angellfall
Well-known member
I'm not posting this under suggestions as idea of the post is to just light some discussion, if people would like the weapon meta to be changed or not.
So currently the weapon "meta" is the same as it has been for really long time. 6.5 and 7.62 weapons dominate streets. However this leaves alot really cool arma 3 weapons un-used. There is plenty of SMG's and even the 5.56 weapons what play really nicely. However ofcourse issue is that if everyone else is rolling with 6.5 or 7.62, you will be just outgunned way too heavily if you are using SMG. Current prizing of weapons does not encourage wider range of weapons to be used. And this is the point where I would like to spark some discussion.
Current weapon prizepoints are made so, that 6.5 and 7.62 weapons are something what any normal rebel afford after one suggesfull run. Even tho the prizes are somewhat more what em used to be, they are still kinda too low and atleast in my opinion it kills the variety of weapons used on the server. What if we would be more supportive towards SMG's and 5.56 weaponry. By doing this player would feel more rewarded when he would get a 6.5 katiba or even mxm on his/hers hands, and we have not even gotten into the hard hitting guns like 7.62's, or mk200 etc. Also thisway the cargo drops would become more "valued" targets as obviously they would be dropping more heavy weaponry compared the normal street standards, making rebels (and police alike) have contained firefights inside given zone where all parties involved know that getting the loot would have impact with more ways than just saving the money not having to buy same guns. Another avenue would also be that some weapons what we dont currently have ingame could then be also taken in with really ridiculously high prizetags.
Also another not to say issue, but somewhat my own personal annoyance is silencers and 4x+ scopes. Personally I think scopes and silencers would be just perfect rewards for players completing something. For example silencer provides alot utility in a firefight and somewhat I do personally think the firefights would be alot more cool if you would hear the weapon sounds and the firefight raging around you. Long range scopes compined with silencers then cause the annoyance. I dont think there is nothing as cool in arma when you are chatting with a guy and bullet hits his head blowing it up, and after a second you hear a massive *boom* from a hilltop nearby. Im somewhat aware that devs are making somekind of missions, what if these kind of "specop" items would be more of reward from daily missions etc.
Please share your ideas if a change would be good and what you would like the change to be, obviously it does not have to be something what I was talking about. Or if you like the way it is just now, what is it what you are so keen about the current weapon "meta". Also add into discussion the negative sides what this kind implementation would bring.
So currently the weapon "meta" is the same as it has been for really long time. 6.5 and 7.62 weapons dominate streets. However this leaves alot really cool arma 3 weapons un-used. There is plenty of SMG's and even the 5.56 weapons what play really nicely. However ofcourse issue is that if everyone else is rolling with 6.5 or 7.62, you will be just outgunned way too heavily if you are using SMG. Current prizing of weapons does not encourage wider range of weapons to be used. And this is the point where I would like to spark some discussion.
Current weapon prizepoints are made so, that 6.5 and 7.62 weapons are something what any normal rebel afford after one suggesfull run. Even tho the prizes are somewhat more what em used to be, they are still kinda too low and atleast in my opinion it kills the variety of weapons used on the server. What if we would be more supportive towards SMG's and 5.56 weaponry. By doing this player would feel more rewarded when he would get a 6.5 katiba or even mxm on his/hers hands, and we have not even gotten into the hard hitting guns like 7.62's, or mk200 etc. Also thisway the cargo drops would become more "valued" targets as obviously they would be dropping more heavy weaponry compared the normal street standards, making rebels (and police alike) have contained firefights inside given zone where all parties involved know that getting the loot would have impact with more ways than just saving the money not having to buy same guns. Another avenue would also be that some weapons what we dont currently have ingame could then be also taken in with really ridiculously high prizetags.
Also another not to say issue, but somewhat my own personal annoyance is silencers and 4x+ scopes. Personally I think scopes and silencers would be just perfect rewards for players completing something. For example silencer provides alot utility in a firefight and somewhat I do personally think the firefights would be alot more cool if you would hear the weapon sounds and the firefight raging around you. Long range scopes compined with silencers then cause the annoyance. I dont think there is nothing as cool in arma when you are chatting with a guy and bullet hits his head blowing it up, and after a second you hear a massive *boom* from a hilltop nearby. Im somewhat aware that devs are making somekind of missions, what if these kind of "specop" items would be more of reward from daily missions etc.
Please share your ideas if a change would be good and what you would like the change to be, obviously it does not have to be something what I was talking about. Or if you like the way it is just now, what is it what you are so keen about the current weapon "meta". Also add into discussion the negative sides what this kind implementation would bring.
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