- Location
- Kamyshovo
I have some feedback on the new crates that were added if that's OK?
Firstly, very cool implementation and feature, please don't take this post as hating on it.
1) The option to 'give' large containers to another player without them having to accept is quite strange imo, it's pretty unrealistic to just hand someone a massive crate they have to wear on their back without their permission and it then locks them in a vulnerable state. I think it would make more sense if there was a check like with checking for injurties or picking up, or no option to give at all.
2) Space given to space taken ratio:
I feel like the crates currently are far too powerful specifically with regard to how much extra storage they can provide when combined with vehicles, houses and containers.
On the player inventory I feel there is no issue - the crate is visible and the player is slowed down, the cost for the benefit of 250 slots in a 30 slot space is fair, for vehicles, houses and containers however this isn't the case. Other than the cost and risk in transit there is basically no downside to the crates inside vehicles and storage and they boost the capacity of vehicles by too much in my opinion, it feels like Tarkov stash management packing stuff inside magic containers to hoard more and more things forever.
For example, you can now put 5 large crates in a quad bike to hold 1500 items, way more than a pounder and this just doesn't make sense.
I think the crates need to take up a lot more space inside vehicles similar to how drugs weigh nothing on people but do weigh in storage.
A weight of 150 inside vehicles would still allow a nice boost to most vehicles and would preserve the current cargo vehicle balance somewhat as large capacity vehicles would still hold a significant advantage rather than being obsolete for all but the largest of transfers as they could be currently.
3) QoL suggestion: Allow dragging items onto the crate icon in player inventory to place them directly inside it.
This is my opinion based on very minimal usage of the crates so granted others will have more perspective but that's my feedback.
Firstly, very cool implementation and feature, please don't take this post as hating on it.
1) The option to 'give' large containers to another player without them having to accept is quite strange imo, it's pretty unrealistic to just hand someone a massive crate they have to wear on their back without their permission and it then locks them in a vulnerable state. I think it would make more sense if there was a check like with checking for injurties or picking up, or no option to give at all.
2) Space given to space taken ratio:
I feel like the crates currently are far too powerful specifically with regard to how much extra storage they can provide when combined with vehicles, houses and containers.
On the player inventory I feel there is no issue - the crate is visible and the player is slowed down, the cost for the benefit of 250 slots in a 30 slot space is fair, for vehicles, houses and containers however this isn't the case. Other than the cost and risk in transit there is basically no downside to the crates inside vehicles and storage and they boost the capacity of vehicles by too much in my opinion, it feels like Tarkov stash management packing stuff inside magic containers to hoard more and more things forever.
For example, you can now put 5 large crates in a quad bike to hold 1500 items, way more than a pounder and this just doesn't make sense.
I think the crates need to take up a lot more space inside vehicles similar to how drugs weigh nothing on people but do weigh in storage.
A weight of 150 inside vehicles would still allow a nice boost to most vehicles and would preserve the current cargo vehicle balance somewhat as large capacity vehicles would still hold a significant advantage rather than being obsolete for all but the largest of transfers as they could be currently.
3) QoL suggestion: Allow dragging items onto the crate icon in player inventory to place them directly inside it.
This is my opinion based on very minimal usage of the crates so granted others will have more perspective but that's my feedback.