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Report a player - 113 - GTA RP

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Barry C

Donator
Donator
Gruppe 6
Location
United Kingdom

Server: GTA RP
Your Character Name: Barry Clevedon
Reported Players: 113
Date: Feb 23, 2025
Time: 16:15
What best describes this incident: RDM
Please (in detail) describe the incident: Around an hour before this scenario, i robbed an individual and the situation had ended. I was then in a situation with the police where this individual comes back and runs up to me unexpected and in a different outfit, before saying a few words and stabbing me. I do not believe this to be quality roleplay and believe this individual was only there to stab me and get a 'little win' rather than creating an interesting story.
Link(s) To Any Evidence: https://medal.tv/games/gta-v/clips/jKPFHKjbRbwiUOfcp?invite=cr-MSwzd0ksMTkyOTkxNTg5LA
 
Hi Barry,

It is my character who has stabbed your character.

It is a shame that you have come to report me for RDM as you had asked in LOOC to come to QE which I responded to saying that I am currently RPing with cops, as were you. According to my recording metadata, you must have filed this report whilst we were still in RP with the cops.

It is correct that your character and their friends had robbed my character previously. Your character's group robbed him of £150,000 worth of items including fish and crates. During the robbery I had pleaded with your acquaintance not to take it. You were unable to RP with me as you were too busy making your character distant from the RP by running around with your rifle, so you wouldn't have heard this and the impact it was having on my character.

You had minimal engagement with this aspect of the RP, however, I appreciate the RP that this individual gave me (screenshotted):
1740335860823.png

This left my character with the only option of going to the station and reporting it to the police. My character spoke with the police and told them the details as best he could. He remembered descriptions of the persons who robbed him, their vehicles, and partial number plates.

Effected by this incident my character went on a search for the offenders. He got changed into inconspicuous clothing - the camouflage, and equipped himself with a pair of binoculars. The plan was to look around the city for the vehicles as well as stakeout potential locations. The objective of this was to find information on the offenders he could use to try and get compensation from them.

Unfortunately, when my character saw you being stopped by the police, especially the same officer he had reported the crime to, he got into a state of rage quickly. He ran over to you and expressed that you had robbed him of his fish. You put your hands up out of shock, but lowered them. Fearing your character was about to attack and the officer now drawing his pistol, my character had to act quick. My character delivered the well-needed revenge to your character. But the story doesn't end there like you suggest it does, this isn't a 'little win'.

1740335981394.png

My character is immediately apprehended, as is your character. My character is exasperated from the rage they have come to. The officer makes reference to the fact that my character is the victim to your character's crime and their investigation is under way. Our characters both under go questioning about the incidents we are involved in. I RP throughout that my character has undergone a moment of rage in response to seeing the person who has robbed him of nearly almost all of his possessions.

1740335945200.png

My character's attack on your character, although short, is a pivotal moment in high-quality RP that is constructed before and after. The actions of my character are the direct consequence of your character. This isn't a random attack, this isn't an attack that needs demands such as "put your hands up", it was a quick split-second judgement by my character that sought release of revenge albeit at the expense of a criminal record and prison time.

My decision to stab you in that moment was guided by my character's storyline and the previous interaction. This story will continue and my character will look at next steps.


With the above in mind, I refute the allegation that this instance isn't quality RP. You submitted this report before even leaving police custody and reaching prison. Your RP had not ended.
I admit that I had acted quickly in stabbing you, and it would have been nice to have an extended interaction. This was limited as we were both separated in police custody - for obvious reasons.
 
Hello mate,

I appreciate you replying back to this report, I personally think your entire response to the alleged rulebreak is irrelevant, as you're being reported for the RDM and with Poor RP not being a rulebreak I would also add that the interaction was not fun for both parties at all. As the RDM rule states: "Attacking another player without engaging in any form of quality roleplay is considered RDM."

I would like to ask what your character did, that created any form of "quality" roleplay? It also states "please at least attempt to create an interesting roleplay story before considering violence." and sadly this was not thought about before your character thought it was best to stab me. You stopped your White Local car for a good 15-20 seconds before jumping out and within the next 5 seconds you say a few words then attack me.

With these 15-20 seconds you had, "thinking or plotting" if you had the right person you could've easily approached this scenario in many different ways.

"You put your hands up out of shock, but lowered them. Fearing your character was about to attack and with the officer now drawing his pistol, my character had to act quick." This quote is not true at all, if you were to rewatch the video provided you would see that my hands were never put back down.

I would've enjoyed the scenario better if you decided to put me in zipties and take me hostage for a good negotiable "Hostage RP" scene.

I will now leave this up to Staff and respond to them if need be, thank you.
 
My character wouldn’t have kidnapped you, that’s against his storyline.

I RP’d a spontaneous and revengeful assault involving the emotions of anger which were acted out. I think my actions were quality overall considering the wider context.

I think there was quality role play prior and following the assault. The whole story should be considered here rather than a specific split-second moment.

You didn’t enjoy the RP because it didn’t land in your favour this time. Not enjoying role play doesn’t mean that it’s a rule break on the other’s behalf.

If people go out and rob people they should be able to face some consequences of robbing people in longer-term RP. Not everything has to be spontaneous and robbers should continuously be looking over their shoulder for their previous victims.
 
Good evening @m & @Barry C,

As there is no specific timeline mentioned can I have the details regarding the following:

@Barry C
Date/Time of hostage taking/robbery of M -
Date/Time of release of M -

@M
Date/Time at the start of the search for the robbers & it's duration -
Date/Time when you found the original robber -
 
Hello Jesse,

It was on the 23rd of February and i believe i had robbed this individual anywhere from 2pm - 2:30pm as i was heading up to sandy to make heroin straight after storm and had got distracted as i had seen M and his friend with boxes.

I expect we had M for around 10 - 15 minutes before letting him go.
 
Good evening @m & @Barry C,

As there is no specific timeline mentioned can I have the details regarding the following:

@Barry C
Date/Time of hostage taking/robbery of M -
Date/Time of release of M -

@M
Date/Time at the start of the search for the robbers & it's duration -
Date/Time when you found the original robber -
I've reviewed some recordings from the time (if you would like me to keep a hold of these let me know now otherwise they will delete on Sunday)

It took me 6 minutes from release to report to the police who started searching the north of the island (rural crime officers were in the area). Reporting it to the police took 10 minutes and I started searching immediately after that.

It was about half an hour of searching around the city as I had a lead on Tweedle of where they might have been or been a part of.

I wasn't keeping track of how long things were taking whilst playing, but half an hour is reasonable for repercussions to come from an action. I emphasise that the attack was high quality RP throughout in terms of acting and emotions portrayed.
 
Hello @M & @Barry C,

I've taken a look at everything in the report and taken your comments in consideration.
Thanks for offering the video's, I've been a tad occupied this week so I hadn't gotten to the report yet in time.
If people go out and rob people they should be able to face some consequences of robbing people in longer-term RP. Not everything has to be spontaneous and robbers should continuously be looking over their shoulder for their previous victims.
I completely agree with this, there should always be repercussions to your actions whether that be short or long-term.
However you must always consider that there always must be given QUALITY roleplay before engaging in any hostile activities against other players.

Attacking another player without engaging in any form of quality roleplay is considered RDM. (eg. Giving enough time for them to comply with your order. “Put your hands up or I will shoot” and countdowns are not considered quality roleplay, please at least attempt to create an interesting roleplay story before considering violence.)

The stabbing is not entirely random, given the prior situation but this was already 46 minutes beyond the situation, which puts it into a different perspective.
Whilst I appreciate there is a storyline you're following and sticking to, it is not an excuse to be killing another player with a single liner.
You're wearing vastly different clothes and are unrecognizeable to the other party and then stabbed them about 1 second after he could possibly make the connection with the fish thus knowing who you were.

At the end of the day, long-term RP repercussions are fine, however it does not grant you an excuse to kill someone with a one-liner. This is not considered high-quality roleplay.
You could have waited and hidden yourself before following him to create a scenario where you did not need to rush a repercussion kill. This could then have been done with more finesse and had a more fun scenario for either party.

As you have been a longterm member of this community, I expect more from you.

I'll let it off with a warning today.

Report approved:
94038 - G1.2 - Warning
Thank you for doing your part in keeping the community clean.
Your report has been approved and action has been taken against the reported player.
If you are out of pocket due to this case please now open a compensation request here, Do make sure to mention this report.
 
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