- Location
- Scotland
Brief Summary:
A small chance to quickly bleed out and die when severely wounded.
Detailed Suggestion:
Many players have noticed a rise in the frequency of gunfights, and the overall value of preserving life has significantly dropped on the server. This suggestion aims to address this issue by introducing a mechanic that increases the risk of severe injuries.
When players sustain critical injuries, whether that is from being shot in the head, falling from a great height, or suffering another serious trauma, there would be a small chance that their time until death is drastically reduced. This would simulate rapid blood loss or immediate fatal injuries, forcing players to bleed out and respawn rather than waiting for medical assistance.
This mechanic would add weight to the decisions players make in dangerous scenarios, reinforcing the importance of valuing their in-game lives.
The Pros:
The Cons:
Does this suggestion change balance on the server ?
Yes!
Not only does it introduce more risk to gunfights, but it also increases the overall value of life. Players will need to be more cautious, thoughtful, and strategic, encouraging a healthier and more immersive roleplay environment.
A small chance to quickly bleed out and die when severely wounded.
Detailed Suggestion:
Many players have noticed a rise in the frequency of gunfights, and the overall value of preserving life has significantly dropped on the server. This suggestion aims to address this issue by introducing a mechanic that increases the risk of severe injuries.
When players sustain critical injuries, whether that is from being shot in the head, falling from a great height, or suffering another serious trauma, there would be a small chance that their time until death is drastically reduced. This would simulate rapid blood loss or immediate fatal injuries, forcing players to bleed out and respawn rather than waiting for medical assistance.
This mechanic would add weight to the decisions players make in dangerous scenarios, reinforcing the importance of valuing their in-game lives.
The Pros:
- Encourages realistic decision-making making players more likely to think twice before engaging in reckless behaviour or unnecessary violence.
- Improves immersion by adding a layer of realism, as life threatening injuries could have immediate consequences.
- Reduces senseless gunfight with the increased risk of permanent consequences. Players are less likely to engage in shootouts without valid reasons.
- Players are more likely to avoid dangerous situations and engage in negotiations.
- Increases the value of life by making the risk of death more real, this mechanic can encourage better roleplay scenarios and more thoughtful interactions.
- Allows both sides of conflicts to have a greater effect on each other
The Cons:
- Some may feel its unfair if they bleed out quickly before recieving medical help however, this would be a consequence of their actions.
- It may be difficult to find the right percentage to when this happens, the thought of it being a threat alone can have the desired effects that are wanted.
Does this suggestion change balance on the server ?
Yes!
Not only does it introduce more risk to gunfights, but it also increases the overall value of life. Players will need to be more cautious, thoughtful, and strategic, encouraging a healthier and more immersive roleplay environment.
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