MrChee
Well-known member
- Location
- United Kingdon
Preface: Firstly, I really dont want this to seem disrespectful or as if we do not appreciate the work that has been put in. I also feel like i have approached Tanoa with a very excitable and open mind as you can see by my post history. Additionally i have given it a pretty good shot, especially as a pretty hardcore altis player who doesn't give up on things easily, and explored a good few of the aspects of the map and been very active on the forums so i feel my opinions are quite well balanced.
Firstly my main issue is that the current set up is a grind. This is non-disputable. Yes i understand the progression is a great thing, except you have linearised the progression so harshly. Altis did have its own style of progression, even though it was maybe too easy (only to get weapons imo, everything else was fine) , at least it gave people day one options. Tanoa requires you to get a crap car after a grind, then expensive licences which have in some cases a [200 item to break even] price tag. just to grind to get another licence to get a different vehicle. And where this isn't limited by money, it is by XP. yes you can RP in this process but has that been happening that much - not really in my experience, everyone just wants to do their grind.
The other night after a 3 hour sugar mango grind, i just phased out and logged off... although i actually forgot i was still on the game after i tabbed out and hadn't logged off, because i was so un-engaged! Similarly; three of us came on today, all-together for the first time, and we just spawned in and couldn't decide what to do. We honestly just felt completely meh'd out by the difficulty of even leaving the airport, and after trying to decide what to do we just went back on altis to play NHS! In a direct comparison to my first days on altis, my first days on tanoa have been really just simply uninspiring. Population in peak times hardly exceeds 85 players already which i think really corroborates this point i am making.
In the spirit of making an authentic RP style game the actual spirit of it being a game has been missed. I work all day gathering XP and money, i dont mind doing it a bit as part of a process, but i dont want my game to be this process. I love the prices are lower and in line with IRL, but some prices are 1/20th altis (selling produce), some are 1/10th (vehicles/licences), although it doesn't seem that different on paper, it actually means you have introduced an exponential increase in effort and time required to achieve the 1/10th rewards from the 1/20th. This is the biggest issue.
What it comes down to is - I feel like what the community wanted was altis but in a new map with new, yet familiar features; vehicles,less but newer weapons, and RP opportunities (sea and jungle and coves and private planes etc). Not a whole new game play system and harshly different economy. You have given the community what you think you want it to have and not what it really wants, and that i think is why it is suffering.
I know this post will anger/upset some of the staff and devs, and i am truly sorry about that, as i do respect you all for the work you do on the community. But i want to see this succeed, and right now, i really dont think it can thrive. We appreciate the effort that is going into it but effort is in vain if it isn't what the people want!
Firstly my main issue is that the current set up is a grind. This is non-disputable. Yes i understand the progression is a great thing, except you have linearised the progression so harshly. Altis did have its own style of progression, even though it was maybe too easy (only to get weapons imo, everything else was fine) , at least it gave people day one options. Tanoa requires you to get a crap car after a grind, then expensive licences which have in some cases a [200 item to break even] price tag. just to grind to get another licence to get a different vehicle. And where this isn't limited by money, it is by XP. yes you can RP in this process but has that been happening that much - not really in my experience, everyone just wants to do their grind.
The other night after a 3 hour sugar mango grind, i just phased out and logged off... although i actually forgot i was still on the game after i tabbed out and hadn't logged off, because i was so un-engaged! Similarly; three of us came on today, all-together for the first time, and we just spawned in and couldn't decide what to do. We honestly just felt completely meh'd out by the difficulty of even leaving the airport, and after trying to decide what to do we just went back on altis to play NHS! In a direct comparison to my first days on altis, my first days on tanoa have been really just simply uninspiring. Population in peak times hardly exceeds 85 players already which i think really corroborates this point i am making.
In the spirit of making an authentic RP style game the actual spirit of it being a game has been missed. I work all day gathering XP and money, i dont mind doing it a bit as part of a process, but i dont want my game to be this process. I love the prices are lower and in line with IRL, but some prices are 1/20th altis (selling produce), some are 1/10th (vehicles/licences), although it doesn't seem that different on paper, it actually means you have introduced an exponential increase in effort and time required to achieve the 1/10th rewards from the 1/20th. This is the biggest issue.
What it comes down to is - I feel like what the community wanted was altis but in a new map with new, yet familiar features; vehicles,less but newer weapons, and RP opportunities (sea and jungle and coves and private planes etc). Not a whole new game play system and harshly different economy. You have given the community what you think you want it to have and not what it really wants, and that i think is why it is suffering.
I know this post will anger/upset some of the staff and devs, and i am truly sorry about that, as i do respect you all for the work you do on the community. But i want to see this succeed, and right now, i really dont think it can thrive. We appreciate the effort that is going into it but effort is in vain if it isn't what the people want!