What's new
Roleplay UK

Join the UK's biggest roleplay community on FiveM and experience endless new roleplay opportunities!

Glovebox - Hotel room - Durability system for weapons - Default dealerships

Status
Not open for further replies.

berkedoa

New member
Location
Turkey
Brief Summary:

-Gloveboxes for vehicles

-A hotel room for all players

-Durability system for weapons

-Default shops and dealerships.

The Pros:

Glovebox :

Increases the immersion.

Hotel Room : 

A Safe place (from other players) for players to stash their items.

Big potential to become a social place for players to meet and gather.

Default Shops : Players will have access to everything much more easily and custom shops have to make their products reasonably priced.

Durability System For Weapons : This will prevent players to stack tons of weapons and people is going to get weapons when they only need to.

The Cons :

Glovebox : Not really necessary.

Hotel Room : -

Default Shops : Potential Meta Break.

Durability System For Weapons : THIS WILL CHANGE BALANCE ON THE SERVER

Before edit : 

-Adding glovebox to vehicles.

-When we log in, a room (with private interior so 20 people wont be staring each other in the same room) from pink cage motel can be given us automaticly, we can stock some of our items in there, invite people in there... ETC.

-Durability system (decreasing by time and usage) can be added to weapons so DEVs dont have to pause the crafting system in game.

-Default shops can be added so player owned shops would be in bigger race. (If a default shop sales a picklock for 1000 dollars they wont be selling it for higher prices and at the same time they will be racing with each other to get the most customers. Same applies for the Car Shops. I was looking for a minivan to buy and could not find one in dealerships.) Important note : Default shops and dealerships need to have higher prices and unlimited amount of resources to use so players only going to use them if there is no other option like trading with other players or searching different shops.)







 
Last edited by a moderator:
Glove box and hotels have been requested in the past.

Weapon durability, neither for or against. Don't touch weapons on my characters so don't really have a view.

Default shops - this is what we used to have. Economy is much more interesting and dynamic while shops are competitive with each other. Going back to having default shops will just force other shops hands to what they price and prevents any opportunity for flexibility. 

 
Glove box and hotels have been requested in the past.

Weapon durability, neither for or against. Don't touch weapons on my characters so don't really have a view.

Default shops - this is what we used to have. Economy is much more interesting and dynamic while shops are competitive with each other. Going back to having default shops will just force other shops hands to what they price and prevents any opportunity for flexibility. 
putting one default shop will let people know the most expensive price for the item, and then shops will be in a race with each other imo. weapon durability system will also effect the weapon owners since durability will run out over time. which means you wont be able to use your gun for forever. this will also lead to a circulation of money and resource since there always be a demand. 

 
Are shops not in competition with each other now? There's always one shop I see on Tweedle saying they're doing a deal on x item and it's cheapest around. That's only going to force hand of other stores to consider their prices or do a similar deal?

When the shops were introduced the prices were high but then each shop was cheaper than another and now sit at a reasonable competitive price.

 
Status
Not open for further replies.
Back
Top