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A Bunch of Suggestions

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Marcus Arandor Rax

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Streatham
A bunch of suggestions suggestion.

So after having multiple conversations with various members of the community I managed to compile a list of some of the features players would like to see implemented if it is possible.

List
- Pistol whipping / Blunt weaponry and features

- Keys for vehicles and houses

- Fixing Zip-ties and features

- Introduction of lock-picks and features

- Storage Safes

-  Hand cuffs and features

- Introduction of more jobs and things to spend hard earned money on

- Police Cars

Specific Details:

Pistol Whipping / Blunt weaponry:

When asked what do you want to see added, multiple players suggested that It would be great to see a knock out system, where a player can use a blunt weapon or butt of a pistol to knock out a victim. The best way to make this a reality is by enabling lock-on with players who have their hands up which gives the aggressors and easy, almost, if not guaranteed chance of pistol whipping a player and knocking them unconscious. In regards to what the victim sees  would largely just be a black screen with the only information they receive is that of sound. This all creates a bit more of an immersive play style for the criminals and the innocence of the server and allows for players to truly be knocked out the right ways instead of taking a bullet to the head and then being declared alive and well 5 minutes after.

Keys:

Some players have also suggested the implementation of physical keys for cars and houses. This means that if a player loses their keys or has them stolen, the thief or lucky individual can use said keys to enter their house or use their car. Moreover, this might create a more immersive share system with players giving one another keys to their houses and cars and making co-operation with each other that much more possible. Regarding where a player might get an extra set of keys to a car or house can be a locksmith located somewhere in or out of the city. This locksmith(s) can be both a player and NPC ran vendor giving players that extra choice of jobs. This in turns could help out with the job deficit that I will get into below.

Zip-ties:

In many games, Zip-ties are often used to loot another player's inventory. FiveM is no different, so if the dev team are able to fix Zip-ties, that would instantly give both the criminal players and police another way to ensure they do their roles right, with criminals opting to steal an tied up players items, and the police confiscating illegal weaponry, drugs or stolen items. A player must have their hands already up in order to put zip-ties on them. Furthermore, to avoid zip-ties being consistently abused, a player who has a sharp weapon in their inventory such as a machete or a knife can use the "cut zip-ties" action which pops up on their screen. It is a timed action and the player must time their move right in order to successfully cut the zip-ties. An easy reference to a similar system is the recent Star Wars Battlefront games with their timed cooling systems. This ensures theres a certain balance to zip-ties and avoids abuse.

Lock-picks:

Lock-picks are also common place on many games and are often frequently used by criminals. This system goes hand in hand with the keys system and could be used to make house raids and car stealing all the more easier. A lock-pick only has one use, and has a 50/50 chance of working. Lock-picks should be considered an illegal item and only purchasable in illegal player / NPC vendors. Their one use, rarity and illegal status all ensures that players avoid active use of them. This coupled with fixing zip-ties means that the police can begin doing random stops on players and checking their inventories for any contraband, if a player is found with a lock-pick, they'd likely see some jail time. 

Storage Safes

Safes are an important part of anyone's home, they allow for people to secure items inside with a clear conscience, knowing that their valuables are safely locked away inside. A safe could be secured by a 4 to 6 digit code which a player can change at any time in the safe window. Lock-picks will not work on safes which ensures that they are more secure than the average house storage space and much much harder to get into. To balance a safe out, the safe only has 10-20 spaces, so players must choose which valuables to store. A player home doesn't inherently have a safe built in, but a new shop / job can be opened some where on the map which allows players to purchase multiple different types of safes from a cheaper 4 digit 10 space safe to the best but most expensive 6 digit 20 space safe. This ensures that players have another option in regards to jobs, and an extra use for iron while also providing players who are willing to pay an extra and more safer way to store their items.

Hand Cuffs:

Hand cuffs are an essential part of any police officers job and without them makes law enforcement much harder. This suggestion is much more simple but also similar to that of the zip-ties suggestion. It adds in a timed action where a player can resist arrest if they timed the use of the action right. The timed action can be the same sort of thing as the zip-tie cutting action but much harder either by making the timer faster, or the gap smaller. Again a good reference for this is a the timed Battlefront cooling system for guns. 

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The Yellow being that small chance for the zip-tie to be cut and resisting arrest.

Jobs and things to spend money on:

I understand that the server is driven by RP so really any job is technically already in the game, however, many players have said that they want more actual paying jobs so with the introduction of some of my suggestions above, could be used to open up some more jobs for players such as a locksmith, where the player can open up a lock of a players house or car, or replicate a key set for a player to give to a friend. With each client the worker gets a commission on top of a salary which they automatically earn. A player can also sell the new safes to others with the same system of commission for every sell they do on top of the salary they get. These two jobs require iron and so this gives an opportunistic player the chance to become that provider for the locksmiths or safe securities and can therefore make more money and provide jobs for other players who wish to take the mining role further and go into the employment of another player. This begins to create an actual working economy which is ran purely by the players. 

With there being ways to produce large amounts of money fast, there should also be more worthwhile things to purchase, one of the players informed me that they bought a Mclaren for a lot of money, but its top speed is 110, no where near as fast as your average police cruiser. So players should be able to buy sports cars that are more worth their money with top speeds of 150 to 200, instead of wasting your money on a car that is just as fast as one that costs $10K at simeons. 

Police Vehicles:

I have seen my fair share of police chases and noticed that even the most basic of police cars can reach speeds much faster than a sports car. I would like to see police cars become more realistic in their speeds for each model. With the smaller, slower vehicles adhering to what they actually are, smaller, and slower vehicles. This then gives criminals more of a prerogative to purchase faster vehicles in order to outrun the police. However to combat criminals potentially abusing this system, the police force is introduced to a new high speeds unit. This unit receives a fast vehicles such as the police ford mustang which can be used to compete the speeds of the faster vehicles. This new unit would be very small and rarely deployed unless there is a high speeds chase which the slower police vehicles cannot keep up with. This all ensures that the vehicles players buy are more worth while and immersive coupled with police vehicles being more immersive.


Thank you to all who read this far on into the suggestion, I understand its a large one and not everyone would be willing to read it all. I would also like to thank the players who suggested these ideas to me, you have been a great help and lets hope some of these get implemented!

Marcus Arandor


 
I like the detail personally. I think great minds think alike. It might be better to split into multiple threads to allow more deep discussion of each part. That aside, im glad you took the time to write it. Its a good read. 

 
As william have stated if you still see some of the suggestion you have made please split them up in more post and not just one. Rejected for this time

 
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