- Location
- Kamyshovo
1) Rename "Player job" to "Private job", a couple of times I've referred to player jobs as such in RP as that's what they're called but it's OOC, this would make referring to them in game less strange.
2) Have a different colour for player and police jobs in the job list.
3) Show the name of the vehicle that the job is for in the list, this would be a huge QoL improvement for finding the right car. Currently you have to assign, unassign to make the dispatch pop up and then re-assign to keep the job.
Thread: https://www.roleplay.co.uk/threads/...e-and-player-towing-jobs.420942/#post-2462513
4)Distance-based pay for transfers. Currently transfers pay a flat rate of 5,650 which for around the city is fine, but for anything out of city it's quite low. A return taxi trip to Paleto is >20k, a fuel job is >25k, a return mechanic job would only be 10k.
Thread: https://www.roleplay.co.uk/threads/mechanic-job-wages.422245/ https://www.roleplay.co.uk/threads/mechanic-job.425469/#post-2485182
Implemented
5) Implement a way (or multiple) to reduce the amount of 'police jobs' that despawn or are left uncompleted for hours:
Thread: https://www.roleplay.co.uk/threads/...-mechanic-car-deliveries.423035/#post-2473284
7) Battery chargers?
Thread: https://www.roleplay.co.uk/threads/...l-cans-for-electric-cars.423446/#post-2475255
8) Add a specific message for attempting to impound a vehicle assigned to someone else, something like "This vehicle is assigned to another mechanic."
Implemented, I think.
9) Add some visual ques for where to drop off player job vehicles as sometimes the area marker shown on GPS is hard to interpret or slightly wrong, a 'garage marker' once in the area of delivery such as featured on houses would be a nice QoL feature to have.
10) Little marker above the target vehicle for impound such as the delivery trailers and vehicles withdrawn from parking have, this would make finding the vehicle you are assigned to in a pileup easier, I personally am fine with how it is but sometimes new mechanics struggle with this a lot.
11) Allow job deleting directly from the job list.
Thread: https://www.roleplay.co.uk/threads/mechanic-dispatch-system.416492/
11) Prevent vehicles from being parked if they have another one attached. Currently you can accidentally park your flatbed / slamtruck instead of clicking mechanical options to unload the vehicle you're moving, this is pretty brutal after a run to Paleto and back.
2) Have a different colour for player and police jobs in the job list.
3) Show the name of the vehicle that the job is for in the list, this would be a huge QoL improvement for finding the right car. Currently you have to assign, unassign to make the dispatch pop up and then re-assign to keep the job.
Thread: https://www.roleplay.co.uk/threads/...e-and-player-towing-jobs.420942/#post-2462513
4)
Implemented
5) Implement a way (or multiple) to reduce the amount of 'police jobs' that despawn or are left uncompleted for hours:
- Once impounded, a vehicle will be locked if it wasn't already - this will reduce the amount of impounded cars driven away before the mechanic arrives.
- Alternative to above, vehicle is 'clamped' and cannot be driven until a mechanic impounds the vehicle or the job is deleted.
Full thread: https://www.roleplay.co.uk/threads/ability-to-clamp-vehicles.425863/#post-2486730 If possible, prevent vehicles marked for impound from being cleaned up by the server so that when the mechanic arrives they haven't wasted a journey for a deleted vehicle.(not possible)Alternative to above, if a vehicle is cleaned up then the job for it is also deleted.(Not Possible)- Implement a timer on police jobs where if they are not completed within a certain time (maybe 30 mins?), the job is deleted
and the vehicle are deleted.This will prevent there being 10 old mechanic jobs to check before deleting.
Thread: https://www.roleplay.co.uk/threads/...-mechanic-car-deliveries.423035/#post-2473284
7) Battery chargers?
Thread: https://www.roleplay.co.uk/threads/...l-cans-for-electric-cars.423446/#post-2475255
Implemented, I think.
9) Add some visual ques for where to drop off player job vehicles as sometimes the area marker shown on GPS is hard to interpret or slightly wrong, a 'garage marker' once in the area of delivery such as featured on houses would be a nice QoL feature to have.
10) Little marker above the target vehicle for impound such as the delivery trailers and vehicles withdrawn from parking have, this would make finding the vehicle you are assigned to in a pileup easier, I personally am fine with how it is but sometimes new mechanics struggle with this a lot.
11) Allow job deleting directly from the job list.
Thread: https://www.roleplay.co.uk/threads/mechanic-dispatch-system.416492/
11) Prevent vehicles from being parked if they have another one attached. Currently you can accidentally park your flatbed / slamtruck instead of clicking mechanical options to unload the vehicle you're moving, this is pretty brutal after a run to Paleto and back.
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