SGT Mitchell
Well-known member
- Location
- England
Police Weaponry and Vehicles currently
The aim of this post is not to de-fun the game or anything for anyone, but merely point out issues with the new things added from my personal perspective! Hopefully we can keep it civil, constructive and make this game even more fun for everyone <3. Please please note these are only my opinions, they may be wrong and you may completely disagree or hate me for my opinions...but they're only my opinions!
Scopes and Silencer'sSo, leaving the snipers that are authorized for red zone only out of the equation, rebels have some crazy shit right now.
By crazy shit, I don't mean calibre of weapons or anything like that. What I mean is thermal scopes and silencers for all of these weapons, in terms of game play thermal scopes and silencers are becoming a balance issue in my personal opinion and experience so far with this update. The weapons are absolutely fine, the attachments are the issue.
As police, now when we enter a bank robbery we are now faced with at least 2 or 3 snipers with silenced MK18'sand thermal scopes. (Or some variant) We pretty much have no idea where these shots are coming from, as they are silenced there's no sound bearing to get a rough positioning from (North, East, South or West) and on top of that they can track us constantly with thermals.
My suggestion (And I'm sure a fair amount of police and hopefully even Rebels will agree with me here) is to either remove thermal scopes or provide some level of police with them (Ie, high ranks SGT + so not 90% of the police force will be running around with them) and also remove silencers from anything above 5.6mm or long range weapons. Maybe rebels will disagree here, but I don't about any of you being killed from 600+ meters away with no bearing as to where the hell the killer is, is just a bit infuriating from a game play perspective. Thermal on the big snipers such as Lynx (If that's even available - I'm no rebel, please correct me if wrong) is completely fair game, as hell they're 2-3 million each.
Fire fights as of lately are becoming more about who has the longer range advantage, rather than the 300-600 meter fire fights that flanking, positioning all become a factor!
From a role-play perspective too, where would a rebel obtain a thermal scope for a military grade weapon?
The counter argument to this would be "Get out the hellcat! It has Thermal!" Definitely, I completely agree that the hellcat is an invaluable tool to police and we should utilize it as often as we can. However, this is not always available due to the amount of people authorized to operate them and the fact we can have 1 in the sky at a time, they might be busy with other situations etc.
Police Weaponry
This is a topic that many people debate a lot quite recently, myself and Ravenoth had a good chat about weapons available to police earlier.
Police weaponry is lacking, the MXC is a very average carbine accurate to about 400 meters. In my personal opinion as a PC rank in the game is that we have no real medium range weapons. Giving the MXC to PC's with perhaps some advanced rifle training and only with authorization. Counter argument: But you have vermin's! I completely agree, the vermin is one of my favourite weapons ingame. For up to a distance of about 150 meters, anything beyond that and I might as well try to throw stones at you. Giving us the MXC would solve this issue your average popo have!
The MXC isn't a fabulous weapon, which SPC's and SGT's really feel. The MX (The rifle version of the MXC) is only available to DI plus. SGT's really lack some form of long range weapon to combat the new high calibre weapons the rebels now possess.
Now, you could turn round and say "TFU can get .50 cals, other high cal weapons " and so on. You would be definitely right, as it stands now there are 5 members in TFU and the power of TFU has been demonstrated many times. However, from what I can see such weapons are only brought out in desperate times, and once again like the air unit is all dependant on persons availability and location. My suggestion here is to give SGT's the MX rifle combined with a decent scope. This I feel would solve a lot of medium-long range complaints, whilst also not being too ridiculous.
Overall, I think these small few changes would make a lot of police happy, whilst not giving us too much firepower and making the rebels life too hard.
Vehicles
One word to say here: SUV.
This thing absolutely fucking sucks, I've no idea why or how it rolls so much. It seems and feels random, 40 KM/H round a corner? Flip. 200 KM/H round a bend? Noflip. All I know is, this thing is flipping annoying.
I propose something a lot of people want: Offroads!
Whilst these are not role play wise a proper UK vehicle, in terms of game play adding these (I believe the skin already exists) to police would make a lot of people very happy! They're not overpowered by any sense of the word, in fact I believe they're slower than SUV's and would give the police vehicles a bit more diversity, allowing people to choose between SUV's and offroads.
Hopefully this post some of you can agree with, and if the idea's are absolute dogshit please tell me why!
I realise I haven't been around for the greatest amount of time, but I have played as both rebel and police, I know both sides of the coin and really want the game to be fun for all sides!
TLDR:
- Thermal Scopes and silencers on long range high calibre weapons aren't very fun
- Police could use a rifle such as MX at SGT ranks to have some form of long range weapon, whilst giving PC's MXC's
- We have SUV's, they flip so fucking much and I have nicknamed my SUV flipper.
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