William Antrim
Well-known member
- Location
- UK
The grind seems to be at the root cause of some of the arguments at the moment. The reason for this (in my opinion) is due to the one currency we all have a finite amount of. Time. It takes a long time to acquire the things we would like. When we risk losing the things we grinded hard for, we get salty. We begin to bend the rules, we look to circumvent the grind to save ourselves time. We argue and we fight and we spill out on to the forum/report each other.
The grind is needed for some new players. If everything was handed to them straight away they would get bored quickly and leave. The community would dwindle as there is nothing to "work" for and no sense of achievement. No grind is as bad as too much grind. It is counter productive.
How do we balance the grind? Add profession bonuses. Reward those players who have already grinded and put in the hours required. Give them professional related bonuses to acknowledge the time they have put in. Save them some of the time spent in grinding so that they are less inclined to rage about the grind.
Add some professional skills and give these skills levels:
For example drug manufacture, gathering, general manufacturing, processing, cooking, etc.
skill gets maxed: You can now bag all of your drugs instantly.
Mining: You can now mine and carry lots and lots of ore in your pockets, less trips back to your vehicle to fill it up.
smelting: You can instantly smelt a whole load of ore (or sub 10 seconds smelting)
general manufacturing: all items you want to manufacture (oil to plastic for example) now take significantly less time.
Fruit picking skill: get more fruit picked per level and maybe even get ripened fruit right from the start
Gathering skill: raw material gathering is significantly improved - wood/oil etc.
Fishing skill: catch more fish, be able to carry more fish in your inventory.
drug selling: less "no's" from clients, more money (not a lot but a small amount <15%)
Gathering more resources or shortening the time it takes to process said resources will mean people make more money per hour invested and lessen the grind. This ultimately means the time invested means people can be a little less angry when they lose something they worked hard to get or the money they just earned when they got a arrested.
Does this imbalance the server: well yes honestly it does. But thats kinda the idea of the suggestion. If the grind is reduced people ought to feel better about having positive interactions with others.
The grind is needed for some new players. If everything was handed to them straight away they would get bored quickly and leave. The community would dwindle as there is nothing to "work" for and no sense of achievement. No grind is as bad as too much grind. It is counter productive.
How do we balance the grind? Add profession bonuses. Reward those players who have already grinded and put in the hours required. Give them professional related bonuses to acknowledge the time they have put in. Save them some of the time spent in grinding so that they are less inclined to rage about the grind.
Add some professional skills and give these skills levels:
For example drug manufacture, gathering, general manufacturing, processing, cooking, etc.
skill gets maxed: You can now bag all of your drugs instantly.
Mining: You can now mine and carry lots and lots of ore in your pockets, less trips back to your vehicle to fill it up.
smelting: You can instantly smelt a whole load of ore (or sub 10 seconds smelting)
general manufacturing: all items you want to manufacture (oil to plastic for example) now take significantly less time.
Fruit picking skill: get more fruit picked per level and maybe even get ripened fruit right from the start
Gathering skill: raw material gathering is significantly improved - wood/oil etc.
Fishing skill: catch more fish, be able to carry more fish in your inventory.
drug selling: less "no's" from clients, more money (not a lot but a small amount <15%)
Gathering more resources or shortening the time it takes to process said resources will mean people make more money per hour invested and lessen the grind. This ultimately means the time invested means people can be a little less angry when they lose something they worked hard to get or the money they just earned when they got a arrested.
Does this imbalance the server: well yes honestly it does. But thats kinda the idea of the suggestion. If the grind is reduced people ought to feel better about having positive interactions with others.