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GTA RP - Doors

Mike Polo

Developer
Dev Team
Los Santos Police Senior
Gruppe 6
Location
Republic of Ireland
Hello everyone,

At the 14:00 Restart, we will be moving to a new doorscript.

any bugs, feel free to comment them underneath with the following format


Time:
Location:
Description:
Evidence:


And I will fix the door asap
 
Hi Mike, just a question or 2. We are told not to peak doors because people can't see them open. Does this script resolve that issue? Will this script make getting in and out of police station garages easier?
 
Hi Mike, just a question or 2. We are told not to peak doors because people can't see them open. Does this script resolve that issue? Will this script make getting in and out of police station garages easier?
This does nothing to the door peaking issue, but it will make getting in and out of police station garages easier
 
------------------------------------------------------------RESOLVED------------------------------------------------------------

Time: 14:30
Location: MRPD
Description. Side entry door can't be unlocked at all. The reception door is locked, can't be unlocked but allows free passage. The side door on the car park side is uninteractable and remains constantly locked. People are already starting to take advantage of these exploits and troll.

EDIT: Checked more doors, all the same problem. MRPD garage doors are locked open and can't be locked shut

Evidence:
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Last edited:
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I dont have a clip but same with all doors at Padrino house, we had a staff member come let us out

Time : 14:26
 
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After the hot fix at around 2:55 we was testing the doors at MRPS. The new locking sound although quite load already has a very long distance. You can pretty much hear every door lock throughout the PD. When at a busy time this noise would be constant and infuriating.
 
Time: 15:55
Location: Otto's Dealership
Description: Rightmost garage door cannot be selected and so cannot be opened.
Evidence: (See Attached)

P.S. This script already seems much nicer to use. Thanks for the update!
 

Attachments

  • 20241208155430_1.jpg
    20241208155430_1.jpg
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Just an observation, the locking noise is very loud.

An example being we asked an officer to spam the side door by the briefing room in MRPD, with the lock able to be heard in the armoury.

Other than that amazing change!
 
Just an observation, the locking noise is very loud.

An example being we asked an officer to spam the side door by the briefing room in MRPD, with the lock able to be heard in the armoury.

Other than that amazing change!
I agree. I'm parked outside of The Kraken, and can hear my employees lock the door to the back room.
 
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Time: 18:44
Location: Auto Exotic
Description: Inside AE, before the new door script was added, you could lock the changing room door only for AE staff. When I went up to it, I was able to walk straight through, and I thought I was locking it, but instead, I was unlocking/locking the barricade from outside into the staff parking.
Evidence: https://medal.tv/games/gta-v/clips/jfbjLerxataHszYwA?invite=cr-MSxLTzksMTU3NDM1MDgxLA
 
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