Ello ello,
After speaking with others and seeing this on other servers I truly believe that handcuffs need a cheeky rework for many reasons...mainly balancing.
Breif Summary -
With the current handcuffing system on the server it is very easy to cuff someone and once they are in them they literally cannot do anything other than walk. This is effective and good for police however is quite OP and as many know once you are bound to cuffs you are done for. Therefore I believe a system rework where people can run in cuffs (not at max speed) and a mechanic where people can escape the cuffs as they are being put on them could be implemented for server balance. The below refers:
Running whilst in cuffs -
Firstly, people currently do not have the ability to run whilst in handcuffs and they can only walk at a slow speed which is a bit stupid and is quite unrealistic as once the cuffs go on someone they are basically a puppet. Therefore I think that people should be able to run (not at full speed) but at a better pace whilst handcuffed which in turn would make it a harder job for police officers to take control of situations but also encourage further escapes and alternatives for criminals. This could also lead to further punishments being endorsed by police such as "resisting arrest" as currently this charge is usually misused by mistake or lack of knowledge.
Resisting the cuffs -
Secondly, similar to how the new repair system works on the server whereby a ring spins around and if timed correctly you can then complete a repair I believe that it would be soo much more fun if criminals had the opportunity to further resist arrest and wiggle / resist in roleplay by "breaking out of cuffs". A short video below shows an example of what I talk about which is on other servers. Don't get me wrong this would be frustrating as hell for us cops but at the same time allow people to escape and continue a further chase and have that additional level of a situation being made more fun and creative for both parties. This would also encourage cops to manage their DP in a more controlled way and add further charges within RP of resisting arrest etc.
Pros -
Much more balance between the factions
More alternatives for roleplay and the situation where crims are making off / resisting to be extended instead of once your in cuffs its endgame
Allows people to run and be more resistive of force in RP allowing further charges and consequence behind the actions in character.
Encourages more footchases with criminals which tend to happen but end in taser warfare (airsoft)
Much more fun when it comes to dealing with crims / cuffing in general
People can now run whilst in cuffs allowing easier escape and more RP opportunity
Officers can RP that (escorting a handcuffed person is holding their arm etc and taking control to stop them from running increasing RP)
Cons -
New mechanic that people will need to get used to
Will take time to find the correct balance in terms of the script and if people can breakout multiple times, once found in the smooth spot will be good fun
Cops might be in disagreement with this implementation but overall I believe this will bring a huge balance
Does it change the balance?
100% it will change the balance
After speaking with others and seeing this on other servers I truly believe that handcuffs need a cheeky rework for many reasons...mainly balancing.
Breif Summary -
With the current handcuffing system on the server it is very easy to cuff someone and once they are in them they literally cannot do anything other than walk. This is effective and good for police however is quite OP and as many know once you are bound to cuffs you are done for. Therefore I believe a system rework where people can run in cuffs (not at max speed) and a mechanic where people can escape the cuffs as they are being put on them could be implemented for server balance. The below refers:
Running whilst in cuffs -
Firstly, people currently do not have the ability to run whilst in handcuffs and they can only walk at a slow speed which is a bit stupid and is quite unrealistic as once the cuffs go on someone they are basically a puppet. Therefore I think that people should be able to run (not at full speed) but at a better pace whilst handcuffed which in turn would make it a harder job for police officers to take control of situations but also encourage further escapes and alternatives for criminals. This could also lead to further punishments being endorsed by police such as "resisting arrest" as currently this charge is usually misused by mistake or lack of knowledge.
Resisting the cuffs -
Secondly, similar to how the new repair system works on the server whereby a ring spins around and if timed correctly you can then complete a repair I believe that it would be soo much more fun if criminals had the opportunity to further resist arrest and wiggle / resist in roleplay by "breaking out of cuffs". A short video below shows an example of what I talk about which is on other servers. Don't get me wrong this would be frustrating as hell for us cops but at the same time allow people to escape and continue a further chase and have that additional level of a situation being made more fun and creative for both parties. This would also encourage cops to manage their DP in a more controlled way and add further charges within RP of resisting arrest etc.
Pros -
Much more balance between the factions
More alternatives for roleplay and the situation where crims are making off / resisting to be extended instead of once your in cuffs its endgame
Allows people to run and be more resistive of force in RP allowing further charges and consequence behind the actions in character.
Encourages more footchases with criminals which tend to happen but end in taser warfare (airsoft)
Much more fun when it comes to dealing with crims / cuffing in general
People can now run whilst in cuffs allowing easier escape and more RP opportunity
Officers can RP that (escorting a handcuffed person is holding their arm etc and taking control to stop them from running increasing RP)
Cons -
New mechanic that people will need to get used to
Will take time to find the correct balance in terms of the script and if people can breakout multiple times, once found in the smooth spot will be good fun
Cops might be in disagreement with this implementation but overall I believe this will bring a huge balance
Does it change the balance?
100% it will change the balance
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