Well you can’t remove god mode otherwise the building can blow up, it changes to the one with the broken windows when the vault blows up that is the compromise
1 is already planned to be done but we are focusing on adding stuff to rebel life and more critical tasks first.
2. Things like the bank do change to the broken barracks model when the vault blows up, you can’t make the windows destructible without making the whole building destructible hence...
And i was also in the UNMC at the time lets not pretend like UNMC did not get development at the end because thats bollocks they got loads. Look back at what the UNMC was in the end the people who were in leadership it was a joke.
Lets stop with false pretense UNMC was some kind of saviour to the server there was a thread every other day to remove it and in the end the faction removed itself because it was such a shit show.
What about a faction cap, cap the amount of people that can be in the factions to a fair amount. This means rebels becomes more populated and on top of that it also means factions will be more strict in both the recruitment and maintaining of players.
Already works that way
This is a big one cops are meant to be an example of excellent RP however whenever I have played it often seems the case I get some of the worse RP from cops.