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The problem with non-leathal bullets

Greg0139

Active member
Hello community, today i will be sharing my thoughts on non-lethal bullets.

As everyone knows, cops normally runs around with non-lethal bullets to prevent death to their victim so they can arrest them. The problem with this feature in my opinion is that it works around RDM. While you can say, that you still have to rp before engaging roleplay even if you don't kill the target, i still find cops doing this to their advantage. 

For example: You walk around with an illegal firearm and get chased by a cop. In this situation you threaten the cop, and make him call for backup, while running into a little town to hide. Two more cops arrive and starts looking for you, they're going to shoot you with the non-lethal bullets no matter what if they find you, while you or they haven't talked to eachother before. The moment a cop walks around a corner and see's you standing right infront of him he will shoot you becuase you won't to die, while the rebel doesn't have time to engage with rp, and can't shoot the cop.

When a cop feels threatened by a civilien they can shoot us, but we can't shoot them.

I don't know, i just feel this way when playing, that i'm always afraid of using my gun.

 
I think I've found a solution, don't walk around in towns with an illegal firearm?

 
The alternative is we run around with lethal variants loaded.
To take your example: An armed suspect is hiding in a building, it is searched and he is found. Now if the cop shoots immediately it is RDM, so he pauses briefly. I can ask every single player on this server and I am sure that 90% of the will say that this pause has got them killed before.

Anyway, again in your example, a search for a fugitive is already a form of RP, you are hiding, he is searching. Using a non lethal method to subdue a suspect is a damn fine idea in my opinion.

I mean alternatively we can start shooting to kill....

 
It's one of those situations where it's just best left alone. 

If you reduce the power of the rubber bullet gun, low ranks are going to be made useless in firefights, and everyone's gonna start just using lethal to avoid the frustration. Admittedly the one hit taze can be rather aggravating, but with the shit that most cops have to go through, I feel it's not really what we should be focusing on as an RP community right now.  

 
This is why i encourage cops to do the following.
If someone is resistingng arrest, running away,... ALWAYS give them a warning first, like "stop right now this is the police". This is how i was trained and i still do it. 

It is not about winning or losing it is about the RP as a cop/rebel you cant always win at the shootouts/negotiations but you can definitely win at Roleplay.

 
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The only time I will shoot first is if someone's life is in direct danger. i.e. There is a gun being pointed at their head.

 
I agree with Levi as I believe the man was stating that they are fired upon,because they are perceived as a threat usually without warning,because it is non-lethal and they are carrying lethal. On the other foot non-police cannot do that,because they have lethal and they have to initiate the pause and warning someone mentioned to warn the police.

Short version,talking to the person before firing your rubber bullet gun ends the unfair atmoshphere around them.

 
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Thank you for all the respons, although i think you've misunderstood my key point. I'm not saying non-lethal bullets should be nerfed nor have cops walking around with lethal firearms, but to change the RDM rule a tiny bit so the problem could be solved. 

Of course it's all about the RP, and as a cop you've probably hate the idea of being a rebel, as there is not as much RP involved and it's all about shooting people.

Anyways another important subjekt i'd like to talk about is the RP after being arrested. It's not very motivating to RP after being arrested knowing there is no way out, where it would be cool to reward the great RP'ers that can talk themselves out of the situation. Meaning using DNA wouldn't be used as much :)

 
Thank you for all the respons, although i think you've misunderstood my key point. I'm not saying non-lethal bullets should be nerfed nor have cops walking around with lethal firearms, but to change the RDM rule a tiny bit so the problem could be solved. 

Of course it's all about the RP, and as a cop you've probably hate the idea of being a rebel, as there is not as much RP involved and it's all about shooting people.

Anyways another important subjekt i'd like to talk about is the RP after being arrested. It's not very motivating to RP after being arrested knowing there is no way out, where it would be cool to reward the great RP'ers that can talk themselves out of the situation. Meaning using DNA wouldn't be used as much :)
Some police will allow you to talk your way out and others will go through fingerprints,DNA test and the "eye scanner" that is an ATM. It varies with the police,but if the RP is good enough you should genuinely have a chance to get out of the situation even though sometimes that doesn't happen even when people turn themselves in with a small fine with certain police. It's all rather subjective,but the police do encourage each other to let people off if the RP is good enough,since this does happen sometimes.

 
Tasing on sight in these situations is a given, in real life they'd be pointing real guns at you instead. I agree with sov, it'd be nice to see more rp in terms of people worming out of charges, but you need to remember that some criminals just need to be taught a lesson.

 
Thank you for all the respons, although i think you've misunderstood my key point. I'm not saying non-lethal bullets should be nerfed nor have cops walking around with lethal firearms, but to change the RDM rule a tiny bit so the problem could be solved.

Of course it's all about the RP, and as a cop you've probably hate the idea of being a rebel, as there is not as much RP involved and it's all about shooting people.

Anyways another important subjekt i'd like to talk about is the RP after being arrested. It's not very motivating to RP after being arrested knowing there is no way out, where it would be cool to reward the great RP'ers that can talk themselves out of the situation. Meaning using DNA wouldn't be used as much :)
Um yeah there is, roleplay better imo. I have not been to jail yet, although that said I don't break many laws.
Although saying that, I wasn't able to free he man

 
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The problem as i see it is that everyone seems to be under the impression that being restrained and then brought back to a constabulary is seen as the losing point or end of roleplay.
That simply is not the case.
I'll use my own case as an example so of course it is biased but I can count the number of times I have fined someone for the full amount of their bounty on my two hands. Once to prove a point when our bounty rewards changed (sorry buddy) and 6 times when dealing with massive trolls who put in zero effort and I just wanted out of there.
If you are arrested by me, you WILL get away with a minuscule fine if you RP a little, (and I really mean a little) I've let people off of speeding at 300K/h because "I have a cake in the oven". I've dropped cop killer fines to tiny amounts because "I forgot my glasses and I thought they were the hamburgler" 
On they other hand, using the boring old "my fingerprints were burnt off" or "I don't have DNA" (Yes I hear this a lot) will get you nothing, because you are contributing nothing to the situation, at that point you are caught, you are "losing". If you make it entertaining and become your character, come up with a genuinely possible excuse and try to give back a little more than "mate my mate will shoot your mate if you dont let my mate go mate" you will be walking away a free man having lost possibly at most the price of a SUV.

Roleplay down your fines, not deny everything until you win.

 
 "my fingerprints were burnt off"

"I don't have DNA"
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Strangely enough my response is more like this:

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Before smacking them with a massive fine / sending to jail.

 
If I were a cop I'd be all: 

"No DNA huh? Guess you're not a human in that case, which invalidates all your human rights... I'll get the scientists on the phone... I'm sure they'll want to do an autopsy"

 
Edgar another reason being brought to a Police HQ is seen as losing to a rebel is that it is a blue zone and they are then under the judgement of the police involved. There is no escape as it is a safezone except the RP,which a handful of police do not abide by. I would suggest people speak with their superiors if they are adamant to send you to prison and you have genuinely RPed the situation well. I believe this would help curb the RP escape issue as then they would be watched by their superiors so that is does not happen again. 

 
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