Stevie
Well-known member
- Location
- Ireland
Hiya,
Intro: Food is a core part of roleplay, everybody always needs food and the new overhaul system is fantastic after the update, thanks to @Bobinz . Given there are so many food options available to craft, I think it would be a great idea to give those foods unique versions that give players unique buffs while roleplaying. I know that this is an RP server and things are meant to be somewhat realistic. We are playing a game after all and having an MMO like buffs could enhance many activities that players carry out everyday.
Since the beginning, we have had Red gull and when consumed, it gives players the ability to sprint faster for a short period of time, same goes for wine that restores HP. Food is balanced now and being able to also name it gives restaurants uniqueness. Since gangs already specialize in different aspects of crafting, it would be awesome if restaurants had extra items that would convince a certain demographic to come and shop with them.
Explanation of the system: Food is crafted in batches and you would obtain specialty food on a proc basis. If you craft 300 of one food item (example), you would have a chance to obtain a specialty food in 1 out of 50 crafts (2% chance). Given the value the food buff provides, the rarity can be increased or lowered. The buffs would be assigned to specific restaurants that specialize in that food, this does not mean that other restaurants are not able to replicate your food, they just won’t have the chance of receiving a specialty dish while crafting it.
Here are some buffs that I came up with that I think would fit the aspect of the roleplay server. Some may be too strong, some too weak, these are just scribbles and can be adjusted or taken out if deemed not fitting.
Physical Enhancements:
- Zoomies: Allows players to sprint faster for 2 minutes.
- Iron Fists: Gives a player double the punching power for 5 minutes (only fists).
- Nimble Hands: Speeds up parkour animation for 10 minutes.
- Hulks Strength: Doubles your inventory space for 30 minutes (carrying ores, materials etc). If buff expires and the player has more than 50 items in inventory, slow walk animation is forced.
- Namors Gills: Doubles the player's underwater breath for 5 minutes.
Healing Properties:
- Feast For a King: Don’t lose hunger or thirst for the next 10 minutes.
- Mantis’ Touch: Regenerate 100% of HP after eating (cooldown 30 minutes). Alternatively randomly fully heal 1-3 injures (cooldown 30 minutes). Or both but nerfed.
- Second Wind: When a player dies (with food item buff active), he has a 70% chance to revive himself (goes to a knocked down state). When self-revived the player will receive 10% health. Cooldown 12 hours. Effect should expire after 30 minutes if person is not downed.
- Pizza Party: Refills the players, and surrounding players hunger and thirst for 20%. Cooldown 30 minutes.
Luck Enhancements:
- GOLD GOLD GOLD: Miners have a 5% chance to receive a double proc while mining (e.g. if a person mines 3 iron ore, it doubles it to 6) for 30 minutes.
- That Good Stuff: When selling drugs, the player has an extra 5% chance to strike a deal with a customer for 10 minutes. If not, also consider the chance of selling higher quantities, increasing base payout by 5%.
- Bobr Kurwa: Lumberjacks have a 5% chance to double proc while woodcutting for 30 minutes.
(I won’t list all the jobs but these can be expanded to smelting, fruit picking, tow trucks etc).
Skill Boosts:
- Hear Me Out: The next job will give players a 25% increase in payout, (limited to legal jobs, fuel delivery or taxi ride) ONLY 1 JOB COMPLETION.
- Mekanik: Players can repair (mechanic kit, body kit, wash cloth) cars faster by 25% for 30 minutes.
- Hawkeye: Removes weapon sway and recoil from all weapons for 5-10 minutes. Cooldown 12 hours.
- Ammo overload: Has a 5% chance to not consume ammo upon shooting for 5-10 minutes. Cooldown 12 hours.
- Precious One: Slows down the degradation of a weapon for 5-10 minutes while used. Cooldown 12 hours.
- Stark Labs: Crafting items like armor, weapons, bullets, racing USB’s faster by 25% for 20 minutes (can be expanded to more items).
Exceptions:
- Only 2 unique foods can be active at a time meaning players cannot eat a 3rd unique food until one is expired.
- Buffs cannot be stacked.
- Buff cooldowns carry over between restarts.
- When buff is on cooldown, it allows players to apply another buff as long as there are 2 active max.
I’m sure that there’s many more buffs that could be added but I think I covered the main categories. It can be argued that some buffs could be too strong yet that’s why they have received an extensive cooldown. Of course since they're specialty foods, I would imagine that the price would be a lot higher than a normal food item, as long as it's a little bit faster to do these task and more worth it for players to seek those foods. Open to feedback and ideas that I could have missed.
Thanks for reading,
Stevie.
Intro: Food is a core part of roleplay, everybody always needs food and the new overhaul system is fantastic after the update, thanks to @Bobinz . Given there are so many food options available to craft, I think it would be a great idea to give those foods unique versions that give players unique buffs while roleplaying. I know that this is an RP server and things are meant to be somewhat realistic. We are playing a game after all and having an MMO like buffs could enhance many activities that players carry out everyday.
Since the beginning, we have had Red gull and when consumed, it gives players the ability to sprint faster for a short period of time, same goes for wine that restores HP. Food is balanced now and being able to also name it gives restaurants uniqueness. Since gangs already specialize in different aspects of crafting, it would be awesome if restaurants had extra items that would convince a certain demographic to come and shop with them.
Explanation of the system: Food is crafted in batches and you would obtain specialty food on a proc basis. If you craft 300 of one food item (example), you would have a chance to obtain a specialty food in 1 out of 50 crafts (2% chance). Given the value the food buff provides, the rarity can be increased or lowered. The buffs would be assigned to specific restaurants that specialize in that food, this does not mean that other restaurants are not able to replicate your food, they just won’t have the chance of receiving a specialty dish while crafting it.
Here are some buffs that I came up with that I think would fit the aspect of the roleplay server. Some may be too strong, some too weak, these are just scribbles and can be adjusted or taken out if deemed not fitting.
Physical Enhancements:
- Zoomies: Allows players to sprint faster for 2 minutes.
- Iron Fists: Gives a player double the punching power for 5 minutes (only fists).
- Nimble Hands: Speeds up parkour animation for 10 minutes.
- Hulks Strength: Doubles your inventory space for 30 minutes (carrying ores, materials etc). If buff expires and the player has more than 50 items in inventory, slow walk animation is forced.
- Namors Gills: Doubles the player's underwater breath for 5 minutes.
Healing Properties:
- Feast For a King: Don’t lose hunger or thirst for the next 10 minutes.
- Mantis’ Touch: Regenerate 100% of HP after eating (cooldown 30 minutes). Alternatively randomly fully heal 1-3 injures (cooldown 30 minutes). Or both but nerfed.
- Second Wind: When a player dies (with food item buff active), he has a 70% chance to revive himself (goes to a knocked down state). When self-revived the player will receive 10% health. Cooldown 12 hours. Effect should expire after 30 minutes if person is not downed.
- Pizza Party: Refills the players, and surrounding players hunger and thirst for 20%. Cooldown 30 minutes.
Luck Enhancements:
- GOLD GOLD GOLD: Miners have a 5% chance to receive a double proc while mining (e.g. if a person mines 3 iron ore, it doubles it to 6) for 30 minutes.
- That Good Stuff: When selling drugs, the player has an extra 5% chance to strike a deal with a customer for 10 minutes. If not, also consider the chance of selling higher quantities, increasing base payout by 5%.
- Bobr Kurwa: Lumberjacks have a 5% chance to double proc while woodcutting for 30 minutes.
(I won’t list all the jobs but these can be expanded to smelting, fruit picking, tow trucks etc).
Skill Boosts:
- Hear Me Out: The next job will give players a 25% increase in payout, (limited to legal jobs, fuel delivery or taxi ride) ONLY 1 JOB COMPLETION.
- Mekanik: Players can repair (mechanic kit, body kit, wash cloth) cars faster by 25% for 30 minutes.
- Hawkeye: Removes weapon sway and recoil from all weapons for 5-10 minutes. Cooldown 12 hours.
- Ammo overload: Has a 5% chance to not consume ammo upon shooting for 5-10 minutes. Cooldown 12 hours.
- Precious One: Slows down the degradation of a weapon for 5-10 minutes while used. Cooldown 12 hours.
- Stark Labs: Crafting items like armor, weapons, bullets, racing USB’s faster by 25% for 20 minutes (can be expanded to more items).
Exceptions:
- Only 2 unique foods can be active at a time meaning players cannot eat a 3rd unique food until one is expired.
- Buffs cannot be stacked.
- Buff cooldowns carry over between restarts.
- When buff is on cooldown, it allows players to apply another buff as long as there are 2 active max.
I’m sure that there’s many more buffs that could be added but I think I covered the main categories. It can be argued that some buffs could be too strong yet that’s why they have received an extensive cooldown. Of course since they're specialty foods, I would imagine that the price would be a lot higher than a normal food item, as long as it's a little bit faster to do these task and more worth it for players to seek those foods. Open to feedback and ideas that I could have missed.
Thanks for reading,
Stevie.