
Real drug barons hide in plain sight.
Some of them even give generously to Women's Institute tea-parties, and other civic events and campaigns, and rarely, if ever, turn up naked asking for biscuits.
But still... it begs the question... have we made things too hard for the simple folk to understand? Should we maybe just throw it all away and replace it with a button that displays a big screen that says 'You Win. Please Press Win Button Again To Win Again!"
I think not.
Instead, how about this. We tweak it a bit. We mix it up some.
We make XP deductions only happen with drug deals and illegal activities that people are dumb enough to do IN BROAD DAYLIGHT. You go resin-making in the sunshine,and granny will smell it and your reputation (your XP) will suffer accordingly. She's seen you. You're a scummy git, lowering the tone of her neighbourhood, after all. You cook up LSD or refine coke during the day, and you're gonna attract attention.
But if you do it at dead of night, secretly, in the dark, then little old granny is fast asleep. She sees nothing. If she hears anything, she'll just think it is badgers fucking in the woods, and roll right over and go back to sleep. More importantly, your reputation (XP) doesn't suffer... and you can spend the whole night conducting your evil, foul, errant business without the upstanding citizens of Tanoa having the slightest clue what a scumbag you really are.
Except maybe the cops, of course. The cops will KNOW that only the truly foolhardy and doltish will try illegal runs by day - and doubtless they'll catch a few... but they'll also know that the real hardcore bastards only come out at night, in their true colours. They will be hunting...
And by day? Well, the clever drug-barons will be gathering what they can for their night's work ahead, and storing it, harbouring it, laying it off onto pals and into cars and trucks, ready to hit the road when the sun goes down - but with an eye out for the boys in blue, of course. Or they might be simply playing 'Mister Nice', and visiting a few old ladies for a tea-party, contributing to public community events and being a fine upstanding member of the daytime citizenry... and rarely, if ever, getting their nob out and asking for biscuits.
What do we think? Any mileage in this, or am I just fucking losing it?
(and if it's still not clear - for the dullards and hard-of-understanding - the proposal is: DAYTIME: drugs = XP-loss, NIGHTIME; drugs = No XP-loss. Nothing more, nothing less.)