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The future of Arma
There is no denying that the Altis server has declined in popularity recently and so time has come for drastic action. A suggestion made recently proposed the idea of wiping the server and starting again. This is something we were already planning with one small difference.
On 17th July, the Altis server will update to no longer be the Altis server but the new and improved Malden server. At this time the server will also be wiped.
Malden?
The team along with our newest Developer Mystix have been working behind the scenes to start Malden from scratch. Not only will this map be a fresh environment to roleplay, it will also coincide with changes to the server itself to add new challenges, new runs and new opportunities to roleplay. The focus of Malden will more be about small groups doing their own unique things rather than large groups of gangs all just being gangs. I'll go over some of what you can expect to see below.
Runs
Runs make up a lot of what you have to do at the start and so it was important that runs had some work to ensure it is not the same as always. To start with, lots of old runs have been removed as Malden is a smaller map and could not support so many runs. This reductions in runs will help to increase the chance of having roleplay interactions on the run you pick. Additionally, some runs have transferred over to a new system that rather than having a sell location have a variety of sell locations each with a different way to complete. With these changes it means a convoy of HEMTTS may at last not be the best way to do each run. However, speaking of HEMTTS, a vehicle storage upgrade has been added for certain vehicles including the HEMTT box.
Oil Delivery
Once processed, rather than selling Oil to the Oil Trader, you will be able to get an Oil Delivery job at which point you will be tasked to deliver the Oil to any of the fuel stations around the island. Additionally, a change to the backend system means fluid items, like oil, can only be stored in fluid vehicles so don't be rocking up to the Oil Mine with a standard truck.
Cocaine (my favourite)
Cocaine is collected at a field near one of the airports and is processed at a building near the other airport. At this point you will be able to get a delivery mission to "drop cocaine" at a marked location in the ocean. How do you drop cocaine you ask? You load it into a Caesar, in which the storage has been increased, fly over the drop zone and drop the cocaine out of your plane. Be careful though, the higher you fly the more likely locals are to report you to Police!!
Weed
Weed starts as normal but this time at the processor you'll get the option to start a weed delivery mission. When you do this you'll be asked to deliver a certain amount of Weed to a house on the map. When you've done this you'll get automatically get another house that needs a certain amount of Weed, you can repeat this until you've sold all your weed. Obviously, Weed will pay more than other runs for the trouble of delivering it all around the world. Additionally, a new perk has been added that means each Weed request will be for more Weed.
Uranium
More of a science lesson than anything but Refined Uranium (U-235) is over 6 times more active than (U-238) and so to transport refined uranium you will need a vehicle with the radiation shielding upgrade. As you can probably imagine, radiation shielding is very heavy and so it cannot be added to helicopters.
Factory Changes
A change to the backend of the factory means we can now have many different factories each able to be locked to different people/ groups of people. This means we can start offering business'/ groups their own factory with a product only they can make. I'll be opening this up to suggestions once we go live and people start forming their RP groups. To start with though, a factory that only makes Marmite has been created...I wonder who that is for ready for you to claim at any time HINT HINT.
Capture zones
Static capture zones will no longer have a place on the server. These only discouraged from roleplay and lead to too many people playing solely for the cap zones. The SAF cargo drop is still a thing and gang wars will continue to be a thing.
Misc
Some smaller changes that don't need their own category. Firstly, the most important one, Suits will no longer be sold in Hugo Ross but instead in "Science's Luxury Suits" because I wear a suit everyday and wanted a shop named after me. Also, the Kavala Casino is now the "Scissors Palace".... if you don't get it then think harder. Also the virtual shop has been updated so the price displayed is now the price paid after modifications for things such as being an off-duty medic have been considered rather than after.
Some of the backend changes in this are going to allow us to do more unique/ individual things than we could on Altis and we'll be taking advantage of this to grant fresh opportunities to all players.
Welcome to Malden!!