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S2 64 Slots?

Louie Austino

Supreme Tea Addict and Perfectionist
Location
Near a kettle
Is the 64 slots on S2 for Milsim or something else? Never done the Milsim before so not sure if it is/was that?

Thanks in advance,

Louie Austino

 
Likely being used for testing the next update / BIS might've given us something to work with in regards to the mass kicking.  

 
Just seen this is about servers & a staff team has brought up the kicks. I just thought I would question here instead of making a new post.

  1. Are the 2 instances (S1 & S2) running on the same box (same server/ machine)?
  2. If not then why not lower the pop limits down to 60 each and leave both up (or since you seem to be hauling 700 in a month then why not leave both 120 slot servers up on 2 separate dedi boxes?)?
( Just adding some BG Ranting, coz everyone loves it :)  >)Just asking this as it's really annoying to be RPing as someone walks through a wall. hmmmm. Then to have when your friend warns about desync through direct Voice chat. For someone to say the line of "Your not allowed to say that, your RPing". Which kind of P**** me off, because ofcourse I forgot, IRL (which is what you are trying to RP close too) people magically start walking through walls and trucks can fly by just magically lifting off the ground. So I must stay in character while we all walk through walls and fly into the atmosphere. XD

I've been a server admin for a set of A2 Dayz servers, which was hard enough trying to keep them stable XD So, just wondering if any plans are being thought about to fix the issues we are seeing on the servers (mass kicks at player count over 70-90)?

(Edit: Ok, just saw the post by Wilco XD Ok, well. Still my questions. But I shall, think of the issue as another reason to hate BI, if it is their lousy scripting which has no clue how to handle its own issues.)

 
Last edited by a moderator:
@TheMightyPilot

Both servers are separate, the server numbers we currently have are lower than prior to the kick epidemic that plagues Arma servers. Also, running both simultaneously doesn't exactly improve the roleplay prospects as you are less likely to encounter players on a half populated server. It's an Arma issue as previously stated, we can only attempt to minimise the possibilities it's an issue on our end.

BInhave been informed and we, along with multiple other communities have been offering our help to sssist in fixing the issue. It's out of our hands.

 
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