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Unique Food Buffs: Gameplay Enhancement

Stevie

Well-known member
Location
Ireland
Hiya,

Intro: Food is a core part of roleplay, everybody always needs food and the new overhaul system is fantastic after the update, thanks to @Bobinz . Given there are so many food options available to craft, I think it would be a great idea to give those foods unique versions that give players unique buffs while roleplaying. I know that this is an RP server and things are meant to be somewhat realistic. We are playing a game after all and having an MMO like buffs could enhance many activities that players carry out everyday.

Since the beginning, we have had Red gull and when consumed, it gives players the ability to sprint faster for a short period of time, same goes for wine that restores HP. Food is balanced now and being able to also name it gives restaurants uniqueness. Since gangs already specialize in different aspects of crafting, it would be awesome if restaurants had extra items that would convince a certain demographic to come and shop with them.

Explanation of the system: Food is crafted in batches and you would obtain specialty food on a proc basis. If you craft 300 of one food item (example), you would have a chance to obtain a specialty food in 1 out of 50 crafts (2% chance). Given the value the food buff provides, the rarity can be increased or lowered. The buffs would be assigned to specific restaurants that specialize in that food, this does not mean that other restaurants are not able to replicate your food, they just won’t have the chance of receiving a specialty dish while crafting it.

Here are some buffs that I came up with that I think would fit the aspect of the roleplay server. Some may be too strong, some too weak, these are just scribbles and can be adjusted or taken out if deemed not fitting.

Physical Enhancements:
- Zoomies: Allows players to sprint faster for 2 minutes.
- Iron Fists: Gives a player double the punching power for 5 minutes (only fists).
- Nimble Hands: Speeds up parkour animation for 10 minutes.
- Hulks Strength: Doubles your inventory space for 30 minutes (carrying ores, materials etc). If buff expires and the player has more than 50 items in inventory, slow walk animation is forced.
- Namors Gills: Doubles the player's underwater breath for 5 minutes.

Healing Properties:
- Feast For a King: Don’t lose hunger or thirst for the next 10 minutes.
- Mantis’ Touch: Regenerate 100% of HP after eating (cooldown 30 minutes). Alternatively randomly fully heal 1-3 injures (cooldown 30 minutes). Or both but nerfed.
- Second Wind: When a player dies (with food item buff active), he has a 70% chance to revive himself (goes to a knocked down state). When self-revived the player will receive 10% health. Cooldown 12 hours. Effect should expire after 30 minutes if person is not downed.
- Pizza Party: Refills the players, and surrounding players hunger and thirst for 20%. Cooldown 30 minutes.

Luck Enhancements:
- GOLD GOLD GOLD: Miners have a 5% chance to receive a double proc while mining (e.g. if a person mines 3 iron ore, it doubles it to 6) for 30 minutes.
- That Good Stuff: When selling drugs, the player has an extra 5% chance to strike a deal with a customer for 10 minutes. If not, also consider the chance of selling higher quantities, increasing base payout by 5%.
- Bobr Kurwa: Lumberjacks have a 5% chance to double proc while woodcutting for 30 minutes.
(I won’t list all the jobs but these can be expanded to smelting, fruit picking, tow trucks etc).

Skill Boosts:
- Hear Me Out: The next job will give players a 25% increase in payout, (limited to legal jobs, fuel delivery or taxi ride) ONLY 1 JOB COMPLETION.
- Mekanik: Players can repair (mechanic kit, body kit, wash cloth) cars faster by 25% for 30 minutes.
- Hawkeye: Removes weapon sway and recoil from all weapons for 5-10 minutes. Cooldown 12 hours.
- Ammo overload: Has a 5% chance to not consume ammo upon shooting for 5-10 minutes. Cooldown 12 hours.
- Precious One: Slows down the degradation of a weapon for 5-10 minutes while used. Cooldown 12 hours.
- Stark Labs: Crafting items like armor, weapons, bullets, racing USB’s faster by 25% for 20 minutes (can be expanded to more items).

Exceptions:
- Only 2 unique foods can be active at a time meaning players cannot eat a 3rd unique food until one is expired.
- Buffs cannot be stacked.
- Buff cooldowns carry over between restarts.
- When buff is on cooldown, it allows players to apply another buff as long as there are 2 active max.

I’m sure that there’s many more buffs that could be added but I think I covered the main categories. It can be argued that some buffs could be too strong yet that’s why they have received an extensive cooldown. Of course since they're specialty foods, I would imagine that the price would be a lot higher than a normal food item, as long as it's a little bit faster to do these task and more worth it for players to seek those foods. Open to feedback and ideas that I could have missed.

Thanks for reading,
Stevie.
 
This suggestion feels like it would turn the server into some kind of marvel MMORPG. Small short buffs from consumables already exist and this suggestion would simply not work on a roleplay server.
 
This suggestion feels like it would turn the server into some kind of marvel MMORPG. Small short buffs from consumables already exist and this suggestion would simply not work on a roleplay server.
I understand that POV but what if I told you that majority of activities we do on the server are MMORPG like. Sitting in mines for hours, crafting at a bench for hours, doing taxi jobs, fuel delivery selling drugs, everything incites grind mentality. I think if anything, these buffs would help people fly through the grind faster and hopefully promote more frequent RP than grind. The idea is to make things more fun and in my opinion, these buffs do exactly that.
 
I understand that POV but what if I told you that majority of activities we do on the server are MMORPG like. Sitting in mines for hours, crafting at a bench for hours, doing taxi jobs, fuel delivery selling drugs, everything incites grind mentality. I think if anything, these buffs would help people fly through the grind faster and hopefully promote more frequent RP than grind. The idea is to make things more fun and in my opinion, these buffs do exactly that.
I get your idea of making the grind shorter and more bearable, however I think there's a better way to go about it than skill boosts and buffs. Some of the skill boosts you've suggested are either incredibly powerful or mediocre at best.

The luck enhancements are pretty interesting though I'd rather see them implemented as a permanent random chance than a consumable buff.
The healing properties all seem like they would overthrow the way of RP a lot, you can already RP a pizza party and having a chance to self revive is guaranteed to cause problems. You can also already heal your health with a basic first aid kit and treat your own injuries with medical supplies so there is no real need for a food item to do that for you.

Lasty the physical enhancements, as funny as it would be to punch an officer from one block to another it just isn't realistic. Zoomies already exists in a way just not as overpowered as mentioned here. Nimble hands seems a bit excessive, not much to gain from climbing faster except for an advantage in a foot chase. Hulks strength would lead to a lot of min-maxing and as for namors gills, just get an air tank.
 
Removes weapon recoil? Chance of no ammo usage? What even is this.

Some of them are all right, like feast for a king or most of the physical enhancements (but not that crazy! make it just a tiny tiny buff). But the others are just crazy. I understand where you come from Stevie but I think this is way too crazy for the meta on the server.
 
Well this is different for sure haha

I would not say any of these ehh buffs have a place in the usual day to day of the server...

But and it would be some work I see them being more of a event thing like say this Halloween instead of a purge have a like weird meteor crashes and starts dishing out super powers

But not for day to day life
 
Yeah ill be so real bro, this ain't it, I get where you see this is an MMORPG, but its also meant to be a realistic roleplay server, like Gang Member A shoots Gang Member B between the eyes with a pump action shotgun, but because Gang Member B has the buff second wind he just takes it on the chin.
 
Hey, so I do agree that some of these buffs are too strong or too weak there's no hiding that. I won't start yapping why this buff or the next should make it into the server as I’ve only tried to include something for everybody on the server including criminals, legal workers, and mainly just to add something fun and weird for people to explore. I won’t go through replying to every comment, I’m just gonna sum up from what I’ve read so far.

One of the main points of this idea is to further enhance the roleplay food places can provide. Broken buffs or not, some of these dishes can be sold through the shop and some can be held hidden behind the person crafting it and only obtainable on a get to know me basis if you want it. It gives the restaurants a further purpose and adds more things for them to do. I don’t own a restaurant myself however if I did, I know for sure that I’d welcome something like that. I was originally going to go with a potion shop however with the food rework, I think adding these buffs to that is more fitting lol.

All the marvel references and naming scheme of course can be altered. I thought it was funny and fitting at the time so I just went with it, there’s nothing wrong with changing the names of the buffs to something more generic and fitting of course.

Again, these are just some goofy buffs and the values assigned to each are not to be taken at face value. If anything, I just wanted to paint a picture to show what could be possible in the first place. If you’re part of a group or faction doing activities that perhaps could use a food buff to enhance the experience or make it a bit more fun do mention it.

I don’t want this entire idea to ruin the authenticity of RP. Putting them up there was simply testing the waters to see how far I can push some of them. Could the skill tree be reworked and made better to include some of these? Sure, yet I think that having them be available through buffs from food is not such a bad alternative. Would you rather have them embedded in the skill tree and watch the numbers go up like runescape? or go out there and find out through various sources what buffs your character could possibly obtain for the activities that they’re doing.

Again, it’s all for a bit of fun and I think that everybody could benefit from this one way or another.

Thanks for the feedback,
Stevie.
 
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