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Reduce the grind - add professional bonuses

William Antrim

Well-known member
Location
UK
The grind seems to be at the root cause of some of the arguments at the moment. The reason for this (in my opinion) is due to the one currency we all have a finite amount of. Time. It takes a long time to acquire the things we would like. When we risk losing the things we grinded hard for, we get salty. We begin to bend the rules, we look to circumvent the grind to save ourselves time. We argue and we fight and we spill out on to the forum/report each other. 

The grind is needed for some new players. If everything was handed to them straight away they would get bored quickly and leave. The community would dwindle as there is nothing to "work" for and no sense of achievement. No grind is as bad as too much grind. It is  counter productive. 

How do we balance the grind? Add profession bonuses. Reward those players who have already grinded and put in the hours required. Give them professional related bonuses to acknowledge the time they have put in. Save them some of the time spent in grinding so that they are less inclined to rage about the grind. 

Add some professional skills and give these skills levels: 

For example drug manufacture, gathering, general manufacturing, processing, cooking, etc. 

skill gets maxed: You can now bag all of your drugs instantly. 

Mining: You can now mine and carry lots and lots of ore in your pockets, less trips back to your vehicle to fill it up. 

smelting: You can instantly smelt a whole load of ore (or sub 10 seconds smelting) 

general manufacturing: all items you want to manufacture (oil to plastic for example) now take significantly less time. 

Fruit picking skill: get more fruit picked per level and maybe even get ripened fruit right from the start 

Gathering skill: raw material gathering is significantly improved - wood/oil etc. 

Fishing skill: catch more fish, be able to carry more fish in your inventory.  

drug selling: less "no's" from clients, more money (not a lot but a small amount <15%) 

Gathering more resources or shortening the time it takes to process said resources will mean people make more money per hour invested and lessen the grind. This ultimately means the time invested means people can be a little less angry when they lose something they worked hard to get or the money they just earned when they got a arrested. 

Does this imbalance the server: well yes honestly it does. But thats kinda the idea of the suggestion. If the grind is reduced people ought to feel better about having positive interactions with others. 

 
Gathering more resources or shortening the time it takes to process said resources will mean people make more money per hour invested and lessen the grind.
I think if this would be the case, the resources would rapidly lose value as soon as all the demand is satisfy. So doing things faster and easier it would just make the work less valuable. This might work if there would be a limit of how much you can gather everyday.
Anyway this would need a lot of work to be balanced right, but a +1 from me.

 
I think if this would be the case, the resources would rapidly lose value as soon as all the demand is satisfy. So doing things faster and easier it would just make the work less valuable. This might work if there would be a limit of how much you can gather everyday.
Anyway this would need a lot of work to be balanced right, but a +1 from me.
If balanced carefully you're only increasing supply but loss of items from deaths etc will mean demand will continue steadily. Therefore the prices should not dip that much if at all. If anything demand could increase as people effectively "lose" more stuff more frequently as its not that hard to replace. However on this scale i doubt we'll see any real change. The economy will balance itself and find a new equilibrium.

 
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I think if this would be the case, the resources would rapidly lose value as soon as all the demand is satisfy. So doing things faster and easier it would just make the work less valuable. This might work if there would be a limit of how much you can gather everyday.
Anyway this would need a lot of work to be balanced right, but a +1 from me.
There is currently no viable way to drain large amoubts of cash from the economy so money devalues over time anyway. The best way to do that in this version of Los Santos would likely be through the casino but that's another story entirely. That's the reason why liquor stores sell for £8m when the shop owner will barely see that profit returned in a lifetime. However you make a valid point so i thank you for contributing. 

Ultimately its not about the unit price of the currency as it would be in a regular economy, the true currency here is time and that won't ever change. That's why gamers luckily aren't economists generally but economists may also be gamers. 😀 

Don't get me wrong here I fully understand this may not be a popular suggestion for a whole bunch of reasons but democracy doesn't always cater to the intellectually elite in the same way capitalism does. However I'm only suggesting it to generate some discussion as I normally do. Can't change the world without making suggestions. 

 
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