- Location
- A cellar with Mocktage content
After seeing @Alfred Wilson's post regarding the state of RP on the FiveM server (Which if you haven't read, I highly recommend), I was pleasantly taken aback. Not only was the post positively received by the community, there were also many constructive responses from various areas of the community such as Staff, Development and Players about their personal opinions and views. Therefore, I have decided to use this opportunity to give an alternative view on a different area of the server, namely the police. Being from GSF (Grove Street Family), who have had a lot of interaction with the police, I feel I am in a certain position to share my experiences and what I have seen from the FiveM police. And before you assume this is some sort of formal mainstream rant on the police, I don't intent to show any bias towards either side. I have taken the time to gather opinions from both sides before making this post, so I can come to a reasonable conclusion which neither side can see as unjust.
Firstly I'll give my view on a rather common occurrence which GSF especially have been noticing, which is an increased police presence in and around the area of Grove Street. From an RP perspective, I can somewhat see the reasoning behind this. In real life, especially in America, police presence is increased in dangerous areas of cities where gang activity and crime are more prominent. However, on multiple occasions we have seen single crewed officers refuelling at the fuel station and coasting along the street which, to a degree, intentionally aggravates GSF as we have made it very clear that we do not enjoy the sight of the police on our 'turf', yet situations like the one mentioned above continue to occur. I'm not sure if this is similar in other gang controlled areas, but this just what I have experienced. It has gotten to the point where certain individuals are now looking to assault single crewed officers and take any firearms they find, which will help no one. My personal recommendation would be to warn officers about entering areas of concern such as Grove Street, especially single crewed and police could possibly attempt to engage in dialogue with gang leaders to avoid further unnecessary hostilities.
Another issue which I have begun to notice as I've furthered my experiences within the server is the inherent 'jumpiness' of the police in response to certain situations. If that's a little vague, allow me to recount an incident in which this occurred. Myself and 3 other civilians were talking outside of Legion Square when we spotted a single crewed firearms officer purposefully slow down to watch what we were doing. We felt this was unjust and called out for him to watch the road. He pulled over and we had a pretty pleasant conversation regarding hats. During this conversation, one person within the group accidentally entered the officers vehicle while attempting to enter his own (since the doors were fairly close together). Instantly this police officer pulls out his rifle, aims it to the driver and exclaims 'If you drive off you will be shot, if you drive off you will be shot'. This is not immersive roleplay or what I'd expect to see from any officer. Had that man decided to disobey the officer and been shot, that would have not only been poor RP, but absolutely unjustifiable in the eyes of anyone. However I am aware there are trolls who don't want to RP and just mess around. But regardless, a whitelisted faction such as the police need to provide the highest level of RP possible. An easy fix to this is simply to use common sense before action. Don't shoot a man who attempts to flee in your car. Simply call a traffic unit if he drives away. Or just try to remember to lock it in the first place.
Finally, I'd like to take the opportunity to bring a point to light which many people have noticed but haven't really commented on, which is certain things police have been seen doing. I have seen police do things such as use their sirens to bypass red lights, drive erratically and damage property while engaging in pursuits, and so on. I understand that it's very difficult being a police officer on this FiveM server. It has only recently gained traction and many people are overwhelmed by this whole new experience. Many don't care for the police and will actively defy them. I think this stems from what Alfred was talking about. In Arma, you never had to stop at red and could chase criminals anywhere. But if we truly want to make this a more realistic server, then the police should definitely lead by example. The implementation of the I and S call grading and common sense fixes the issues above, but it's mostly a matter of remembering that if you as a police officer want to run that red light or knock over that sign, someone will see it. Any because of that experience, they may judge you accordingly.
I think a couple of these points come from the issue of single crewed patrols. I know the FiveM server is much larger, but you may find that more of you in one location gives you that extra amount of confidence and control over a situation. But again, that's a personal suggestion. I know this is a fairly long-winded post, but I feel it is a fairly detailed examination into an important aspect of the server which definitely needs some attention moving forward. If you disagree with my points, or feel that what I have said is incorrect, please feel free to give your own opinion. I'd love to see alternative points of view on this topic.
Firstly I'll give my view on a rather common occurrence which GSF especially have been noticing, which is an increased police presence in and around the area of Grove Street. From an RP perspective, I can somewhat see the reasoning behind this. In real life, especially in America, police presence is increased in dangerous areas of cities where gang activity and crime are more prominent. However, on multiple occasions we have seen single crewed officers refuelling at the fuel station and coasting along the street which, to a degree, intentionally aggravates GSF as we have made it very clear that we do not enjoy the sight of the police on our 'turf', yet situations like the one mentioned above continue to occur. I'm not sure if this is similar in other gang controlled areas, but this just what I have experienced. It has gotten to the point where certain individuals are now looking to assault single crewed officers and take any firearms they find, which will help no one. My personal recommendation would be to warn officers about entering areas of concern such as Grove Street, especially single crewed and police could possibly attempt to engage in dialogue with gang leaders to avoid further unnecessary hostilities.
Another issue which I have begun to notice as I've furthered my experiences within the server is the inherent 'jumpiness' of the police in response to certain situations. If that's a little vague, allow me to recount an incident in which this occurred. Myself and 3 other civilians were talking outside of Legion Square when we spotted a single crewed firearms officer purposefully slow down to watch what we were doing. We felt this was unjust and called out for him to watch the road. He pulled over and we had a pretty pleasant conversation regarding hats. During this conversation, one person within the group accidentally entered the officers vehicle while attempting to enter his own (since the doors were fairly close together). Instantly this police officer pulls out his rifle, aims it to the driver and exclaims 'If you drive off you will be shot, if you drive off you will be shot'. This is not immersive roleplay or what I'd expect to see from any officer. Had that man decided to disobey the officer and been shot, that would have not only been poor RP, but absolutely unjustifiable in the eyes of anyone. However I am aware there are trolls who don't want to RP and just mess around. But regardless, a whitelisted faction such as the police need to provide the highest level of RP possible. An easy fix to this is simply to use common sense before action. Don't shoot a man who attempts to flee in your car. Simply call a traffic unit if he drives away. Or just try to remember to lock it in the first place.
Finally, I'd like to take the opportunity to bring a point to light which many people have noticed but haven't really commented on, which is certain things police have been seen doing. I have seen police do things such as use their sirens to bypass red lights, drive erratically and damage property while engaging in pursuits, and so on. I understand that it's very difficult being a police officer on this FiveM server. It has only recently gained traction and many people are overwhelmed by this whole new experience. Many don't care for the police and will actively defy them. I think this stems from what Alfred was talking about. In Arma, you never had to stop at red and could chase criminals anywhere. But if we truly want to make this a more realistic server, then the police should definitely lead by example. The implementation of the I and S call grading and common sense fixes the issues above, but it's mostly a matter of remembering that if you as a police officer want to run that red light or knock over that sign, someone will see it. Any because of that experience, they may judge you accordingly.
I think a couple of these points come from the issue of single crewed patrols. I know the FiveM server is much larger, but you may find that more of you in one location gives you that extra amount of confidence and control over a situation. But again, that's a personal suggestion. I know this is a fairly long-winded post, but I feel it is a fairly detailed examination into an important aspect of the server which definitely needs some attention moving forward. If you disagree with my points, or feel that what I have said is incorrect, please feel free to give your own opinion. I'd love to see alternative points of view on this topic.
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