- Location
- Retired Beachfront Estate
There have been a few changes a decently lengthy break from Milsim recently while some changes were made along with sorting external situations but Killerrabbit's Milsim nights are indeed back under a new PMC which is now called BSG (Barghest Security Group) from the old Ankou PMC for a number of reasons including some aligning between the groups on a new story line to be taken. The first mission back was two weeks ago roughly now which went decently well apart from Arma deciding to take a sudden dislike to working fine like it had throughout the many many tests that went into it beforehand but either way we are going with a new method of fully doing missions now which should mean fewer chances of Arma deciding to have a hissy fit out of the blue on us.
Now onto the next parts.
Next mission is on the 22/06/2017 at 7:30 GMT 0
Evidently, the logo has changed to match the new storyline and PMC but this logo is currently non-permanent for now. The new storyline will evolve as the missions progress and nothing is really set into stone especially the contents of the missions themselves as there will be Zeus controlled components along with the general mission creation work by Killerrabbit and anyone else who lays a helping hand in the missions. Currently, the active nights for any missions will be Thursday for now unless a better day for a majority of people seems to be a better choice and should always be around 7pm for those in the UK at least and there will be quite a few changes that will occur and be observed from the first mission to the last especially in terms of what our base of operations will look like and the weaponry and gear we have on hand (Disclaimer: you may or may not need to share your WWII rifle with a buddy or 2 and basic protection equipment and ammo may not be available, beds, food, clean drinking water and toiletry may also be unavailable for some time) but we will try to keep things fun but also keep a serious attitude.
The old post which still contains some useful information:
Now onto the next parts.
Next mission is on the 22/06/2017 at 7:30 GMT 0
Evidently, the logo has changed to match the new storyline and PMC but this logo is currently non-permanent for now. The new storyline will evolve as the missions progress and nothing is really set into stone especially the contents of the missions themselves as there will be Zeus controlled components along with the general mission creation work by Killerrabbit and anyone else who lays a helping hand in the missions. Currently, the active nights for any missions will be Thursday for now unless a better day for a majority of people seems to be a better choice and should always be around 7pm for those in the UK at least and there will be quite a few changes that will occur and be observed from the first mission to the last especially in terms of what our base of operations will look like and the weaponry and gear we have on hand (Disclaimer: you may or may not need to share your WWII rifle with a buddy or 2 and basic protection equipment and ammo may not be available, beds, food, clean drinking water and toiletry may also be unavailable for some time) but we will try to keep things fun but also keep a serious attitude.
Useful links:
http://steamcommunity.com/sharedfiles/filedetails/?id=691690689 - Our mod list
https://goo.gl/forms/IsuZxLl3Q2498amz2 - Milsim Interest / Reminder form
The old post which still contains some useful information:
https://units.arma3.com/unit/barghestsg - The Arma 3 Unit
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