L1L
Well-known member
- Location
- Sweden
I was hoping a staff member could help me clear up what rules actually apply during active gunfights.
It seems like people generally have very different interpretations of what is allowed here, some believe that after shots have been fired and returned the area basically becomes a ''red zone'' while others believe they can walk into it, and call it RDM if they get killed without a gun in their hand or if they wasn't part of the first initiation.
The Rules i find can be applied to active gunfight scenarios:
________________________________________________________________________________________________
[SIZE=medium](3.5) You must hot-mic all communications that have been made over teamspeak when they are relevant to influencing the course of roleplay. This means that if you are communicating to fellow team members via Teamspeak and you are in audio proximity range of another player (they can hear you), you must hot mic any commands given so the rival player can overhear. This rule does not apply if both sides are engaged in a gunfight together.[/SIZE]
[SIZE=medium](3.7) Baiting - Baiting for the sake of a gunfight is not roleplay. Punishment is a ban. Examples: Flying over someone with a chopper waiting for warning shots to instantly shoot them back, robbing a service station with the intent of a gunfight, etc. [/SIZE]
[SIZE=medium](7.1.3) Killing someone must be carried out with high quality roleplay, “put your hands up or I will shoot” etc is considered low quality RP and may lead to a ban for RDM/Fail RP. Executing another player must also be carried out with high quality roleplay, the only exception to this rule is if both you and the victim are engaged in a gunfight together. [/SIZE]
[SIZE=medium](9.2.4) Combat Reviving - If combat is in effect, or shots have been fired within the last 5 minutes, the area is not safe to enter for rescuing the injured. Therefore, you cannot revive at this time. This rule is exempt for civilians using defibrillators.[/SIZE]
[SIZE=medium](2.5) Combat logging at any point during RP is exploiting. Some examples of this include: logging out during a firefight, being chased by the police, arrested by the police, while dead awaiting a medic, logging out in order to save gear, rage-quitting, logging out whilst restrained/detained. Punishment is a ban. Staff can make an informed decision depending on if you’ve made an attempt to resolve the issue. We do suggest you attempt to rejoin the server and continue the roleplay (try messaging them with the mobile system first). [/SIZE]
[SIZE=medium](2.6) Combat storing, such as storing a vehicle whilst you are being chased or to prevent roleplay will result in a ban.[/SIZE]
[SIZE=medium](5.3) When you respawn: [/SIZE]
[SIZE=medium]Your character does not remember any previous roleplay situations. [/SIZE]
[SIZE=medium]Your character does not remember where any of its vehicles outside the garage are [/SIZE]
[SIZE=medium]Your character does not remember any previous enemies (your killer/robber etc) [/SIZE]
[SIZE=medium]Your character cannot return within 1000m of the location of death or be involved in the same combat situation until the 15 minute NLR timer has expired. [/SIZE]
[SIZE=medium]Your character does remember their friends & gang members.[/SIZE]
[SIZE=medium](5.4) When you are revived/downed:[/SIZE]
[SIZE=medium]You may not actively enter or continue any combat situation for the next 15 minutes.[/SIZE]
[SIZE=medium]Your character retains all knowledge of the time before they are downed.[/SIZE]
While you are downed you may not divulge tactical information to anyone. The exception to this is information spoken in direct chat in game. Please be mindful that you are heavily injured and should act accordingly.
________________________________________________________________________________________________
In my opinion there is no rule focused strictly at ''active gunfights'' there is no rule that you have to inform the people involved about allies in the area which would then allow gang members to freely enter combat without initiation.
How would an potential enemy know that the person entering the area is actually part of the opposing gang (assuming they are wearing a mask/not looking at their floating LED information lights above their head) and basically any hobo that accidentally finds them selves in these situation become targets. Really the sound of gunshots should be enough to call it ''not safe to enter'' and oppon doing so there is no way you cant take into account you might get shot and killed (recall to the statement about it becoming a temporary redzone).
/Yah boi, Jeep
It seems like people generally have very different interpretations of what is allowed here, some believe that after shots have been fired and returned the area basically becomes a ''red zone'' while others believe they can walk into it, and call it RDM if they get killed without a gun in their hand or if they wasn't part of the first initiation.
The Rules i find can be applied to active gunfight scenarios:
________________________________________________________________________________________________
[SIZE=medium](3.5) You must hot-mic all communications that have been made over teamspeak when they are relevant to influencing the course of roleplay. This means that if you are communicating to fellow team members via Teamspeak and you are in audio proximity range of another player (they can hear you), you must hot mic any commands given so the rival player can overhear. This rule does not apply if both sides are engaged in a gunfight together.[/SIZE]
[SIZE=medium](3.7) Baiting - Baiting for the sake of a gunfight is not roleplay. Punishment is a ban. Examples: Flying over someone with a chopper waiting for warning shots to instantly shoot them back, robbing a service station with the intent of a gunfight, etc. [/SIZE]
[SIZE=medium](7.1.3) Killing someone must be carried out with high quality roleplay, “put your hands up or I will shoot” etc is considered low quality RP and may lead to a ban for RDM/Fail RP. Executing another player must also be carried out with high quality roleplay, the only exception to this rule is if both you and the victim are engaged in a gunfight together. [/SIZE]
[SIZE=medium](9.2.4) Combat Reviving - If combat is in effect, or shots have been fired within the last 5 minutes, the area is not safe to enter for rescuing the injured. Therefore, you cannot revive at this time. This rule is exempt for civilians using defibrillators.[/SIZE]
[SIZE=medium](2.5) Combat logging at any point during RP is exploiting. Some examples of this include: logging out during a firefight, being chased by the police, arrested by the police, while dead awaiting a medic, logging out in order to save gear, rage-quitting, logging out whilst restrained/detained. Punishment is a ban. Staff can make an informed decision depending on if you’ve made an attempt to resolve the issue. We do suggest you attempt to rejoin the server and continue the roleplay (try messaging them with the mobile system first). [/SIZE]
[SIZE=medium](2.6) Combat storing, such as storing a vehicle whilst you are being chased or to prevent roleplay will result in a ban.[/SIZE]
[SIZE=medium](5.3) When you respawn: [/SIZE]
[SIZE=medium]Your character does not remember any previous roleplay situations. [/SIZE]
[SIZE=medium]Your character does not remember where any of its vehicles outside the garage are [/SIZE]
[SIZE=medium]Your character does not remember any previous enemies (your killer/robber etc) [/SIZE]
[SIZE=medium]Your character cannot return within 1000m of the location of death or be involved in the same combat situation until the 15 minute NLR timer has expired. [/SIZE]
[SIZE=medium]Your character does remember their friends & gang members.[/SIZE]
[SIZE=medium](5.4) When you are revived/downed:[/SIZE]
[SIZE=medium]You may not actively enter or continue any combat situation for the next 15 minutes.[/SIZE]
[SIZE=medium]Your character retains all knowledge of the time before they are downed.[/SIZE]
While you are downed you may not divulge tactical information to anyone. The exception to this is information spoken in direct chat in game. Please be mindful that you are heavily injured and should act accordingly.
________________________________________________________________________________________________
In my opinion there is no rule focused strictly at ''active gunfights'' there is no rule that you have to inform the people involved about allies in the area which would then allow gang members to freely enter combat without initiation.
How would an potential enemy know that the person entering the area is actually part of the opposing gang (assuming they are wearing a mask/not looking at their floating LED information lights above their head) and basically any hobo that accidentally finds them selves in these situation become targets. Really the sound of gunshots should be enough to call it ''not safe to enter'' and oppon doing so there is no way you cant take into account you might get shot and killed (recall to the statement about it becoming a temporary redzone).
/Yah boi, Jeep
Last edited by a moderator: