2letters
Active member
- Location
- United Kingdom
Hello, me again.
Currently as it stands the prison system isn't a fun experience, majority of people who get sentenced just log out and log back in once the sentence is up, some will stick around and clean tables and leave.
In my opinion it could have a lot more aspects to it that would make the experience more enjoyable for prisoners / add purpose for the prison.
I came across an MLO which had a couple cool features i'd like to put forward, as much as we could change the MLO the one we have serves a purpose and some/all of the proposed changes could be added to the existing prison.
1) A woodcutting room, metal crafting room & laundry room.
When I saw this the first thing that came to mind was the ability to chop wood/smelt ores that you can sell inside the prison for (low) money which you can spend in the prison shop (read on for details on this).
I then had the thought of the laundry room, which also ties into the prison shop where you are able to get hold of a specific cleaning chemical which could be used as a 'cutting agent' for a specific drug - giving a purpose to your prison visit and also forcing activity if you are sentenced, as this would be the only method of gathering the chemical.
A further idea is that stuff you make & sell to the prison (smoothies, wood, ores, components etc) could be what stocks Noble Shops (idk the background/mechanics of Noble but from what I know they are the source of shop goods.
2) The prison shop
I feel that having a shop inside the prison for you to be able to buy food/drink/luxuries, possibly some 'prison exclusive' products in there, possibly used in crafting somehow.
Possible to have a free water & bread every (x) time from the shop otherwise you need to work in order to earn money for food/drink
3) Community service program
A community service system which I've seen as part of a prison script (don't believe we use it currently) allows for C.O's (in our case, Gruppe6) to take groups of inmates out of the prison to do community service such as litter picking, it could be gathering fruit/veg etc - Obvs risk of escape could be high so might require (x) G6 per community service run, would require some bright clothing for in-mates to wear so they can be seen easily. If they were caught trying to escape their original sentence would be doubled, successful escape you could make the sentence tripled once recaptured. I believe this would still make the risk worthwhile, but also if you're only in for a short stint, you can enjoy the community service/getting to see outside the yard for a bit and go back to the cells without incident as it wouldn't be worth the risk of escape.
It might also be that if someone commits a petty crime, e.g. they're caught robbing a shop with a hammer - they're sentenced to community service rather than prison time.
Summary: Make prison worthwhile
It's very often you wake up in your cell to find you're the only one doing time or there's no Gruppe6 around to talk to / entertain you, therefore making prison a very boring time or you simply just disconnect until you're released. I think adding a challenge to making prison an actual playable environment, this could in turn lead to longer sentencing if prison had a use rather than just a temporary inconvenience to your roleplay.
If any/all of these / any others suggested below got implemented I believe it would improve prison rp, add more for prisoners and G6 to do and could potentially lead to a new drug, new crafting or new/fresh RP.
I wouldn't mind spending 30 mins of my sentence being locked in a cell with other people, then being allowed to stand and socialise with other players without being allowed out in the yard and having G6 conduct routines, based on who/how many inmates / G6 are around. This may also lead to increased G6 applications for either being a corrupt G6 inside the prison system, entertaining/managing prisoners or people actually going to prison for the purpose of gathering specific goods for crafting.
This may also add a further lifespan to 'lifers' who can convert to / create a prison gang which might move to control specific markets of the prison etc.
Please, read and give me feedback, likes/dislikes or generally any feedback on my suggestion.
Currently as it stands the prison system isn't a fun experience, majority of people who get sentenced just log out and log back in once the sentence is up, some will stick around and clean tables and leave.
In my opinion it could have a lot more aspects to it that would make the experience more enjoyable for prisoners / add purpose for the prison.
I came across an MLO which had a couple cool features i'd like to put forward, as much as we could change the MLO the one we have serves a purpose and some/all of the proposed changes could be added to the existing prison.
1) A woodcutting room, metal crafting room & laundry room.
When I saw this the first thing that came to mind was the ability to chop wood/smelt ores that you can sell inside the prison for (low) money which you can spend in the prison shop (read on for details on this).
I then had the thought of the laundry room, which also ties into the prison shop where you are able to get hold of a specific cleaning chemical which could be used as a 'cutting agent' for a specific drug - giving a purpose to your prison visit and also forcing activity if you are sentenced, as this would be the only method of gathering the chemical.
A further idea is that stuff you make & sell to the prison (smoothies, wood, ores, components etc) could be what stocks Noble Shops (idk the background/mechanics of Noble but from what I know they are the source of shop goods.
2) The prison shop
I feel that having a shop inside the prison for you to be able to buy food/drink/luxuries, possibly some 'prison exclusive' products in there, possibly used in crafting somehow.
Possible to have a free water & bread every (x) time from the shop otherwise you need to work in order to earn money for food/drink
3) Community service program
A community service system which I've seen as part of a prison script (don't believe we use it currently) allows for C.O's (in our case, Gruppe6) to take groups of inmates out of the prison to do community service such as litter picking, it could be gathering fruit/veg etc - Obvs risk of escape could be high so might require (x) G6 per community service run, would require some bright clothing for in-mates to wear so they can be seen easily. If they were caught trying to escape their original sentence would be doubled, successful escape you could make the sentence tripled once recaptured. I believe this would still make the risk worthwhile, but also if you're only in for a short stint, you can enjoy the community service/getting to see outside the yard for a bit and go back to the cells without incident as it wouldn't be worth the risk of escape.
It might also be that if someone commits a petty crime, e.g. they're caught robbing a shop with a hammer - they're sentenced to community service rather than prison time.
Summary: Make prison worthwhile
It's very often you wake up in your cell to find you're the only one doing time or there's no Gruppe6 around to talk to / entertain you, therefore making prison a very boring time or you simply just disconnect until you're released. I think adding a challenge to making prison an actual playable environment, this could in turn lead to longer sentencing if prison had a use rather than just a temporary inconvenience to your roleplay.
If any/all of these / any others suggested below got implemented I believe it would improve prison rp, add more for prisoners and G6 to do and could potentially lead to a new drug, new crafting or new/fresh RP.
I wouldn't mind spending 30 mins of my sentence being locked in a cell with other people, then being allowed to stand and socialise with other players without being allowed out in the yard and having G6 conduct routines, based on who/how many inmates / G6 are around. This may also lead to increased G6 applications for either being a corrupt G6 inside the prison system, entertaining/managing prisoners or people actually going to prison for the purpose of gathering specific goods for crafting.
This may also add a further lifespan to 'lifers' who can convert to / create a prison gang which might move to control specific markets of the prison etc.
Please, read and give me feedback, likes/dislikes or generally any feedback on my suggestion.