NotLevi
Banned
- Location
- On the metro
If you have a character who is part of the police or even a solicitor, you will know that you have to keep track of time in certain situations.
I think a stopwatch app on the phone would assist in this and be useful to some in RP.
Summary:
For police, they have the custody clock, in which they need to follow how long someone has been in the cells, I think an in game stopwatch, realistically as an app on the phone, would assist people being able to keep track of time in the cells.
As for solicitors, they need to keep track of how long they have been representing someone in a non-court setting, in order for them to be paid accordingly.
Whilst there are many ways of doing this externally, I feel an in-game stopwatch would help for the sake of RP, and to save you having to use an external one.
Ideally, it would be an app on the phone labelled as 'Clock' or simply just 'Stopwatch', allowing you to either set timers or set off a stopwatch.
There are also other possibilities with this, such as alarms. However the main aspect I think people would benefit from is stopwatch.
The Pros:
- Efficient way of keeping track of time, setting timers and or alarms in game.
- Adds to the roleplay
The Cons:
- Obviously, would require dev work (might not be worth the effort).
I think a stopwatch app on the phone would assist in this and be useful to some in RP.
Summary:
For police, they have the custody clock, in which they need to follow how long someone has been in the cells, I think an in game stopwatch, realistically as an app on the phone, would assist people being able to keep track of time in the cells.
As for solicitors, they need to keep track of how long they have been representing someone in a non-court setting, in order for them to be paid accordingly.
Whilst there are many ways of doing this externally, I feel an in-game stopwatch would help for the sake of RP, and to save you having to use an external one.
Ideally, it would be an app on the phone labelled as 'Clock' or simply just 'Stopwatch', allowing you to either set timers or set off a stopwatch.
There are also other possibilities with this, such as alarms. However the main aspect I think people would benefit from is stopwatch.
The Pros:
- Efficient way of keeping track of time, setting timers and or alarms in game.
- Adds to the roleplay
The Cons:
- Obviously, would require dev work (might not be worth the effort).