Azzy
Member
Brief Summary: being able to search the player using the Interaction menu or Change the rule that you have to drop everything in the inventory
Detailed Suggestion: Being able to use the interaction menu to Rob a player(who is ziptied) which would open your invo and victim's invo side by side letting you take all of his stuff. Or Change the rule to (If you manage in making the robber believe that what you dropped was all you had, you should be good to go (obv includes weapons unless the robber has proof of seeing you with the weapon prior to the situation.) )
The Pros:
Well it has come to my attention that when you are being robbed you are to drop everything that you have got and that if you hold back anything that would be referred to as Fail Rp.
So i guess it's gonna fix that, no more Fail Rps.
The Cons:
I dont think there are any atm, feel free to comment any cons that you can think of.
Does this suggestion change balance on the server ?
Well in my opinion this should've been implemented way before considering the rule that you have to drop everything this would really just balance everything because not having this and believing that the victim dropped everything and when things take turn he/she gets reported for not dropping everything hence Fail RP. For example: there was a report of a gang member who got held up by person A and was told to drop items. The victim dropped stuff and made the robber believe that he didnt had a gun on him and when the robber turned around to rob the other person present at the location the guy took out his gun and started shooting at the robber. (This was an actual report) which in my opinion was not right and since there is no way of checking the actual inventory I think the victim just played smart.
Detailed Suggestion: Being able to use the interaction menu to Rob a player(who is ziptied) which would open your invo and victim's invo side by side letting you take all of his stuff. Or Change the rule to (If you manage in making the robber believe that what you dropped was all you had, you should be good to go (obv includes weapons unless the robber has proof of seeing you with the weapon prior to the situation.) )
The Pros:
Well it has come to my attention that when you are being robbed you are to drop everything that you have got and that if you hold back anything that would be referred to as Fail Rp.
So i guess it's gonna fix that, no more Fail Rps.
The Cons:
I dont think there are any atm, feel free to comment any cons that you can think of.
Does this suggestion change balance on the server ?
Well in my opinion this should've been implemented way before considering the rule that you have to drop everything this would really just balance everything because not having this and believing that the victim dropped everything and when things take turn he/she gets reported for not dropping everything hence Fail RP. For example: there was a report of a gang member who got held up by person A and was told to drop items. The victim dropped stuff and made the robber believe that he didnt had a gun on him and when the robber turned around to rob the other person present at the location the guy took out his gun and started shooting at the robber. (This was an actual report) which in my opinion was not right and since there is no way of checking the actual inventory I think the victim just played smart.
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