Desync. 0% chance you can react to a guy going to your side to knock you out because of server lag; you’ll already be knocked out by the time you see them move. Better to eliminate all cases of this IMO by implementing this rule.
Sounds fun - just a suggestion though:
When UNMC did these events there would be no 'safe haven'; once the trucks reached the end objective they had to wait there for 15 minutes and still be vulnerable that entire time to all attacks (only after 15 minutes was it declared a win for the UNMC if...