When I read this, to me it suggests you would like to be able to make money doing illegal things, or be involved in gunfights without the possibility of getting caught.
No? I am stating this is a roleplay server so explain to me how this warrant system powergaming who-ever is doing the crime is realistic?
You as the player have the choice to make money this way, or by engaging in firefights. By doing so, you're entering into the spirit of RP and accepting that you will most likely be pulled over by the police.
I am not denying that, however as I stated there is zero roleplay of the cops figuring out I robbed a house it's just power powergame that this system knows I am robbing said house.
You also make the decision to carry an illegal weapon with you, and by your own admission, you accept you have a high chance of being pulled over and that weapon taken off you due to your wanted status. Essentially you make the choice and accept the possible consequences. It's not like there are no alternatives to this. You also make the choice to carry an illegal weapon knowing you are wanted.
I completely agree, however it's not detective work that I am getting caught robbing houses it's pure powergaming that you know that it was me that robbed the house. There would be zero roleplay that you stopped me put me in handcuffs and interrogated me to find out that I robbed that house. It's as soon as I would to rob a house you know for a fact I did it (I am choosing this as an example and stating the system currently in place is powergaming).
I play as civ frequently. I make money legally, I carry an SMG (illegal) yet it has never been taken from me because I avoid run ins with the law due to not getting a warrant for my arrest. Many other players chose the legal path for this reason. If I do have to use my SMG in self defense and get a warrant, I send a message through the police dispatch, drop my weapon in my house, then hand myself into the police with my version of events, having go-pro footage on hand should it be needed.
That is your form of roleplay and your choice of how you do it and you're missing the point of my statement.
The system currently in place is pure powergaming and there is no way the cops would know you killed x amount of people.
If I happen to get pulled over enroute due to my wanted status, then I RP with the cops and try to explain. Again, I have the dispatch call on record and the go-pro footage available. If they remove my illegal weapon, then so be it. It's illegal and I knew the risk when I bought it. I don't get salty.
The thing some people don't get, is that the wanted system and the police are there for roleplay reasons. To let people play criminal in a realistic way with all the risks that come with being a criminal. It's the police's job to catch you, and it's your job to not get caught. When you do get caught, roleplay.
At the end of the day, playing criminal is player choice.
Missing the whole point of my statement.
@GHOSTK1LL3R
Well... if you think about it.
You kill someone > Drive away with a vehicle > the camera that saw you sees the number plate > It sends a signal to the police > police does classified research > They go to the motorshop or clothing shop they ask anyone < you're now wanted.
I understand that you're trying to relate to roleplay, however I am normally nowhere near my car when I kill someone or even in someone elses car. So why am I still the one getting warranted for it? Regardless of what you're going to state, it's straight up powergaming that you somehow know it's me who committed the crime. I mean if there was a feature in place when you've got a shemag you don't get warranted fair enough. However, there isn't even a feature like that.
How on earth are we then supposed to figure out who is wanted and who's done crime if we can't even use the ANPR and wanted list?
Through actual roleplay? You say it yourself (cops generalised) you want
us to roleplay with you. However, when it comes to
you having to roleplay to find out who did the crime then you'd prefer to just let the 24/7 surveillance which has face recognition to figure it out... With regard to the ANPR, I think it'sfine owever I disagree that we get warranted for everything wrong we do regardless of where it is or what we're wearing.
You call it powergaming, how is it powergaming might I ask? Also if you're not looking for truoble the DON'T DO CRIME AND DON'T GO AROUND WITH ILLEGAL FIREARMS otherwise you can't say you're not looking for trouble...
How isn't it powergaming. Explain this then to me matey. I have a shemag on and I walk up to a house and start robbing it. How do you know that it's GHOSTK1LL3R robbing that house then? You can't, its powergaming.
INS LONG BEARD said:
I do understand your point of view. You're saying that because no one saw you break into the house you shouldn't be added to the wanted list. It's a fair point and yes, it's unrealistic since no one actually witnessed you and even CCTV wouldn't work because you're wearing a shemag, I get it.
Indeed
Shemags aside, given that this is supposed to be 2030 something (I can't remember the exact date), you could assume that crime detection is far more advanced now than in the past. Maybe autonomous drones constantly patrolling the skies registering crimes as they happen. CCTV systems that have xray - infrared technologies that penetrate face-masks. Who knows, the possibilities are mind boggling. It is the future after all.
You could equally assume that rebels would have chips which make them undetectable from CCTV's recognising them and their facial recognition
.
It is a game at the end of the day, and without that system, cops would have nothing to do but respond to HM treasury or gas station robberies which happen infrequently.
I disagree, I would love to see cops responding to actual houses getting robbed rather than only doing it if they can be bothered. If the system was implemented then it would literally increase to more RP because of not then cops wouldn't be able to arrest people.
This would make being a cop exceptionally one dimensional and boring and no one would want to be a cop, which in turn would drastically decrease the amount of roleplay opportunities for everyone including civs making Altis life a rather dull life. You only have to look at the NHS. Often there are no medics online, or only one or two. (sorry NHS). I think this comes down to the fact there isn't a lot to do playing medic and it gets repetitive.
It honestly wouldn't, currently it is you ANPR someone and if they're warranted they get pulled over. If this system was to get changed you'd then see cops actually actively making sting operations (Pretending to buy guns, doing drug runs with others to get them caught doing drugs etc) rather than 'that guy is warranted, god knows how we got the information on it but lets arrest him regardless.
I am not stating by the way that no roleplay occurs once you get ANPR'd but with this powergame system being removed it would lead to police actually having to roleplay to figure out who/what did the crime.
I would also argue that without this mechanic, playing criminal without any risks would also become very dull and boring. Money would be very easy to make and people would just get bored and drift of to something else. At least this way it's a challenge and exciting and opens up many RP opportunities.
Money wouldn't be easy to make honestly, you could still pull people over who are driving around a drug related area, you could perform checkpoints where high population drive around and anyone that skips it gets spikes.
It's honestly how far you as the police are willing to actually roleplay. Right now you're getting spoon-fed this knowledge you get from the gods and we just have to bow to this systems bidding. With you not getting spoon-fed this information it would force you to actually catch people out rather than just somehow knowing every single crime someone commits.