Colin Forester
Well-known member
- Location
- UK
Forgive me I am not the most articulate person when trying to put my ideas across but i shall give it a go.
I have been trying to come-up with some interesting ideas that could benefit the server and increase the role playing opportunity's.
One of the ideas I thought would be a cool addition to the server is NPC burglary's.
The way i think it would work is there would be a Black Market npc / Pawn Shop npc where players would be able to start a burglary on a local's house (NOT PLAYER OWNED) whereby the NPC
would give the address along with a list of items he requires from said address. The player would go to the address and break in by using the standard functions as per regular
(LOCKPICK, DRILL, ADVANCED DRILL). The burglary missions will be randomly generated and cover all different economic backgrounds meaning sometimes it will be a mansion with high value
loot (TO AN EXTENT NOT GAME BREAKING VALUE) and sometimes low value in flats or rough areas.
Upon breaking into the address will trigger a burglar alarm. The burglar alarm will sound after an allotted amount of time. The high value properties will likely have better alarms where for example
the player only has 4 minuets before it sounds where as the poor'er properties will have a lower quality alarm giving the player longer to search the property for the specific items or possibly
it might not have an alarm at all.
When the alarm timer hits (0) an automated dispatch is sent to the police of a (BURGLARY IN PROGRESS/INTRUDERS ON) who will then attend and try to catch the player in the act of just miss
them if they flee the scene before police arrival. I believe this will add more diversity of police jobs than the regular banks and grocery store call outs. Burglarys are common in real life and I believe
it will make the city feel more in tune with the regular trouble a community faces. It will diversify police arrests as they could arrest for (GOING EQUIPED, BURGLARY & AGRIVATED BURGLARY)
depending if the players have weapons on them or are caught before or during the burglary.
If the player is is successful collecting the required items from the address and manages to evade the police he can return to the blackmarket or pawn shop dealer to sell the stolen goods. This
idea can be expanded on in numerous ways. The npc dealer could send the player to commercial property (NOT PLAYER OWNED) to steal a selected vehicle he is after by breaking into a
vehicle warehouse/lockup where the same alarm system apply's like the residential burglary's. Once the player steals the car and evaded the police the vehicle is to be taken to the
(SCRAP YARD) that is soon to be introduced where the owner takes a 10% cut from the player from selling the vehicle. This would create extra business for the scrapyard and encourage further
RP.
Once the player levels up the (NPC DEALER) they will be able to trigger a high value car or burglary mission where it would considerably harder to steal successfully. For example there could be
a vehicle at a mansion that is owned by a gang where it will have npc security around it 24/7. The player would have to get a team together and arm themselfs to expect heavy resistance. The
high end burglarys/vehicles will go for a higher price at the NPC dealer/scrapyard.
There is more to this idea but i feel like it is already a bit wordy as it is and am willing to talk about it further. It is only a suggestion i think would be cool in theory so be nice :3 and tell em what you think in the comments.
I have been trying to come-up with some interesting ideas that could benefit the server and increase the role playing opportunity's.
One of the ideas I thought would be a cool addition to the server is NPC burglary's.
The way i think it would work is there would be a Black Market npc / Pawn Shop npc where players would be able to start a burglary on a local's house (NOT PLAYER OWNED) whereby the NPC
would give the address along with a list of items he requires from said address. The player would go to the address and break in by using the standard functions as per regular
(LOCKPICK, DRILL, ADVANCED DRILL). The burglary missions will be randomly generated and cover all different economic backgrounds meaning sometimes it will be a mansion with high value
loot (TO AN EXTENT NOT GAME BREAKING VALUE) and sometimes low value in flats or rough areas.
Upon breaking into the address will trigger a burglar alarm. The burglar alarm will sound after an allotted amount of time. The high value properties will likely have better alarms where for example
the player only has 4 minuets before it sounds where as the poor'er properties will have a lower quality alarm giving the player longer to search the property for the specific items or possibly
it might not have an alarm at all.
When the alarm timer hits (0) an automated dispatch is sent to the police of a (BURGLARY IN PROGRESS/INTRUDERS ON) who will then attend and try to catch the player in the act of just miss
them if they flee the scene before police arrival. I believe this will add more diversity of police jobs than the regular banks and grocery store call outs. Burglarys are common in real life and I believe
it will make the city feel more in tune with the regular trouble a community faces. It will diversify police arrests as they could arrest for (GOING EQUIPED, BURGLARY & AGRIVATED BURGLARY)
depending if the players have weapons on them or are caught before or during the burglary.
If the player is is successful collecting the required items from the address and manages to evade the police he can return to the blackmarket or pawn shop dealer to sell the stolen goods. This
idea can be expanded on in numerous ways. The npc dealer could send the player to commercial property (NOT PLAYER OWNED) to steal a selected vehicle he is after by breaking into a
vehicle warehouse/lockup where the same alarm system apply's like the residential burglary's. Once the player steals the car and evaded the police the vehicle is to be taken to the
(SCRAP YARD) that is soon to be introduced where the owner takes a 10% cut from the player from selling the vehicle. This would create extra business for the scrapyard and encourage further
RP.
Once the player levels up the (NPC DEALER) they will be able to trigger a high value car or burglary mission where it would considerably harder to steal successfully. For example there could be
a vehicle at a mansion that is owned by a gang where it will have npc security around it 24/7. The player would have to get a team together and arm themselfs to expect heavy resistance. The
high end burglarys/vehicles will go for a higher price at the NPC dealer/scrapyard.
There is more to this idea but i feel like it is already a bit wordy as it is and am willing to talk about it further. It is only a suggestion i think would be cool in theory so be nice :3 and tell em what you think in the comments.