L1L
Well-known member
- Location
- Sweden
This suggestion mainly targets an unfair (in my opinion) playstyle that i've seen from police characters where they will handcuff downed players during fights or in positions where they have to be escorted to get out (inside buildings, enclosed areas etc). Many times this feels like an active decision by the players who do this, knowing that this causes the cuffed player to be locked in place until they're grabbed by another officer or lockpicked out by a civ, to me this feels like a sort of power game move since realistically you would be able to handle someone in cuffs in the same way you'd handle someone in ties...
- a simple solution to this would be to allow anyone to escort someone in cuffs the same way we can if they're in zip ties.
Another fun idea I had was to remove police having infinite cuffs, as in, you carry one set of cuffs which allows you to cuff one person.
Once you cuff someone, the cuffs are removed from your inventory until you take them back. This would partially solve the above proposition as police would carry zip ties to restrain people once they've used their cuffs (much similar to what they do IRL). If this was implemented, some restriction on how many cuffs you can carry at once would need to be put in place aswell.
- a simple solution to this would be to allow anyone to escort someone in cuffs the same way we can if they're in zip ties.
Another fun idea I had was to remove police having infinite cuffs, as in, you carry one set of cuffs which allows you to cuff one person.
Once you cuff someone, the cuffs are removed from your inventory until you take them back. This would partially solve the above proposition as police would carry zip ties to restrain people once they've used their cuffs (much similar to what they do IRL). If this was implemented, some restriction on how many cuffs you can carry at once would need to be put in place aswell.