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Interview with Bohemia Interactive

Unlucky George

Resident Rule Breaker!
Legendary Donator
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A interesting read from Pcper

http://www.pcper.com/reviews/Editorial/Interview-Bohemia-Interactive-ArmA-3-Developer-Expansion-Optimization-Roadmap

PC Perspective: While ArmA 3 is a very beautiful game, it still does not seem very well optimized. What are your plans to improve the performance on both client-side and server-side?

VAN ‘T LAND: Unfortunately, things are not as simple as saying the game is optimized or not. There are many factors that can influence performance beyond our control. It's a pitfall of our platform's freedom. By allowing modding, user-made (MP) scenarios, and full control over settings, we make it possible for people to potentially break their game. We could limit this in a way other games have, such as restricting video settings or limiting modding, but have no wish to do so at all. What we can and will do is improve our presentation of vanilla versus modded game versions, so that users are more aware of what is going on.

Of course, that does not mean we cannot work on optimization, and we continuously do so, such as with the better use of multi-threading for servers and many miscellaneous engine improvements. We're working with the major hardware manufacturers, who analyze our code and offer tips on optimizations or new technologies. Finally, we need to be careful with low-level changes as they can very easily break the game.

 
Hmmmm...

In terms of Altislife.co.uk, the issues there are 100+ players doesn't seem to be factoring into their thought much, around 100 players seems to be their limit.

But if they can just work on optimising the game so that it's not so reliant on CPU clocks speeds and fix their current client "broadcast" model, with a proper Client-Server model, then I'd be a very happy man.

With good FPS and the elimination of de-sync I think a lot of problems would be solved.

 
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